#include "Runtime/MP1/World/CNewIntroBoss.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/Character/CCharLayoutInfo.hpp" #include "Runtime/Collision/CCollisionActor.hpp" #include "Runtime/Collision/CCollisionActorManager.hpp" #include "Runtime/Collision/CGameCollision.hpp" #include "Runtime/Collision/CJointCollisionDescription.hpp" #include "Runtime/Weapon/CPlasmaProjectile.hpp" #include "Runtime/World/CPlayer.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde::MP1 { CNewIntroBoss::CNewIntroBoss(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, float minTurnAngle, CAssetId projectile, const CDamageInfo& dInfo, CAssetId beamContactFxId, CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId) : CPatterned(ECharacter::NewIntroBoss, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium) , x570_minTurnAngle(minTurnAngle) , x574_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f), EBoneTrackingFlags::None) , x5ac_projectileInfo(projectile, dInfo) , x5f0_beamContactFxId(beamContactFxId) , x5f4_beamPulseFxId(beamPulseFxId) , x5f8_beamTextureId(beamTextureId) , x5fc_beamGlowTextureId(beamGlowTextureId) , x644_initialXf(xf) { x5ac_projectileInfo.Token().Lock(); x574_boneTracking.SetActive(true); } void CNewIntroBoss::Accept(IVisitor& visitor) { visitor.Visit(this); } static const SSphereJointInfo skSphereJoints[] = {{"Head_1", 1.5f}, {"Tail_1", 1.5f}}; static const SOBBJointInfo skOBBJoints[] = { {"Pelvis", "Spine_3", {4.f, 1.f, 4.f}}, {"Spine_3", "Tail_1", {2.f, 1.f, 2.f}}, {"Tail_1", "Tail_2", {1.f, 1.f, 1.f}}, {"Tail_2", "Tail_3", {1.f, 1.f, 1.f}}, {"Tail_3", "Tail_4", {1.f, 1.f, 1.f}}, {"R_shoulder_front", "R_elbow_front", {.5f, .5f, .5f}}, {"R_elbow_front", "R_wrist_front", {.5f, .5f, .5f}}, {"L_shoulder_front", "L_elbow_front", {.5f, .5f, .5f}}, {"L_elbow_front", "L_wrist_front", {.5f, .5f, .5f}}, {"R_shoulder_back", "R_elbow_back", {.5f, .5f, .5f}}, {"R_elbow_back", "R_wrist_back", {.5f, .5f, .5f}}, {"L_shoulder_back", "L_elbow_back", {.5f, .5f, .5f}}, {"L_elbow_back", "L_wrist_back", {.5f, .5f, .5f}}, }; void CNewIntroBoss::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::Registered) { RemoveMaterial(EMaterialTypes::Solid, mgr); RemoveMaterial(EMaterialTypes::Target, mgr); RemoveMaterial(EMaterialTypes::Orbit, mgr); RemoveMaterial(EMaterialTypes::Occluder, mgr); x450_bodyController->Activate(mgr); if (x5d4_stage1Projectile == kInvalidUniqueId) { CBeamInfo stage1BeamInfo(3, x5f0_beamContactFxId, x5f4_beamPulseFxId, x5f8_beamTextureId, x5fc_beamGlowTextureId, 50, 1.f, 1.f, 1.5f, 20.f, 1.f, 4.f, 8.f, zeus::skYellow, zeus::CColor(0.1098f, 0.5764f, 0.1592f), 150.f); CBeamInfo stage2BeamInfo(3, x5f0_beamContactFxId, x5f4_beamPulseFxId, x5f8_beamTextureId, x5fc_beamGlowTextureId, 50, 1.f, 1.f, 2.f, 20.f, 1.f, 4.f, 8.f, zeus::skYellow, zeus::CColor(0.1098f, 0.5764f, 0.1592f), 150.f); x5d4_stage1Projectile = mgr.AllocateUniqueId(); x5d6_stage2Projectile = mgr.AllocateUniqueId(); x5d8_stage3Projectile = mgr.AllocateUniqueId(); CPlasmaProjectile* stage1Projectile = new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam"sv, EWeaponType::AI, stage1BeamInfo, {}, EMaterialTypes::Character, x5ac_projectileInfo.GetDamage(), x5d4_stage1Projectile, GetAreaIdAlways(), GetUniqueId(), {}, true, EProjectileAttrib::KeepInCinematic); CPlasmaProjectile* stage2Projectile = new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam_Stage2"sv, EWeaponType::AI, stage2BeamInfo, {}, EMaterialTypes::Character, x5ac_projectileInfo.GetDamage(), x5d6_stage2Projectile, GetAreaIdAlways(), GetUniqueId(), {}, true, EProjectileAttrib::KeepInCinematic); CPlasmaProjectile* stage3Projectile = new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam_Stage2"sv, EWeaponType::AI, stage2BeamInfo, {}, EMaterialTypes::Character, x5ac_projectileInfo.GetDamage(), x5d8_stage3Projectile, GetAreaIdAlways(), GetUniqueId(), {}, true, EProjectileAttrib::KeepInCinematic); mgr.AddObject(stage1Projectile); mgr.AddObject(stage2Projectile); mgr.AddObject(stage3Projectile); x676_curProjectile = x5d4_stage1Projectile; } std::vector jointCollisions; jointCollisions.reserve(15); const CAnimData* animData = GetModelData()->GetAnimationData(); for (const SSphereJointInfo& joint : skSphereJoints) { CSegId seg = animData->GetLocatorSegId(joint.name); jointCollisions.push_back(CJointCollisionDescription::SphereCollision(seg, joint.radius, joint.name, 0.001f)); } for (const SOBBJointInfo& joint : skOBBJoints) { CSegId from = animData->GetLocatorSegId(joint.from); CSegId to = animData->GetLocatorSegId(joint.to); jointCollisions.push_back(CJointCollisionDescription::OBBAutoSizeCollision( from, to, joint.bounds, CJointCollisionDescription::EOrientationType::One, joint.from, 0.001f)); } x5ec_collisionManager.reset( new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), jointCollisions, GetActive())); x640_initialHp = GetHealthInfo(mgr)->GetHP(); for (u32 i = 0; i < x5ec_collisionManager->GetNumCollisionActors(); ++i) { const CJointCollisionDescription& desc = x5ec_collisionManager->GetCollisionDescFromIndex(i); TCastToPtr colAct = mgr.ObjectById(desc.GetCollisionActorId()); if (desc.GetName() == skSphereJoints[0].name) { x600_headActor = desc.GetCollisionActorId(); if (colAct) { CHealthInfo* thisHealthInfo = HealthInfo(mgr); CHealthInfo* colHealthInfo = colAct->HealthInfo(mgr); *colHealthInfo = *thisHealthInfo; colAct->SetDamageVulnerability(*GetDamageVulnerability()); colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr); } } else if (desc.GetName() == skOBBJoints[0].from) { x602_pelvisActor = desc.GetCollisionActorId(); if (colAct) { CHealthInfo* thisHealthInfo = HealthInfo(mgr); CHealthInfo* colHealthInfo = colAct->HealthInfo(mgr); *colHealthInfo = *thisHealthInfo; colAct->SetDamageVulnerability(CDamageVulnerability::NormalVulnerabilty()); colAct->AddMaterial(EMaterialTypes::Orbit, mgr); MoveScannableObjectInfoToActor(colAct, mgr); } } else colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr); } } else if (msg == EScriptObjectMessage::Deleted) { DeleteBeam(mgr); x5ec_collisionManager->Destroy(mgr); } else if (msg == EScriptObjectMessage::Damage) { if (uid == x600_headActor || uid == x602_pelvisActor) TakeDamage({}, 0.f); } bool active = GetActive(); CPatterned::AcceptScriptMsg(msg, uid, mgr); if (active == GetActive()) return; if (x5ec_collisionManager) x5ec_collisionManager->SetActive(mgr, GetActive()); x63c_attackTime = 8.f; } pas::ELocomotionType CNewIntroBoss::GetLocoForHealth(const CStateManager& mgr) const { float hp = GetHealthInfo(mgr)->GetHP(); if (hp > .66f * x640_initialHp) return pas::ELocomotionType::Relaxed; else if (hp > .33f * x640_initialHp) return pas::ELocomotionType::Lurk; return pas::ELocomotionType::Combat; } void CNewIntroBoss::OnScanStateChanged(EScanState state, CStateManager& mgr) { CPatterned::OnScanStateChanged(state, mgr); if (state != EScanState::Done) return; TCastToPtr colAct = mgr.ObjectById(x600_headActor); if (colAct) colAct->AddMaterial(EMaterialTypes::Orbit, mgr); colAct = mgr.ObjectById(x602_pelvisActor); if (colAct) colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr); } void CNewIntroBoss::DeleteBeam(CStateManager& mgr) { if (x5d4_stage1Projectile != kInvalidUniqueId) { mgr.FreeScriptObject(x5d4_stage1Projectile); x5d4_stage1Projectile = kInvalidUniqueId; } if (x5d6_stage2Projectile != kInvalidUniqueId) { mgr.FreeScriptObject(x5d6_stage2Projectile); x5d6_stage2Projectile = kInvalidUniqueId; } if (x5d8_stage3Projectile != kInvalidUniqueId) { mgr.FreeScriptObject(x5d8_stage3Projectile); x5d8_stage3Projectile = kInvalidUniqueId; } StopRumble(mgr); } void CNewIntroBoss::StopRumble(CStateManager& mgr) { if (x674_rumbleVoice == -1) return; mgr.GetRumbleManager().StopRumble(x674_rumbleVoice); x674_rumbleVoice = -1; } void CNewIntroBoss::Think(float dt, CStateManager& mgr) { CPatterned::Think(dt, mgr); if (x638_ < 0.2f) x638_ += dt; if (x400_25_alive) { x574_boneTracking.SetTargetPosition(x62c_targetPos + zeus::CVector3f{0.f, 0.f, 10.f}); x574_boneTracking.Update(dt); } if (x63c_attackTime > 0.f) x63c_attackTime -= dt; GetModelData()->GetAnimationData()->PreRender(); if (x400_25_alive) x574_boneTracking.PreRender(mgr, *GetModelData()->GetAnimationData(), x34_transform, GetModelData()->GetScale(), *x450_bodyController); x5ec_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace); CPlasmaProjectile* curProjectile = static_cast(mgr.ObjectById(x676_curProjectile)); if (curProjectile && curProjectile->GetActive()) { x628_firingTime += dt; zeus::CTransform xf = GetLctrTransform(x5dc_damageLocator); if (x400_25_alive) { zeus::CQuaternion clampedQuat = zeus::CQuaternion::clampedRotateTo( xf.frontVector(), (x610_lookPos + (zeus::min(x628_firingTime / 1.5f, 1.f) * (x61c_startPlayerPos - x610_lookPos))) - xf.origin, zeus::CRelAngle::FromDegrees(30.f)); zeus::CTransform newXf = clampedQuat.toTransform() * xf.getRotation(); newXf.origin = xf.origin; curProjectile->UpdateFx(newXf, dt, mgr); } else curProjectile->UpdateFx(xf, dt, mgr); } TCastToPtr headAct = mgr.ObjectById(x600_headActor); TCastToPtr pelvisAct = mgr.ObjectById(x602_pelvisActor); if (headAct && pelvisAct) { CHealthInfo* pelvisHealth = pelvisAct->HealthInfo(mgr); CHealthInfo* headHealth = headAct->HealthInfo(mgr); if (headHealth->GetHP() < pelvisHealth->GetHP()) { *HealthInfo(mgr) = *headHealth; *pelvisAct->HealthInfo(mgr) = *headHealth; } else { *HealthInfo(mgr) = *pelvisHealth; *headAct->HealthInfo(mgr) = *pelvisHealth; } } if (HealthInfo(mgr)->GetHP() <= 0.f && x400_25_alive) { if (curProjectile) curProjectile->ResetBeam(mgr, true); x450_bodyController->SetPlaybackRate(1.f); SetTransform(x644_initialXf); StopRumble(mgr); Death(mgr, GetTransform().frontVector(), EScriptObjectState::DeathRattle); } } void CNewIntroBoss::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType event, float dt) { if (event == EUserEventType::DamageOn) { x5dc_damageLocator = node.GetLocatorName(); zeus::CTransform xf = GetLctrTransform(x5dc_damageLocator); zeus::CVector3f playerPos = PlayerPos(mgr); x604_predictedPlayerPos = x610_lookPos = x62c_targetPos = playerPos; x61c_startPlayerPos = playerPos; x628_firingTime = 0.f; if (GetLocoForHealth(mgr) == pas::ELocomotionType::Combat) x676_curProjectile = x5d8_stage3Projectile; else if (GetLocoForHealth(mgr) == pas::ELocomotionType::Lurk) x676_curProjectile = x5d6_stage2Projectile; else x676_curProjectile = x5d4_stage1Projectile; if (CPlasmaProjectile* projectile = static_cast(mgr.ObjectById(x676_curProjectile))) { if (!projectile->GetActive()) { projectile->Fire(zeus::lookAt(xf.origin, x610_lookPos), mgr, false); if (x674_rumbleVoice == -1) x674_rumbleVoice = mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::IntroBossProjectile, 1.f, ERumblePriority::Two); } } } else if (event == EUserEventType::DamageOff) { if (CPlasmaProjectile* projectile = static_cast(mgr.ObjectById(x676_curProjectile))) projectile->ResetBeam(mgr, false); StopRumble(mgr); x63c_attackTime = GetNextAttackTime(mgr); SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None); } else { CPatterned::DoUserAnimEvent(mgr, node, event, dt); } } void CNewIntroBoss::AddToRenderer(const zeus::CFrustum&, CStateManager& mgr) { EnsureRendered(mgr); } float CNewIntroBoss::GetNextAttackTime(CStateManager& mgr) const { float attackTime = 2.f * mgr.GetActiveRandom()->Float() + 6.f; float hp = GetHealthInfo(mgr)->GetHP(); if (hp > .66 * x640_initialHp) return attackTime; else if (hp > .33 * x640_initialHp) return attackTime - (0.4125f * attackTime); return attackTime - (0.825f * attackTime); } zeus::CVector3f