#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/World/CEntity.hpp" namespace metaforce { class CScriptCounter : public CEntity { s32 x34_initial; s32 x38_current; s32 x3c_max; bool x40_autoReset; public: DEFINE_ENTITY CScriptCounter(TUniqueId, std::string_view name, const CEntityInfo& info, s32, s32, bool, bool); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; }; } // namespace metaforce