#include "Runtime/Particle/CRealElement.hpp" #include "Runtime/CRandom16.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/Particle/CParticleGlobals.hpp" #include /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Real_Elements */ namespace metaforce { CREKeyframeEmitter::CREKeyframeEmitter(CInputStream& in) { x4_percent = in.ReadLong(); x8_unk1 = in.ReadLong(); xc_loop = in.ReadBool(); xd_unk2 = in.ReadBool(); x10_loopEnd = in.ReadLong(); x14_loopStart = in.ReadLong(); u32 count = in.ReadLong(); x18_keys.reserve(count); for (u32 i = 0; i < count; ++i) x18_keys.push_back(in.ReadFloat()); } bool CREKeyframeEmitter::GetValue([[maybe_unused]] int frame, float& valOut) const { if (!x4_percent) { int emitterTime = CParticleGlobals::instance()->m_EmitterTime; int calcKey = emitterTime; if (xc_loop) { if (emitterTime >= x10_loopEnd) { int v1 = emitterTime - x14_loopStart; int v2 = x10_loopEnd - x14_loopStart; calcKey = v1 % v2; calcKey += x14_loopStart; } } else { int v1 = x10_loopEnd - 1; if (v1 < emitterTime) calcKey = v1; } valOut = x18_keys[calcKey]; } else { int ltPerc = CParticleGlobals::instance()->m_ParticleLifetimePercentage; float ltPercRem = CParticleGlobals::instance()->m_ParticleLifetimePercentageRemainder; if (ltPerc == 100) valOut = x18_keys[100]; else valOut = ltPercRem * x18_keys[ltPerc + 1] + (1.0f - ltPercRem) * x18_keys[ltPerc]; } return false; } bool CRELifetimeTween::GetValue(int frame, float& valOut) const { float ltFac = frame / CParticleGlobals::instance()->m_ParticleLifetimeReal; float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = b * ltFac + (1.0f - ltFac) * a; return false; } bool CREConstant::GetValue([[maybe_unused]] int frame, float& valOut) const { valOut = x4_val; return false; } bool CRETimeChain::GetValue(int frame, float& valOut) const { int v; xc_swFrame->GetValue(frame, v); if (frame < v) { return x4_a->GetValue(frame, valOut); } else { return x8_b->GetValue(frame - v, valOut); } } bool CREAdd::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a + b; return false; } bool CREClamp::GetValue(int frame, float& valOut) const { float a, b; x4_min->GetValue(frame, a); x8_max->GetValue(frame, b); xc_val->GetValue(frame, valOut); if (valOut > b) valOut = b; if (valOut < a) valOut = a; return false; } bool CREInitialRandom::GetValue(int frame, float& valOut) const { if (frame == 0) { float a, b; x4_min->GetValue(frame, a); x8_max->GetValue(frame, b); float rand = CRandom16::GetRandomNumber()->Float(); valOut = b * rand + a * (1.0f - rand); } return false; } bool CRERandom::GetValue(int frame, float& valOut) const { float min; float max; x4_min->GetValue(frame, min); x8_max->GetValue(frame, max); valOut = (max - min) * CRandom16::GetRandomNumber()->Float() + min; return false; } bool CREDotProduct::GetValue(int frame, float& valOut) const { zeus::CVector3f a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a.dot(b); return false; } bool CREMultiply::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a * b; return false; } bool CREPulse::GetValue(int frame, float& valOut) const { int a, b; x4_aDuration->GetValue(frame, a); x8_bDuration->GetValue(frame, b); int cv = a + b + 1; if (cv < 0) { cv = 1; } // CREPulse is an outlier here, the other // IElement classes use <= instead of <. if (b < 1 || frame % cv < a) { xc_valA->GetValue(frame, valOut); } else { x10_valB->GetValue(frame, valOut); } return false; } bool CRETimeScale::GetValue(int frame, float& valOut) const { float a; x4_a->GetValue(frame, a); valOut = float(frame) * a; return false; } bool CRELifetimePercent::GetValue(int frame, float& valOut) const { float a; x4_percentVal->GetValue(frame, a); a = std::max(0.0f, a); valOut = (a / 100.0f) * CParticleGlobals::instance()->m_ParticleLifetimeReal; return false; } bool CRESineWave::GetValue(int frame, float& valOut) const { float