#pragma once #include #include #include #include "Runtime/CGameDebug.hpp" #include "Runtime/CIOWin.hpp" #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/Audio/CStaticAudioPlayer.hpp" #include "Runtime/Camera/CCameraFilter.hpp" #include "Runtime/GuiSys/CGuiTextSupport.hpp" #include "Runtime/Input/CRumbleGenerator.hpp" #include "Runtime/MP1/CGBASupport.hpp" #include namespace metaforce { class CAudioGroupSet; class CDependencyGroup; class CGuiFrame; class CGuiModel; class CGuiSliderGroup; class CGuiTableGroup; class CGuiTableGroup; class CGuiTextPane; class CGuiWidget; class CMoviePlayer; class CWorldSaveGameInfo; class CStringTable; class CTexture; struct SObjectTag; namespace MP1 { class CNESEmulator; class CSaveGameScreen; class CQuitGameScreen; class CFrontEndUI : public CIOWin { public: enum class EPhase { LoadDepsGroup, LoadDeps, LoadFrames, LoadMovies, DisplayFrontEnd, ToPlayGame, ExitFrontEnd }; enum class EScreen { OpenCredits, Title, AttractMovie, FileSelect, FusionBonus, ToPlayGame }; enum class EMenuMovie { Stopped = -1, FirstStart = 0, StartLoop, StartFileSelectA, FileSelectLoop, FileSelectPlayGameA, FileSelectGBA, GBALoop, GBAFileSelectA, GBAFileSelectB }; static void PlayAdvanceSfx(); struct SGuiTextPair { std::array x0_panes{}; void SetPairText(std::u16string_view str); }; static SGuiTextPair FindTextPanePair(CGuiFrame* frame, std::string_view name); static void FindAndSetPairText(CGuiFrame* frame, std::string_view name, std::u16string_view str); struct SFileMenuOption { CGuiWidget* x0_base; /* filename, world, playtime, date */ std::array x4_textpanes; u32 x28_curField = 0; float x2c_chRate = ComputeRandom(); static float ComputeRandom() { return rand() / float(RAND_MAX) * 30.f + 30.f; } }; struct SNewFileSelectFrame { enum class ESubMenu { Root, EraseGame, EraseGamePopup, NewGamePopup }; enum class EAction { None, GameOptions, FusionBonus, SlideShow }; u32 x0_rnd; CSaveGameScreen* x4_saveUI; ESubMenu x8_subMenu = ESubMenu::Root; EAction xc_action = EAction::None; TLockedToken x10_frme; CGuiFrame* x1c_loadedFrame = nullptr; CGuiTableGroup* x20_tablegroup_fileselect = nullptr; CGuiModel* x24_model_erase = nullptr; SGuiTextPair x28_textpane_erase; SGuiTextPair x30_textpane_cheats; SGuiTextPair x38_textpane_gba; CGuiTableGroup* x40_tablegroup_popup = nullptr; CGuiModel* x44_model_dash7 = nullptr; SGuiTextPair x48_textpane_popupadvance; SGuiTextPair x50_textpane_popupcancel; SGuiTextPair x58_textpane_popupextra; CGuiTextPane* x60_textpane_cancel = nullptr; std::array x64_fileSelections; zeus::CVector3f xf8_model_erase_position; float x104_rowPitch = 0.f; float x108_curTime = 0.f; bool x10c_saveReady = false; bool x10d_needsEraseToggle = false; bool x10e_needsNewToggle = false; SNewFileSelectFrame(CSaveGameScreen* sui, u32 rnd); void FinishedLoading(); bool PumpLoad(); bool IsTextDoneAnimating() const; void Update(float dt); EAction ProcessUserInput(const CFinalInput& input); void Draw() const; void HandleActiveChange(CGuiTableGroup* active); void DeactivateEraseGamePopup(); void ActivateEraseGamePopup(); void DeactivateNewGamePopup(); void ActivateNewGamePopup(); void ResetFrame(); void ActivateErase(); void ClearFrameContents(); void SetupFrameContents(); void DoPopupCancel(CGuiTableGroup* caller); void DoPopupAdvance(CGuiTableGroup* caller); void DoFileMenuCancel(CGuiTableGroup* caller); void DoSelectionChange(CGuiTableGroup* caller, int oldSel); void DoFileMenuAdvance(CGuiTableGroup* caller); static