#pragma once #include #include "Runtime/Weapon/CBeamInfo.hpp" #include "Runtime/World/CActor.hpp" #include "Runtime/World/CDamageInfo.hpp" namespace metaforce { class CWeaponDescription; class CScriptBeam : public CActor { TCachedToken xe8_weaponDescription; CBeamInfo xf4_beamInfo; CDamageInfo x138_damageInfo; TUniqueId x154_projectileId; public: DEFINE_ENTITY CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, const TToken&, const CBeamInfo&, const CDamageInfo&); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; }; } // namespace metaforce