#include "CWarWasp.hpp" #include "Character/CCharLayoutInfo.hpp" #include "TCastTo.hpp" namespace urde::MP1 { CWarWasp::CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor, CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms, CAssetId weapon, const CDamageInfo& dInfo2, CAssetId particle, u32 w3) : CPatterned(ECharacter::WarWasp, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider, EBodyType::Flyer, actorParms, EKnockBackVariant::Small) {} void CWarWasp::Accept(IVisitor& visitor) { visitor.Visit(this); } } // namespace urde::MP1