#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/World/CEntity.hpp" namespace metaforce { class CScriptRandomRelay : public CEntity { s32 x34_sendSetSize; s32 x38_sendSetVariance; bool x3c_percentSize; public: DEFINE_ENTITY CScriptRandomRelay(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 sendSetSize, s32 sendSetVariance, bool percentSize, bool active); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; void SendLocalScriptMsgs(EScriptObjectState state, CStateManager& stateMgr); }; } // namespace metaforce