#pragma once #include #include #include #include #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Audio/CAudioGroupSet.hpp" #include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/AutoMapper/CMapWorld.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/World/CEnvFxManager.hpp" #include "Runtime/World/CGameArea.hpp" #include "Runtime/World/ScriptObjectSupport.hpp" namespace metaforce { class CGameArea; class CResFactory; class IGameArea; class IObjectStore; struct CWorldLayers; class IWorld { public: virtual ~IWorld() = default; virtual CAssetId IGetWorldAssetId() const = 0; virtual CAssetId IGetStringTableAssetId() const = 0; virtual CAssetId IGetSaveWorldAssetId() const = 0; virtual const CMapWorld* IGetMapWorld() const = 0; virtual CMapWorld* IGetMapWorld() = 0; virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0; virtual TAreaId IGetCurrentAreaId() const = 0; virtual TAreaId IGetAreaId(CAssetId id) const = 0; virtual bool ICheckWorldComplete() = 0; virtual std::string IGetDefaultAudioTrack() const = 0; virtual int IGetAreaCount() const = 0; // Metaforce addition virtual const std::optional& GetWorldLayers() const = 0; }; struct CWorldLayers { struct Area { u32 m_startNameIdx; u32 m_layerCount; u64 m_layerBits; }; std::vector m_areas; std::vector m_names; static std::optional ReadWorldLayers(CInputStream& r, int version, CAssetId mlvlId); }; class CDummyWorld : public IWorld { enum class Phase { Loading, LoadingMap, LoadingMapAreas, Done, }; bool x4_loadMap; Phase x8_phase = Phase::Loading; CAssetId xc_mlvlId; CAssetId x10_strgId; CAssetId x14_savwId; std::vector x18_areas; CAssetId x28_mapWorldId; TLockedToken x2c_mapWorld; std::shared_ptr x30_loadToken; std::unique_ptr x34_loadBuf; u32 x38_bufSz; TAreaId x3c_curAreaId = kInvalidAreaId; // Metaforce addition std::optional m_worldLayers; public: CDummyWorld(CAssetId mlvlId, bool loadMap); ~CDummyWorld() override; CAssetId IGetWorldAssetId() const override; CAssetId IGetStringTableAssetId() const override; CAssetId IGetSaveWorldAssetId() const override; const CMapWorld* IGetMapWorld() const override; CMapWorld* IGetMapWorld() override; const IGameArea* IGetAreaAlways(TAreaId id) const override; TAreaId IGetCurrentAreaId() const override; TAreaId IGetAreaId(CAssetId id) const override; bool ICheckWorldComplete() override; std::string IGetDefaultAudioTrack() const override; int IGetAreaCount() const override; const std::optional& GetWorldLayers() const override; }; class CWorld : public IWorld { friend class CStateManager; public: class CRelay { TEditorId x0_relay = kInvalidEditorId; TEditorId x4_target = kInvalidEditorId; s16 x8_msg = -1; bool xa_active = false; public: CRelay() = default; explicit CRelay(CInputStream& in); TEditorId GetRelayId() const { return x0_relay; } TEditorId GetTargetId() const { return x4_target; } s16 GetMessage() const { return x8_msg; } bool GetActive() const { return xa_active; } static std::vector ReadMemoryRelays(CInputStream& r); }; struct CSoundGroupData { int x0_groupId; CAssetId x4_agscId; std::string xc_name; TCachedToken x1c_groupData; public: CSoundGroupData(int grpId, CAssetId agsc); }; private: enum class Phase { Loading, LoadingMap, LoadingMapAreas, LoadingSkyBox, LoadingSoundGroups, Done, }; Phase x4_phase = Phase::Loading; CAssetId x8_mlvlId; CAssetId xc_strgId; CAssetId x10_savwId; std::vector> x18_areas; CAssetId x24_mapwId; TLockedToken x28_mapWorld; std::vector x2c_relays; std::shared_ptr x3c_loadToken; std::unique_ptr x40_loadBuf; u32 