#pragma once #include "Runtime/Collision/CCollisionSurface.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/World/CActor.hpp" #include "Runtime/World/CDamageInfo.hpp" namespace urde { class CAnimationParameters; class CSnakeWeedSwarm : public CActor { public: enum class EBoidState : u32 { Raised = 0, x1 = 1, x2 = 2, x3 = 3, }; enum class EBoidPlacement : u32 { None = 0, Ready = 1, Invalid = 2, Placed = 3, }; class CBoid { zeus::CVector3f x0_pos; EBoidState xc_state; float x10_ = 0.f; // some timer float x14_; // height? float x18_; float x1c_ = 0.f; float x20_; public: constexpr CBoid(const zeus::CVector3f& pos, float f1, float f2, float f3) : x0_pos(pos), xc_state(EBoidState::x1), x14_(f1), x18_(f2), x20_(f3) {} constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; } constexpr EBoidState GetState() const { return xc_state; } constexpr float Get_x10() const { return x10_; } constexpr float Get_x14() const { return x14_; } constexpr float Get_x18() const { return x18_; } constexpr float Get_x20() const { return x20_; } constexpr void SetState(EBoidState v) { xc_state = v; } constexpr void Set_x10(float v) { x10_ = v; } constexpr void Set_x14(float v) { x14_ = v; } constexpr void Set_x18(float v) { x18_ = v; } }; private: zeus::CVector3f xe8_scale; float xf4_boidSpacing; float xf8_height; float xfc_; float x100_weaponDamageRadius; float x104_; float x108_; float x10c_; float x110_; float x114_; float x118_; float x11c_; float x120_; float x124_; float x128_; // u32 x12c_ = 0; std::vector x134_boids; bool x140_24_hasGround : 1; bool x140_25_modelAssetDirty : 1; bool x140_26_playerTouching : 1; zeus::CAABox x144_touchBounds = zeus::skInvertedBox; CDamageInfo x15c_damageInfo; // x178_ / x19c_: vectors of CSkinnedModel, not needed rstl::reserved_vector, 4> x1b0_modelData; CModelData::EWhichModel x1c4_which; std::unique_ptr> x1c8_boidPositions; std::unique_ptr> x1cc_boidPlacement; u16 x1d0_sfx1; u16 x1d2_sfx2; u16 x1d4_sfx3; CSfxHandle x1d8_sfxHandle = 0; TLockedToken x1dc_particleGenDesc; // TLockedToken x1e4_; both assign to x1dc_ std::unique_ptr x1ec_particleGen1; std::unique_ptr x1f4_particleGen2; u32 x1fc_; float x200_; float x204_particleTimer = 0.f; public: CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&, const CAnimRes&, const CActorParameters&, float, float, float, float, float, float, float, float, float, float, float, float, float, float, const CDamageInfo&, float, u32, u32, u32, CAssetId, u32, CAssetId, float); void Accept(IVisitor&) override; void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr); std::optional GetTouchBounds() const override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void PreRender(CStateManager&, const zeus::CFrustum&) override; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; void Touch(CActor&, CStateManager&) override; void Think(float, CStateManager&) override; private: void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which); void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos); void FindGround(const CStateManager& mgr); zeus::CAABox GetBoidBox(); int GetNumBoidsY(); int GetNumBoidsX(); void CreateBoids(CStateManager& mgr, int num); zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos); bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr); float GetBoidOffsetY(const zeus::CVector3f& pos); float GetBoidOffsetX(const zeus::CVector3f& pos); void AddBoidPosition(const zeus::CVector3f& pos); void CalculateTouchBounds(); void EmitParticles1(const zeus::CVector3f& pos); void EmitParticles2(const zeus::CVector3f& pos); void RenderBoid(u32 p1, const CBoid* boid, u32& posesToBuild) const; }; } // namespace urde