CNewIntroBoss::PlayerPos(const CStateManager& mgr) const { CRayCastResult result = CGameCollision::RayStaticIntersection( mgr, mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, mgr.GetPlayer().GetEyeHeight() * 0.5f}, zeus::skDown, 30.f, CMaterialFilter::MakeInclude({EMaterialTypes::Solid})); if (result.IsValid()) return result.GetPoint() + zeus::CVector3f{0.f, 0.f, (mgr.GetPlayer().GetEyeHeight() * 0.5f) + 0.2f}; return mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, (mgr.GetPlayer().GetEyeHeight() * 0.5f) + 0.2f}; } bool CNewIntroBoss::ShouldTurn(CStateManager& mgr, float dt) { zeus::CVector3f playerVel = 1.f * mgr.GetPlayer().GetVelocity(); zeus::CVector3f playerPos = PlayerPos(mgr); x604_predictedPlayerPos = playerPos + playerVel; zeus::CVector2f diffPos = (x604_predictedPlayerPos - GetTranslation()).toVec2f(); return zeus::CVector2f::getAngleDiff(GetTransform().frontVector().toVec2f(), diffPos) > zeus::degToRad(x570_minTurnAngle); } bool CNewIntroBoss::ShouldAttack(CStateManager& mgr, float dt) { if (x63c_attackTime > 0.f) return false; if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Turn) return false; return !ShouldTurn(mgr, dt); } bool CNewIntroBoss::AIStage(CStateManager& mgr, float) { return x568_locomotion != GetLocoForHealth(mgr); } bool CNewIntroBoss::AnimOver(urde::CStateManager&, float) { return x56c_stateProg == 3; } void CNewIntroBoss::Generate(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { x56c_stateProg = 0; x568_locomotion = GetLocoForHealth(mgr); SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None); } else if (msg == EStateMsg::Update) { if (x56c_stateProg == 0) { if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Generate) { x56c_stateProg = 2; return; } x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(GetGenerateForHealth(mgr))); } else if (x56c_stateProg == 2) { if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Generate) { x56c_stateProg = 3; SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None); } } } } pas::EGenerateType CNewIntroBoss::GetGenerateForHealth(const CStateManager& mgr) const { return GetHealthInfo(mgr)->GetHP() > 0.33f * x640_initialHp ? pas::EGenerateType::Three : pas::EGenerateType::Four; } bool CNewIntroBoss::InAttackPosition(CStateManager& mgr, float dt) { return x330_stateMachineState.GetTime() > 0.25f && x678_ && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Turn && !ShouldTurn(mgr, dt); } void CNewIntroBoss::Attack(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) x56c_stateProg = 0; else if (msg == EStateMsg::Update) { if (x56c_stateProg == 0) { if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::ProjectileAttack) x56c_stateProg = 2; else { x450_bodyController->GetCommandMgr().DeliverCmd( CBCProjectileAttackCmd(pas::ESeverity::One, mgr.GetPlayer().GetTranslation(), false)); } } else if (x56c_stateProg == 2) { if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::ProjectileAttack) { x56c_stateProg = 3; x638_ = 0.f; } if (const CPlasmaProjectile* proj = static_cast(mgr.GetObjectById(x676_curProjectile))) { if (!proj->GetActive()) x62c_targetPos = mgr.GetPlayer().GetTranslation(); } } } else if (msg == EStateMsg::Deactivate) { if (GetLocoForHealth(mgr) == pas::ELocomotionType::Lurk || GetLocoForHealth(mgr) == pas::ELocomotionType::Combat) x678_ ^= 1; else x678_ = false; } } void CNewIntroBoss::Patrol(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate || msg == EStateMsg::Update) { x450_bodyController->SetLocomotionType(x568_locomotion); if (x638_ > 0.2f) x62c_targetPos = PlayerPos(mgr); else x62c_targetPos = x610_lookPos + ((x638_ / 0.2f) * (PlayerPos(mgr) - x610_lookPos)); if (ShouldTurn(mgr, 0.f)) { x450_bodyController->GetCommandMgr().DeliverCmd( CBCLocomotionCmd({}, (x604_predictedPlayerPos - GetTranslation()).normalized(), 1.f)); } } } } // namespace urde::MP1