x44_bufSz; u32 x48_chainCount = 0; std::array x4c_chainHeads{}; IObjectStore& x60_objectStore; IFactory& x64_resFactory; TAreaId x68_curAreaId = kInvalidAreaId; u32 x6c_loadedAudioGrpCount = 0; bool x70_24_currentAreaNeedsAllocation : 1 = true; bool x70_25_loadPaused : 1 = false; bool x70_26_skyboxActive : 1 = false; bool x70_27_skyboxVisible : 1 = false; std::vector x74_soundGroupData; std::string x84_defAudioTrack; std::optional> x94_skyboxWorld; std::optional> xa4_skyboxWorldLoaded; std::optional> xb4_skyboxOverride; EEnvFxType xc4_neededFx = EEnvFxType::None; rstl::reserved_vector xc8_globalSfxHandles; // Metaforce addition std::optional m_worldLayers; void LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data); void LoadSoundGroups(); void UnloadSoundGroups(); void StopSounds(); public: void MoveToChain(CGameArea* area, EChain chain); void MoveAreaToAliveChain(TAreaId aid); bool CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId); [[nodiscard]] auto GetChainHead(EChain chain) { return CGameArea::CChainIterator{x4c_chainHeads[size_t(chain)]}; } [[nodiscard]] auto GetChainHead(EChain chain) const { return CGameArea::CConstChainIterator{x4c_chainHeads[size_t(chain)]}; } [[nodiscard]] auto begin() { return GetChainHead(EChain::Alive); } [[nodiscard]] auto end() { return AliveAreasEnd(); } [[nodiscard]] auto begin() const { return GetChainHead(EChain::Alive); } [[nodiscard]] auto end() const { return GetAliveAreasEnd(); } bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr); void TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther); void SetLoadPauseState(bool paused); void CycleLoadPauseState(); CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId); ~CWorld() override; bool DoesAreaExist(TAreaId area) const; const std::vector>& GetGameAreas() const { return x18_areas; } CMapWorld* GetMapWorld() { return x28_mapWorld.GetObj(); } const CMapWorld* GetMapWorld() const { return x28_mapWorld.GetObj(); } u32 GetRelayCount() const { return x2c_relays.size(); } CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; } CAssetId IGetWorldAssetId() const override; CAssetId IGetStringTableAssetId() const override; CAssetId IGetSaveWorldAssetId() const override; const CMapWorld* IGetMapWorld() const override; CMapWorld* IGetMapWorld() override; const CGameArea* GetAreaAlways(TAreaId id) const; CGameArea* GetArea(TAreaId); s32 GetNumAreas() const { return x18_areas.size(); } const IGameArea* IGetAreaAlways(TAreaId id) const override; TAreaId IGetCurrentAreaId() const override; TAreaId GetCurrentAreaId() const { return x68_curAreaId; } TAreaId IGetAreaId(CAssetId id) const override; bool ICheckWorldComplete() override; std::string IGetDefaultAudioTrack() const override; int IGetAreaCount() const override; const std::optional& GetWorldLayers() const override; static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world); static constexpr CGameArea::CConstChainIterator GetAliveAreasEnd() { return CGameArea::CConstChainIterator{}; } static constexpr CGameArea::CChainIterator AliveAreasEnd() { return CGameArea::CChainIterator{}; } void Update(float dt); void PreRender(); void TouchSky(); void DrawSky(const zeus::CTransform& xf); void StopGlobalSound(u16 id); bool HasGlobalSound(u16 id) const; void AddGlobalSound(const CSfxHandle& hnd); EEnvFxType GetNeededEnvFx() const { return xc4_neededFx; } CAssetId GetWorldAssetId() const { return x8_mlvlId; } bool AreSkyNeedsMet(); TAreaId GetAreaIdForSaveId(s32 saveId) const; }; } // namespace metaforce