#include "CPauseScreenBlur.hpp" namespace urde { namespace MP1 { CPauseScreenBlur::CPauseScreenBlur() { } bool CPauseScreenBlur::CheckLoadComplete() { return false; } void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr) { } void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool) { } } }