#pragma once #include #include "Runtime/World/CEntity.hpp" namespace metaforce { class CScriptTimer : public CEntity { float x34_time; float x38_startTime; float x3c_maxRandDelay; bool x40_loop; bool x41_autoStart; bool x42_isTiming; public: DEFINE_ENTITY CScriptTimer(TUniqueId, std::string_view name, const CEntityInfo& info, float, float, bool, bool, bool); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; bool IsTiming() const; void StartTiming(bool isTiming); void Reset(CStateManager&); void ApplyTime(float, CStateManager&); }; } // namespace metaforce