#ifndef HECLDATABASE_HPP #define HECLDATABASE_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "HECL.hpp" namespace HECL { namespace Database { class Project; extern AngelScript::asIScriptEngine* asENGINE; void InitASEngine(); template class ASType { static void Constructor(ASCLASS* self) { new(self) ASCLASS(); } static void Destructor(ASCLASS* self) { self->~ASCLASS(); } const char* m_name; int m_typeid; public: ASType(const char* namesp, const char* name) : m_name(name) { InitASEngine(); assert(asENGINE->SetDefaultNamespace(namesp) >= 0); assert((m_typeid = asENGINE->RegisterObjectType(name, sizeof(ASCLASS), AngelScript::asOBJ_VALUE)) >= 0); assert(asENGINE->RegisterObjectBehaviour(name, AngelScript::asBEHAVE_CONSTRUCT, "void f()", AngelScript::asFUNCTION(Constructor), AngelScript::asCALL_CDECL_OBJLAST) >= 0); assert(asENGINE->RegisterObjectBehaviour(name, AngelScript::asBEHAVE_DESTRUCT, "void f()", AngelScript::asFUNCTION(Destructor), AngelScript::asCALL_CDECL_OBJLAST) >= 0); } inline const char* getName() const {return m_name;} inline int getTypeID() const {return m_typeid;} }; template class ASListType { struct ASListInst { std::vector m_items; ASListInst(void* list) { AngelScript::asUINT count = *(AngelScript::asUINT*)list; ASELEMCLASS* items = (ASELEMCLASS*)((char*)list + 4); m_items.reserve(count); for (AngelScript::asUINT i=0 ; i~ASListInst(); } const char* m_name; const char* m_elemName; int m_typeid; public: ASListType(const char* namesp, const char* name, const char* elemName) : m_name(name), m_elemName(elemName) { InitASEngine(); assert(asENGINE->SetDefaultNamespace(namesp) >= 0); assert((m_typeid = asENGINE->RegisterObjectType(name, sizeof(ASListInst), AngelScript::asOBJ_VALUE)) >= 0); assert(asENGINE->RegisterObjectBehaviour(name, AngelScript::asBEHAVE_LIST_CONSTRUCT, ("void f(int &in) {repeat " + std::string(elemName) + "}").c_str(), AngelScript::asFUNCTION(ListConstructor), AngelScript::asCALL_CDECL_OBJLAST) >= 0); assert(asENGINE->RegisterObjectBehaviour(name, AngelScript::asBEHAVE_DESTRUCT, "void f()", AngelScript::asFUNCTION(ListDestructor), AngelScript::asCALL_CDECL_OBJLAST) >= 0); } inline const char* getName() const {return m_name;} inline const char* getElemName() const {return m_elemName;} inline int getTypeID() const {return m_typeid;} inline std::vector& vectorCast(void* addr) const {return static_cast(addr)->m_items;} inline const std::vector& vectorCast(const void* addr) const {return static_cast(addr)->m_items;} }; struct ASStringType : ASType {ASStringType();}; extern ASStringType asSTRINGTYPE; /** * @brief AngelScript Module Wrapper designed for HECL usage * * Behaves similarly to unique_ptr. Move construction/assignment only * Implicit conversion is supplied for seamless usage as a module reference */ class ASUniqueModule { AngelScript::asIScriptModule* m_mod; ASUniqueModule() {m_mod = nullptr;} ASUniqueModule(AngelScript::asIScriptModule* mod) : m_mod(mod) {} public: ~ASUniqueModule() {if (m_mod) m_mod->Discard();} ASUniqueModule(ASUniqueModule&& other) = default; ASUniqueModule(ASUniqueModule& other) = delete; ASUniqueModule& operator=(ASUniqueModule&& other) = default; ASUniqueModule& operator=(ASUniqueModule& other) = delete; inline operator AngelScript::asIScriptModule&() {return *m_mod;} inline operator bool() {return m_mod != nullptr;} static ASUniqueModule CreateFromCode(const char* module, const char* code) { AngelScript::asIScriptModule* mod = asENGINE->GetModule(module, AngelScript::asGM_ALWAYS_CREATE); assert(mod); assert(mod->AddScriptSection(module, code) >= 0); if (mod->Build() >= 0) return ASUniqueModule(mod); else return ASUniqueModule(); } static ASUniqueModule CreateFromPath(const ProjectPath& path) { std::string asStr; std::ifstream(path.getAbsolutePath()) >> asStr; return CreateFromCode(path.getRelativePathUTF8().c_str(), asStr.c_str()); } }; extern LogVisor::LogModule LogModule; /** * @brief Nodegraph class for gathering dependency-resolved objects for packaging */ class PackageDepsgraph { public: struct Node { enum { NODE_DATA, NODE_GROUP } type; ProjectPath path; ProjectPath cookedPath; class ObjectBase* projectObj; Node* sub; Node* next; }; private: friend class Project; std::vector m_nodes; public: const Node* getRootNode() const {return &m_nodes[0];} }; /** * @brief Subclassed by dataspec entries to manage per-game aspects of the data pipeline * * The DataSpec class manages interfaces for unpackaging, cooking, and packaging * of data for interacting with a specific system/game-engine. */ class IDataSpec { public: virtual ~IDataSpec() {} /** * @brief Extract Pass Info * * An extract pass iterates through a source package or image and * reverses the cooking process by emitting editable resources */ struct ExtractPassInfo { SystemString srcpath; std::vector extractArgs; }; /** * @brief Extract Report Representation * * Constructed by canExtract() to advise the user of the content about * to be extracted */ struct ExtractReport { SystemString name; SystemString desc; std::vector childOpts; }; virtual bool canExtract(Project& project, const ExtractPassInfo& info, std::vector& reps) {(void)project;(void)info;LogModule.report(LogVisor::Error, "not implemented");return false;} virtual void doExtract(Project& project, const ExtractPassInfo& info) {(void)project;(void)info;} /** * @brief Cook Task Info * * A cook task takes a single tracked path and generates the * corresponding cooked version */ struct CookTaskInfo { ProjectPath path; ProjectPath cookedPath; }; virtual bool canCook(const Project& project, const CookTaskInfo& info, SystemString& reasonNo) {(void)project;(void)info;reasonNo=_S("not implemented");return false;} virtual void doCook(const Project& project, const CookTaskInfo& info) {(void)project;(void)info;} /** * @brief Package Pass Info * * A package pass performs last-minute queries of source resources, * gathers dependencies and packages cooked data together in the * most efficient form for the dataspec */ struct PackagePassInfo { const PackageDepsgraph& depsgraph; ProjectPath subpath; ProjectPath outpath; }; virtual bool canPackage(const Project& project, const PackagePassInfo& info, SystemString& reasonNo) {(void)project;(void)info;reasonNo=_S("not implemented");return false;} virtual void gatherDependencies(const Project& project, const PackagePassInfo& info, std::unordered_set& implicitsOut) {(void)project;(void)info;(void)implicitsOut;} virtual void doPackage(const Project& project, const PackagePassInfo& info) {(void)project;(void)info;} }; /** * @brief Pre-emptive indication of what the constructed DataSpec is used for */ enum DataSpecTool { TOOL_EXTRACT, TOOL_COOK, TOOL_PACKAGE }; extern std::vector DATA_SPEC_REGISTRY; /** * @brief IDataSpec registry entry * * Auto-registers with data spec registry */ struct DataSpecEntry { SystemString m_name; SystemString m_desc; std::function m_factory; DataSpecEntry(SystemString&& name, SystemString&& desc, std::function&& factory) : m_name(std::move(name)), m_desc(std::move(desc)), m_factory(std::move(factory)) { DATA_SPEC_REGISTRY.push_back(this); } }; /** * @brief Base object to subclass for integrating with key project operations * * All project objects are provided with IDataObject pointers to their database * entries. Subclasses register themselves with a type registry so instances * are automatically constructed when performing operations like cooking and packaging. * * DO NOT CONSTRUCT THIS OR SUBCLASSES DIRECTLY!! */ class ObjectBase { friend class Project; SystemString m_path; protected: /** * @brief Byte-order of target system */ enum DataEndianness { DE_NONE, DE_BIG, /**< Big-endian (PowerPC) */ DE_LITTLE /**< Little-endian (Intel) */ }; /** * @brief Data-formats of target system */ enum DataPlatform { DP_NONE, DP_GENERIC, /**< Scanline textures and 3-way shader bundle (GLSL, HLSL, SPIR-V) */ DP_REVOLUTION, /**< Tiled textures and GX register buffers */ DP_CAFE /**< Swizzled textures and R700 shader objects */ }; typedef std::function FDataAppender; /** * @brief Optional private method implemented by subclasses to cook objects * @param dataAppender subclass calls this