#include "DeafBabe.hpp" #include "AROTBuilder.hpp" #include "DataSpec/DNAMP1/DeafBabe.hpp" #include "DataSpec/DNAMP2/DeafBabe.hpp" #include namespace DataSpec { template void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFBABE& db) { os << "material_index = []\n" "col_bm = bmesh.new()\n"; for (const atVec3f& vert : db.verts) os.format("col_bm.verts.new((%f,%f,%f))\n", vert.vec[0], vert.vec[1], vert.vec[2]); os << "col_bm.verts.ensure_lookup_table()\n"; int triIdx = 0; for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections) { const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]]; const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]]; const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]]; const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]]; if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0]) break; os << "tri_verts = []\n"; os.format("tri_verts.append(col_bm.verts[%u])\n", edge0.findCommon(edge1)); os.format("tri_verts.append(col_bm.verts[%u])\n", edge1.findCommon(edge2)); os.format("tri_verts.append(col_bm.verts[%u])\n", edge2.findCommon(edge0)); os.format("face = col_bm.faces.get(tri_verts)\n" "if face is None:\n" " face = col_bm.faces.new(tri_verts)\n" "else:\n" " face = face.copy()\n" " for i in range(3):\n" " face.verts[i].co = tri_verts[i].co\n" " col_bm.verts.ensure_lookup_table()\n" "face.material_index = select_material(0x%016" PRIX64 ")\n" "face.smooth = False\n" "\n", atUint64(triMat.material)); } db.insertNoClimb(os); os << "col_mesh = bpy.data.meshes.new('CMESH')\n" "col_bm.to_mesh(col_mesh)\n" "col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n" "\n" "for mat_name in material_index:\n" " mat = material_dict[mat_name]\n" " col_mesh.materials.append(mat)\n" "\n" "bpy.context.scene.objects.link(col_mesh_obj)\n" "bpy.context.scene.objects.active = col_mesh_obj\n" "bpy.ops.object.mode_set(mode='EDIT')\n" "bpy.ops.mesh.tris_convert_to_quads(materials=True)\n" "bpy.ops.object.mode_set(mode='OBJECT')\n" "bpy.context.scene.objects.active = None\n" "col_mesh_obj.layers[1] = True\n" "col_mesh_obj.layers[0] = False\n" "col_mesh_obj.draw_type = 'SOLID'\n" "col_mesh_obj.game.physics_type = 'STATIC'\n" "\n"; } template void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DNAMP1::DeafBabe& db); template void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DNAMP2::DeafBabe& db); template void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh) { { AROTBuilder builder; auto octree = builder.buildCol(colMesh, db.rootNodeType); static_cast&>(db.bspTree) = std::move(octree.first); db.bspSize = octree.second; } db.materials.reserve(colMesh.materials.size()); for (const hecl::BlenderConnection::DataStream::ColMesh::Material& mat : colMesh.materials) { db.materials.emplace_back(); db.materials.back().setUnknown(mat.unknown); db.materials.back().setSurfaceStone(mat.surfaceStone); db.materials.back().setSurfaceMetal(mat.surfaceMetal); db.materials.back().setSurfaceGrass(mat.surfaceGrass); db.materials.back().setSurfaceIce(mat.surfaceIce); db.materials.back().setPillar(mat.pillar); db.materials.back().setSurfaceMetalGrating(mat.surfaceMetalGrating); db.materials.back().setSurfacePhazon(mat.surfacePhazon); db.materials.back().setSurfaceDirt(mat.surfaceDirt); db.materials.back().setSurfaceLava(mat.surfaceLava); db.materials.back().setSurfaceSPMetal(mat.surfaceSPMetal); db.materials.back().setSurfaceStoneRock(mat.surfaceStoneRock); db.materials.back().setSurfaceSnow(mat.surfaceSnow); db.materials.back().setSurfaceMudSlow(mat.surfaceMudSlow); db.materials.back().setSurfaceFabric(mat.surfaceFabric); db.materials.back().setHalfPipe(mat.halfPipe); db.materials.back().setSurfaceMud(mat.surfaceMud); db.materials.back().setSurfaceGlass(mat.surfaceGlass); db.materials.back().setUnused3(mat.unused3); db.materials.back().setUnused4(mat.unused4); db.materials.back().setSurfaceShield(mat.surfaceShield); db.materials.back().setSurfaceSand(mat.surfaceSand); db.materials.back().setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics); db.materials.back().setSurfaceWeb(mat.surfaceWeb); db.materials.back().setProjectilePassthrough(mat.projPassthrough); db.materials.back().setSolid(mat.solid); db.materials.back().setU20(mat.u20); db.materials.back().setCameraPassthrough(mat.camPassthrough); db.materials.back().setSurfaceWood(mat.surfaceWood); db.materials.back().setSurfaceOrganic(mat.surfaceOrganic); db.materials.back().setU24(mat.u24); db.materials.back().setSurfaceRubber(mat.surfaceRubber); db.materials.back().setSeeThrough(mat.seeThrough); db.materials.back().setScanPassthrough(mat.scanPassthrough); db.materials.back().setAiPassthrough(mat.aiPassthrough); db.materials.back().setCeiling(mat.ceiling); db.materials.back().setWall(mat.wall); db.materials.back().setFloor(mat.floor); db.materials.back().setAiBlock(mat.aiBlock); db.materials.back().setJumpNotAllowed(mat.jumpNotAllowed); db.materials.back().setSpiderBall(mat.spiderBall); db.materials.back().setScrewAttackWallJump(mat.screwAttackWallJump); } db.materialCount = colMesh.materials.size(); zeus::CAABox fullAABB; db.verts.reserve(colMesh.verts.size()); db.vertMats.resize(colMesh.verts.size()); for (const auto& vert : colMesh.verts) { fullAABB.accumulateBounds(zeus::CVector3f(vert)); db.verts.push_back(vert); } db.vertMatsCount = colMesh.verts.size(); db.vertCount = colMesh.verts.size(); db.edgeVertConnections.reserve(colMesh.edges.size()); db.edgeMats.resize(colMesh.edges.size()); for (const auto& edge : colMesh.edges) { db.edgeVertConnections.emplace_back(); db.edgeVertConnections.back().verts[0] = edge.verts[0]; db.edgeVertConnections.back().verts[1] = edge.verts[1]; } db.edgeMatsCount = colMesh.edges.size(); db.edgeVertsCount = colMesh.edges.size(); db.triMats.reserve(colMesh.trianges.size()); db.triangleEdgeConnections.reserve(colMesh.trianges.size()); for (const auto& tri : colMesh.trianges) { db.triMats.push_back(tri.matIdx); db.triangleEdgeConnections.emplace_back(); db.triangleEdgeConnections.back().edges[0] = tri.edges[0]; db.triangleEdgeConnections.back().edges[1] = tri.edges[1]; db.triangleEdgeConnections.back().edges[2] = tri.edges[2]; for (int e=0 ; e<3 ; ++e) { db.edgeMats[tri.edges[e]] = tri.matIdx; for (int v=0 ; v<2 ; ++v) db.vertMats[colMesh.edges[e].verts[v]] = tri.matIdx; } } db.triMatsCount = colMesh.trianges.size(); db.triangleEdgesCount = colMesh.trianges.size() * 3; db.unk1 = 0x1000000; db.length = db.binarySize(0) - 8; db.magic = 0xDEAFBABE; db.version = 3; db.aabb[0] = fullAABB.min; db.aabb[1] = fullAABB.max; } template void DeafBabeBuildFromBlender(DNAMP1::DeafBabe& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh); template void DeafBabeBuildFromBlender(DNAMP2::DeafBabe& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh); }