#include "CEnergyDrainSource.hpp" namespace urde { CEnergyDrainSource::CEnergyDrainSource(TUniqueId src, float intensity) : x0_source(src) , x4_intensity(intensity) { } TUniqueId CEnergyDrainSource::GetEnergyDrainSourceId() const { return x0_source; } void CEnergyDrainSource::SetEnergyDrainIntensity(float in) { x4_intensity = in; } float CEnergyDrainSource::GetEnergyDrainIntensity() const { return x4_intensity; } bool CEnergyDrainSource::operator<(const CEnergyDrainSource& other) const { return x0_source < other.x0_source; } }