#pragma once #include #include "Runtime/World/CActor.hpp" namespace metaforce { class CRepulsor : public CActor { float xe8_affectRadius; public: DEFINE_ENTITY CRepulsor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; float GetAffectRadius() const { return xe8_affectRadius; } }; } // namespace metaforce