#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/CMainFlowBase.hpp" #include "Runtime/ConsoleVariables/FileStoreManager.hpp" #include #include namespace metaforce { class Console; class CVarManager; enum class ERegion { USA, JPN, PAL, KOR }; enum class EGame { Invalid = 0, MetroidPrime1, MetroidPrime2, MetroidPrime3, MetroidPrimeTrilogy, }; enum class EPlatform { GameCube, Wii, }; struct MetaforceVersionInfo { std::string version; ERegion region; EGame game; EPlatform platform; std::string gameTitle; }; class CStopwatch; enum class EGameplayResult { None, Win, Lose, Playing }; class IMain { public: virtual ~IMain() = default; virtual void Init(const FileStoreManager& storeMgr, CVarManager* cvarMgr, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0; virtual void Draw() = 0; virtual bool Proc(float dt) = 0; virtual void Shutdown() = 0; virtual EClientFlowStates GetFlowState() const = 0; virtual void SetFlowState(EClientFlowStates) = 0; virtual size_t GetExpectedIdSize() const = 0; virtual void WarmupShaders() = 0; virtual EGame GetGame() const = 0; virtual ERegion GetRegion() const = 0; virtual bool IsPAL() const = 0; virtual bool IsJapanese() const = 0; virtual bool IsUSA() const = 0; virtual bool IsKorean() const = 0; virtual bool IsTrilogy() const = 0; virtual std::string GetGameTitle() const = 0; virtual std::string_view GetVersionString() const = 0; virtual void Quit() = 0; virtual bool IsPaused() const = 0; virtual void SetPaused(bool b) = 0; }; } // namespace metaforce