#ifndef __URDE_CNESEMULATOR_HPP__ #define __URDE_CNESEMULATOR_HPP__ #include "RetroTypes.hpp" #include "zeus/CColor.hpp" namespace urde { class CFinalInput; namespace MP1 { class CNESEmulator { bool x20_wantsQuit = false; u8 x21_saveState[18]; bool x34_wantsLoad = false; bool x38_stateLoaded = false; u8 x39_loadState[18]; public: void ProcessUserInput(const CFinalInput& input, int); void Update(); void Draw(const zeus::CColor& mulColor, bool filtering); void LoadState(const u8* state); const u8* GetSaveState() const { return x21_saveState; } bool WantsQuit() const { return x20_wantsQuit; } bool WantsLoad() const { return x34_wantsLoad; } }; } } #endif // __URDE_CNESEMULATOR_HPP__