SFileMenuOption FindFileSelectOption(CGuiFrame* frame, int idx); static void StartTextAnimating(CGuiTextPane* text, std::u16string_view str, float chRate); }; struct SFusionBonusFrame { struct SGBALinkFrame { enum class EUIType { Empty = -1, InsertPak = 0, ConnectSocket = 1, PressStartAndSelect = 2, BeginLink = 3, Linking = 4, LinkFailed = 5, LinkCompleteOrLinking = 6, TurnOffGBA = 7, Complete = 8, Cancelled = 9 }; enum class EAction { None = 0, Complete = 1, Cancelled = 2 }; EUIType x0_uiType; CGBASupport* x4_gbaSupport; CGuiFrame* x8_frme; SGuiTextPair xc_textpane_instructions; CGuiTextPane* x14_textpane_yes = nullptr; CGuiTextPane* x18_textpane_no = nullptr; CGuiModel* x1c_model_gc = nullptr; CGuiModel* x20_model_gba = nullptr; CGuiModel* x24_model_cable = nullptr; CGuiModel* x28_model_circlegcport = nullptr; CGuiModel* x2c_model_circlegbaport = nullptr; CGuiModel* x30_model_circlestartselect = nullptr; CGuiModel* x34_model_pakout = nullptr; CGuiModel* x38_model_gbascreen = nullptr; CGuiModel* x3c_model_connect = nullptr; bool x40_linkInProgress; void SetUIText(EUIType tp); EAction ProcessUserInput(const CFinalInput& input, bool linkInProgress); void Update(float dt); void FinishedLoading(); void Draw(); SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support, bool linkInProgress); }; enum class EAction { None, GoBack, PlayNESMetroid }; std::unique_ptr x0_gbaLinkFrame; std::unique_ptr x4_gbaSupport; EAction x8_action = EAction::None; TLockedToken xc_gbaScreen; TLockedToken x18_gbaLink; CGuiFrame* x24_loadedFrame = nullptr; CGuiTableGroup* x28_tablegroup_options = nullptr; CGuiTableGroup* x2c_tablegroup_fusionsuit = nullptr; SGuiTextPair x30_textpane_instructions; bool x38_lastDoDraw = false; bool x39_fusionNotComplete = false; bool x3a_mpNotComplete = false; bool m_gbaOverride = false; explicit SFusionBonusFrame(); void FinishedLoading(); bool PumpLoad(); void SetTableColors(CGuiTableGroup* tbgp) const; void Update(float dt, CSaveGameScreen* saveUI); EAction ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui); void Draw() const; void ResetCompletionFlags() { x39_fusionNotComplete = false; x3a_mpNotComplete = false; } void DoCancel(CGuiTableGroup* caller); void DoSelectionChange(CGuiTableGroup* caller, int oldSel); void DoAdvance(CGuiTableGroup* caller); }; struct SFrontEndFrame { enum class EAction { None, StartGame, FusionBonus, GameOptions, SlideShow }; u32 x0_rnd; EAction x4_action = EAction::None; TLockedToken x8_frme; CGuiFrame* x14_loadedFrme = nullptr; CGuiTableGroup* x18_tablegroup_mainmenu = nullptr; SGuiTextPair x1c_gbaPair; SGuiTextPair x24_cheatPair; SFrontEndFrame(u32 rnd); void FinishedLoading(); bool PumpLoad(); void Update(float dt); EAction ProcessUserInput(const CFinalInput& input); void Draw() const; void HandleActiveChange(CGuiTableGroup* active); void DoCancel(CGuiTableGroup* caller); void DoSelectionChange(CGuiTableGroup* caller, int oldSel); void DoAdvance(CGuiTableGroup* caller); }; struct SNesEmulatorFrame { enum class EMode { Emulator, SaveProgress, ContinuePlaying, QuitNESMetroid }; EMode x0_mode = EMode::Emulator; std::unique_ptr x4_nesEmu; std::unique_ptr x8_quitScreen; std::unique_ptr xc_textSupport; float x10_remTime = 8.f; bool x14_emulationSuspended = false; bool x15_enableFiltering = true; SNesEmulatorFrame(); void SetMode(EMode mode); void ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui); bool Update(float dt, CSaveGameScreen* saveUi); void Draw(CSaveGameScreen* saveUi) const; }; struct