a, b, c; x4_frequency->GetValue(frame, a); x8_amplitude->GetValue(frame, b); xc_phase->GetValue(frame, c); valOut = std::sin(zeus::degToRad(frame * a + c)) * b; return false; } bool CREInitialSwitch::GetValue(int frame, float& valOut) const { if (frame == 0) { x4_a->GetValue(0, valOut); } else { x8_b->GetValue(frame - 1, valOut); } return false; } bool CRECompareLessThan::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); if (a < b) xc_c->GetValue(frame, valOut); else x10_d->GetValue(frame, valOut); return false; } bool CRECompareEquals::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); if (zeus::close_enough(a, b)) xc_c->GetValue(frame, valOut); else x10_d->GetValue(frame, valOut); return false; } bool CREParticleAccessParam1::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[0]; return false; } bool CREParticleAccessParam2::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[1]; return false; } bool CREParticleAccessParam3::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[2]; return false; } bool CREParticleAccessParam4::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[3]; return false; } bool CREParticleAccessParam5::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[4]; return false; } bool CREParticleAccessParam6::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[5]; return false; } bool CREParticleAccessParam7::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[6]; return false; } bool CREParticleAccessParam8::GetValue(int /*frame*/, float& valOut) const { valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[7]; return false; } bool CREParticleSizeOrLineLength::GetValue(int /*frame*/, float& valOut) const { valOut = CElementGen::g_currentParticle->x2c_lineLengthOrSize; return false; } bool CREParticleRotationOrLineWidth::GetValue(int /*frame*/, float& valOut) const { valOut = CElementGen::g_currentParticle->x30_lineWidthOrRota; return false; } bool CRESubtract::GetValue(int frame, float& valOut) const { float a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a - b; return false; } bool CREVectorMagnitude::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a.magnitude(); return false; } bool CREVectorXToReal::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a[0]; return false; } bool CREVectorYToReal::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a[1]; return false; } bool CREVectorZToReal::GetValue(int frame, float& valOut) const { zeus::CVector3f a; x4_a->GetValue(frame, a); valOut = a[2]; return false; } bool CREExternalVar::GetValue(int frame, float& valOut) const { int a; x4_a->GetValue(frame, a); int cv = std::max(0, a); valOut = CParticleGlobals::instance()->m_currentParticleSystem->x4_system->GetExternalVar(cv & 0xf); return false; } bool CREIntTimesReal::GetValue(int frame, float& valOut) const { int a; x4_a->GetValue(frame, a); float b; x8_b->GetValue(frame, b); valOut = float(a) * b; return false; } bool CREConstantRange::GetValue(int frame, float& valOut) const { float val, min, max; x4_val->GetValue(frame, val); x8_min->GetValue(frame, min); xc_max->GetValue(frame, max); if (val > min && val < max) x10_inRange->GetValue(frame, valOut); else x14_outOfRange->GetValue(frame, valOut); return false; } bool CREGetComponentRed::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::skBlack; x4_a->GetValue(frame, a); valOut = a.r(); return false; } bool CREGetComponentGreen::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::skBlack; x4_a->GetValue(frame, a); valOut = a.g(); return false; } bool CREGetComponentBlue::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::skBlack; x4_a->GetValue(frame, a); valOut = a.b(); return false; } bool CREGetComponentAlpha::GetValue(int frame, float& valOut) const { zeus::CColor a = zeus::skBlack; x4_a->GetValue(frame, a); valOut = a.a(); return false; } } // namespace metaforce