#pragma once #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CActor.hpp" namespace metaforce { class CScriptTargetingPoint : public CActor { private: bool xe8_e4_ : 1 = false; TUniqueId xea_; float xec_time = 0.f; public: DEFINE_ENTITY CScriptTargetingPoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; void Render(CStateManager&) override {} bool GetLocked() const; }; } // namespace metaforce