#pragma once #include namespace urde { class CUnknownPlayerState1 { private: public: std::array x4_; std::array x64_; std::array xc4_; uint x184_ = 0; float x188_ = 0.f; int x18c_ = -1; int x190_ = -1; float x194_; std::array x19c_; std::array x30c_; CUnknownPlayerState1(float f); }; } // namespace urde