#pragma once #include #include "Runtime/Camera/CCameraShakeData.hpp" #include "Runtime/World/CEntity.hpp" namespace metaforce { class CScriptCameraShaker : public CEntity { CCameraShakeData x34_shakeData; public: DEFINE_ENTITY CScriptCameraShaker(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, const CCameraShakeData& shakeData); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; }; } // namespace metaforce