#pragma once #include #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Character/CActorLights.hpp" namespace metaforce { class CModel; namespace MP1 { class CGameCubeDoll { TLockedToken x0_model; std::vector x8_lights; std::unique_ptr x18_actorLights; float x1c_fader = 0.f; bool x20_24_loaded : 1 = false; void UpdateActorLights(); public: CGameCubeDoll(); void Update(float dt); void Draw(float alpha); void Touch(); bool CheckLoadComplete(); bool IsLoaded() const { return x20_24_loaded; } }; } // namespace MP1 } // namespace metaforce