#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" namespace metaforce { struct CFinalInput; class CGuiTableGroup; class CGuiTextPane; class CGuiWidget; namespace MP1 { enum class EQuitType { QuitGame, ContinueFromLastSave, SaveProgress, QuitNESMetroid, ContinuePlaying }; enum class EQuitAction { None, Yes, No }; class CQuitGameScreen { EQuitType x0_type; TLockedToken x4_frame; CGuiFrame* x10_loadedFrame = nullptr; CGuiTableGroup* x14_tablegroup_quitgame = nullptr; EQuitAction x18_action = EQuitAction::None; void SetColors(); public: void FinishedLoading(); void OnWidgetMouseUp(CGuiWidget* widget, bool cancel); void DoSelectionChange(CGuiTableGroup* caller, int oldSel); void DoAdvance(CGuiTableGroup* caller); EQuitAction Update(float dt); void Draw(); void ProcessUserInput(const CFinalInput& input); explicit CQuitGameScreen(EQuitType type); }; } // namespace MP1 } // namespace metaforce