SOptionsFrontEndFrame { float x0_uiAlpha = 0.f; TLockedToken x4_frme; TLockedToken x10_pauseScreen; CGuiFrame* x1c_loadedFrame = nullptr; CStringTable* x20_loadedPauseStrg = nullptr; CGuiTableGroup* x24_tablegroup_leftmenu = nullptr; CGuiTableGroup* x28_tablegroup_rightmenu = nullptr; CGuiTableGroup* x2c_tablegroup_double = nullptr; CGuiTableGroup* x30_tablegroup_triple = nullptr; CGuiSliderGroup* x34_slidergroup_slider = nullptr; float x38_rowPitch = 0.f; CSfxHandle x3c_sliderSfx; CRumbleGenerator x40_rumbleGen; bool x134_24_visible : 1 = true; bool x134_25_exitOptions : 1 = false; SOptionsFrontEndFrame(); void DoSliderChange(CGuiSliderGroup* caller, float value); void DoMenuCancel(CGuiTableGroup* caller); void DoMenuSelectionChange(CGuiTableGroup* caller, int oldSel); void DoLeftMenuAdvance(CGuiTableGroup* caller); void DeactivateRightMenu(); void HandleRightSelectionChange(); void SetRightUIText(); void SetTableColors(CGuiTableGroup* tbgp) const; void FinishedLoading(); bool PumpLoad(); bool ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui); void Update(float dt, CSaveGameScreen* saveUi); void Draw() const; }; bool CanShowSaveUI() const { if (x50_curScreen != EScreen::FileSelect && x50_curScreen != EScreen::FusionBonus) return false; if (x54_nextScreen != EScreen::FileSelect && x54_nextScreen != EScreen::FusionBonus) return false; return true; } private: EPhase x14_phase = EPhase::LoadDepsGroup; u32 x18_rndA; u32 x1c_rndB; TLockedToken x20_depsGroup; std::vector x2c_deps; TLockedToken x38_pressStart; TLockedToken x44_frontendAudioGrp; EScreen x50_curScreen = EScreen::OpenCredits; EScreen x54_nextScreen = EScreen::OpenCredits; float x58_fadeBlackTimer = 0.f; bool x5c_fadeBlackWithMovie = false; float x60_pressStartTime = 0.f; float x64_pressStartAlpha = 0.f; float x68_musicVol = 1.f; u32 x6c_; std::array, 8> x70_menuMovies; EMenuMovie xb8_curMovie = EMenuMovie::Stopped; int xbc_nextAttract = 0; int xc0_attractCount = 0; std::unique_ptr xc4_attractMovie; CMoviePlayer* xcc_curMoviePtr = nullptr; bool xd0_playerSkipToTitle = false; bool xd1_moviesLoaded = false; bool xd2_deferSlideShow = false; std::unique_ptr xd4_audio1; std::unique_ptr xd8_audio2; std::unique_ptr xdc_saveUI; std::unique_ptr xe0_frontendCardFrme; std::unique_ptr xe4_fusionBonusFrme; std::unique_ptr xe8_frontendNoCardFrme; std::unique_ptr xec_emuFrme; std::unique_ptr xf0_optionsFrme; CStaticAudioPlayer* xf4_curAudio = nullptr; void SetFadeBlackWithMovie() { x58_fadeBlackTimer = 1000000.f; x5c_fadeBlackWithMovie = true; } void SetFadeBlackTimer(float seconds) { x58_fadeBlackTimer = seconds; x5c_fadeBlackWithMovie = false; } void TransitionToGame(); void UpdateMusicVolume(); void FinishedLoadingDepsGroup(); bool PumpLoad(); public: CFrontEndUI(); ~CFrontEndUI() override; void StartSlideShow(CArchitectureQueue& queue); std::string GetAttractMovieFileName(int idx); std::string GetNextAttractMovieFileName(); void SetCurrentMovie(EMenuMovie movie); void StopAttractMovie(); void StartAttractMovie(); void StartStateTransition(EScreen screen); void CompleteStateTransition(); void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue); void Draw() override; void UpdateMovies(float dt); bool PumpMovieLoad(); void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue); EMessageReturn Update(float dt, CArchitectureQueue& queue); EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override; }; } // namespace MP1 } // namespace metaforce