#pragma once #include "Runtime/World/CActor.hpp" namespace metaforce { class CEffect : public CActor { public: DEFINE_ENTITY CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf); void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {} void Render(CStateManager&) override {} }; } // namespace metaforce