#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/World/CActor.hpp" namespace metaforce { class CScriptCameraWaypoint : public CActor { float xe8_hfov; u32 xec_; public: DEFINE_ENTITY CScriptCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float hfov, u32); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {} void Render(CStateManager&) override {} TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const; float GetHFov() const { return xe8_hfov; } }; } // namespace metaforce