#pragma once #include #include "Runtime/CRandom16.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Weapon/CGameProjectile.hpp" #include #include namespace metaforce { class CWaveBuster : public CGameProjectile { zeus::CTransform x2e8_originalXf; // Wavebuster is rendered as a cubic bezier // points A & D are at the arm cannon and endpoint/target respectively zeus::CVector3f x318_bezierB; zeus::CVector3f x324_bezierC; zeus::CVector3f x330_; zeus::CVector3f x33c_homingTargetPoint; zeus::CVector3f x348_targetPoint; TCachedToken x354_busterSwoosh1; TCachedToken x360_busterSwoosh2; TCachedToken x36c_busterSparks; TCachedToken x378_busterLight; std::unique_ptr x384_busterSwoosh1Gen; std::unique_ptr x388_busterSwoosh2Gen; std::unique_ptr x38c_busterSparksGen; std::unique_ptr x390_busterLightGen; CRandom16 x394_rand{99}; float x398_spiralOffset = 2.f * M_PIF; float x39c_ = 0.5f; float x3a0_ = 0.5f; float x3a4_ = 0.f; float x3a8_ = 0.f; float x3ac_ = 0.f; float x3b0_ = 0.f; float x3b4_ = 0.f; float x3b8_ = 0.f; float x3bc_ = 0.f; float x3c0_ = 0.f; float x3c4_ = 0.f; float x3c8_innerSwooshColorT = 0.f; u32 x3cc_innerSwooshColorIdx = 0; bool x3d0_24_firing : 1 = true; bool x3d0_25_ : 1 = true; bool x3d0_26_trackingTarget : 1 = false; bool x3d0_27_ : 1 = false; bool x3d0_28_ : 1 = true; CLineRenderer m_lineRenderer1; CLineRenderer m_lineRenderer2; void RenderParticles(); void RenderBeam(); CRayCastResult SeekDamageTarget(TUniqueId& uid, const zeus::CVector3f& pos, const zeus::CVector3f& dir, CStateManager& mgr, float dt); bool ApplyDamageToTarget(TUniqueId damagee, const CRayCastResult& actRes, const CRayCastResult& physRes, const CRayCastResult& selfRes, CStateManager& mgr, float dt); [[nodiscard]] float GetViewAngleToTarget(zeus::CVector3f& p1, const CActor& act); void UpdateTargetSeek(float dt, CStateManager& mgr); void UpdateTargetDamage(float dt, CStateManager& mgr); bool UpdateBeamFrame(CStateManager& mgr, float dt); void RayCastTarget(CStateManager& mgr, TUniqueId& physId, TUniqueId& actId, const zeus::CVector3f& start, const zeus::CVector3f& end, float length, CRayCastResult& physRes, CRayCastResult& actorRes); CRayCastResult SeekTarget(float dt, TUniqueId& uid, CStateManager& mgr); public: DEFINE_ENTITY CWaveBuster(const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attrib); void Accept(IVisitor& visitor) override; void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void Render(CStateManager& mgr) override; std::optional GetTouchBounds() const override; bool IsFiring() const { return x3d0_24_firing; } void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr); void ResetBeam(bool deactivate); void SetNewTarget(TUniqueId id, CStateManager& mgr); }; } // namespace metaforce