#include "Runtime/CUnknownPlayerState1.hpp" namespace urde { CUnknownPlayerState1::CUnknownPlayerState1(float f) : x194_(f) { std::fill(std::begin(x4_), std::end(x4_), true); std::fill(std::begin(x64_), std::end(x64_), false); std::fill(std::begin(x19c_), std::end(x19c_), 0.f); std::fill(std::begin(x30c_), std::end(x30c_), 0.f); } } // namespace urde