#include "Runtime/Input/CDolphinController.hpp" #include namespace metaforce { CDolphinController::CDolphinController() { static bool sIsInitialized = false; if (!sIsInitialized) { PADSetSpec(5); PADInit(); sIsInitialized = true; } } void CDolphinController::Poll() { ReadDevices(); ProcessInputData(); } void CDolphinController::SetMotorState(EIOPort port, EMotorState state) { x194_motorStates[u32(port)] = state; } float CDolphinController::GetAnalogStickMaxValue(EJoyAxis axis) { if (axis >= EJoyAxis::LeftX && axis <= EJoyAxis::LeftY) { return 72.f; } if (axis >= EJoyAxis::RightX && axis <= EJoyAxis::RightY) { return 59.f; } return 0.f; } void CDolphinController::ReadDevices() { std::array status{}; PADRead(status.data()); if (status[0].err == PAD_ERR_NONE) { PADClamp(status.data()); x4_status = status; } else { x4_status[0].err = status[0].err; x4_status[1].err = status[1].err; x4_status[2].err = status[2].err; x4_status[3].err = status[3].err; } for (u32 i = 0; i < 4; ++i) { if (x4_status[i].err != PAD_ERR_NOT_READY) { if (x4_status[i].err == PAD_ERR_NONE) { x34_gamepadStates[i].SetDeviceIsPresent(true); } else if (x4_status[i].err == PAD_ERR_NO_CONTROLLER) { x1c8_invalidControllers |= PAD_CHAN0_BIT >> i; x34_gamepadStates[i].SetDeviceIsPresent(false); } } if (x1b4_controllerTypePollTime[i] == 0) { const auto type = SIProbe(i); if ((type & (SI_ERROR_NO_RESPONSE | SI_ERROR_UNKNOWN | SI_ERROR_BUSY)) == 0) { x1b4_controllerTypePollTime[i] = 0x3c; if (type == SI_GC_WIRELESS) { x1a4_controllerTypes[i] = skTypeWavebird; } else if (type == SI_GBA) { /* here for completeness, the GameCube adapter does not support GBA */ x1a4_controllerTypes[i] = skTypeGBA; } else if (type == SI_GC_STANDARD) { x1a4_controllerTypes[i] = skTypeStandard; } } else { x1a4_controllerTypes[i] = skTypeUnknown; } } else { --x1b4_controllerTypePollTime[i]; } } if (x1c8_invalidControllers != 0 && PADReset(x1c8_invalidControllers)) { x1c8_invalidControllers = 0; } } void CDolphinController::ProcessInputData() { for (u32 i = 0; i < 4; ++i) { if (!x34_gamepadStates[i].DeviceIsPresent()) { continue; } ProcessAxis(i, EJoyAxis::LeftX); ProcessAxis(i, EJoyAxis::LeftY); ProcessAxis(i, EJoyAxis::RightX); ProcessAxis(i, EJoyAxis::RightY); ProcessButtons(i); } } void CDolphinController::ProcessAxis(u32 controller, EJoyAxis axis) { const auto maxAxisValue = GetAnalogStickMaxValue(axis); auto& data = x34_gamepadStates[controller].GetAxis(axis); float axisValue = 0.f; if (axis == EJoyAxis::LeftX) { axisValue = x4_status[controller].stickX; } else if (axis == EJoyAxis::LeftY) { axisValue = x4_status[controller].stickY; } else if (axis == EJoyAxis::RightX) { axisValue = x4_status[controller].substickX; } else if (axis == EJoyAxis::RightY) { axisValue = x4_status[controller].substickY; } axisValue *= 1.f / maxAxisValue; float absolute = zeus::clamp(kAbsoluteMinimum, axisValue, kAbsoluteMaximum); float relativeValue = zeus::clamp(kRelativeMinimum, absolute - data.GetAbsoluteValue(), kRelativeMaximum); data.SetAbsoluteValue(absolute); data.SetRelativeValue(relativeValue); } static constexpr std::array mButtonMapping{ PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_BUTTON_START, PAD_TRIGGER_Z, PAD_BUTTON_UP, PAD_BUTTON_RIGHT, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_TRIGGER_L, PAD_TRIGGER_R, }; void CDolphinController::ProcessButtons(u32 controller) { for (u32 i = 0; i < u32(EButton::MAX); ++i) { ProcessDigitalButton(controller, x34_gamepadStates[controller].GetButton(EButton(i)), mButtonMapping[i]); } ProcessAnalogButton(x4_status[controller].triggerL, x34_gamepadStates[controller].GetAnalogButton(EAnalogButton::Left)); ProcessAnalogButton(x4_status[controller].triggerR, x34_gamepadStates[controller].GetAnalogButton(EAnalogButton::Right)); } void CDolphinController::ProcessDigitalButton(u32 controller, CControllerButton& button, u16 mapping) { bool btnPressed = (x4_status[controller].button & mapping) != 0; button.SetPressEvent(PADButtonDown(button.GetIsPressed(), btnPressed)); button.SetReleaseEvent(PADButtonUp(button.GetIsPressed(), btnPressed)); button.SetIsPressed(btnPressed); } void CDolphinController::ProcessAnalogButton(float value, CControllerAxis& axis) { float absolute = value * (1 / 150.f); if (value * (1 / 150.f) > kAbsoluteMaximum) { absolute = kAbsoluteMaximum; } float relative = absolute - axis.GetAbsoluteValue(); if (relative > kRelativeMaximum) { relative = kRelativeMaximum; } axis.SetRelativeValue(relative); axis.SetAbsoluteValue(absolute); } bool CDolphinController::Initialize() { // GBAInit(); memset(x4_status.data(), 0, sizeof(PADStatus) * x4_status.size()); x34_gamepadStates[0].SetDeviceIsPresent(false); x194_motorStates[0] = EMotorState::StopHard; x1b4_controllerTypePollTime[0] = 0; x1a4_controllerTypes[0] = skTypeUnknown; x34_gamepadStates[1].SetDeviceIsPresent(false); x194_motorStates[1] = EMotorState::StopHard; x1b4_controllerTypePollTime[1] = 0; x1a4_controllerTypes[0] = skTypeUnknown; x34_gamepadStates[2].SetDeviceIsPresent(false); x194_motorStates[2] = EMotorState::StopHard; x1b4_controllerTypePollTime[2] = 0; x1a4_controllerTypes[0] = skTypeUnknown; x34_gamepadStates[3].SetDeviceIsPresent(false); x194_motorStates[3] = EMotorState::StopHard; x1b4_controllerTypePollTime[3] = 0; x1a4_controllerTypes[0] = skTypeUnknown; PADControlAllMotors(reinterpret_cast(x194_motorStates.data())); Poll(); return true; } } // namespace metaforce