#extension GL_ARB_shader_image_load_store: enable struct VertToFrag { vec4 mvPos; vec4 mvNorm; vec2 lightmapUv; vec2 diffuseUv; vec2 emissiveUv; vec2 specularUv; vec2 extendedSpecularUv; vec2 reflectionUv; vec2 alphaUv; vec2 extUvs[3]; vec2 dynReflectionUvs[2]; float dynReflectionAlpha; };