function zero or more times to provide cooked-data linearly * @param endianness byte-order to target * @param platform data-formats to target * @return true if cook succeeded * * This method is called during IProject::cookPath(). * Part of the cooking process may include embedding database-refs to dependencies. * This method should store the 64-bit value provided by IDataObject::id() when doing this. */ virtual bool cookObject(FDataAppender dataAppender, DataEndianness endianness, DataPlatform platform) {(void)dataAppender;(void)endianness;(void)platform;return true;} typedef std::function FDepAdder; /** * @brief Optional private method implemented by CProjectObject subclasses to resolve dependencies * @param depAdder subclass calls this function zero or more times to register each dependency * * This method is called during IProject::packagePath(). * Dependencies registered via this method will eventually have this method called on themselves * as well. This is a non-recursive operation, no need for subclasses to implement recursion-control. */ virtual void gatherDeps(FDepAdder depAdder) {(void)depAdder;} /** * @brief Get a packagable FourCC representation of the object's type * @return FourCC of the type */ virtual FourCC getType() const {return FourCC("NULL");} public: ObjectBase(const SystemString& path) : m_path(path) {} inline const SystemString& getPath() const {return m_path;} }; /** * @brief Main project interface * * Projects are intermediate working directories used for staging * resources in their ideal editor-formats. This interface exposes all * primary operations to perform on a given project. */ class Project { public: typedef std::vector> CompiledSpecs; private: ProjectRootPath m_rootPath; CompiledSpecs m_compiledSpecs; public: Project(const HECL::ProjectRootPath& rootPath); /** * @brief Configuration file handle * * Holds a path to a line-delimited textual configuration file; * opening a locked handle for read/write transactions */ class ConfigFile { SystemString m_filepath; std::list m_lines; FILE* m_lockedFile = NULL; public: ConfigFile(const Project& project, const SystemString& name, const SystemString& subdir=_S("/.hecl/")); std::list& lockAndRead(); void addLine(const std::string& line); void removeLine(const std::string& refLine); bool checkForLine(const std::string& refLine); void unlockAndDiscard(); bool unlockAndCommit(); }; ConfigFile m_specs; ConfigFile m_paths; ConfigFile m_groups; /** * @brief Internal packagePath() exception * * Due to the recursive nature of packagePath(), there are potential * pitfalls like infinite-recursion. HECL throws this whenever there * are uncooked dependencies or if the maximum dependency-recursion * limit is exceeded. */ class PackageException : public std::runtime_error {}; /** * @brief A rough description of how 'expensive' a given cook operation is * * This is used to provide pretty colors during the cook operation */ enum Cost { C_NONE, C_LIGHT, C_MEDIUM, C_HEAVY }; /** * @brief Get the path of the project's root-directory * @param absolute return as absolute-path * @return project root path * * Self explanatory */ inline const ProjectRootPath& getProjectRootPath() const {return m_rootPath;} /** * @brief Add given file(s) to the database * @param path file or pattern within project * @return true on success * * This method blocks while object hashing takes place */ bool addPaths(const std::vector& paths); /** * @brief Remove a given file or file-pattern from the database * @param paths file(s) or pattern(s) within project * @param recursive traverse into matched subdirectories * @return true on success * * This method will not delete actual working files from the project * directory. It will delete associated cooked objects though. */ bool removePaths(const std::vector& paths, bool recursive=false); /** * @brief Register a working sub-directory as a Dependency Group * @param path directory to register as Dependency Group * @return true on success * * Dependency Groups are used at runtime to stage burst load-transactions. * They may only be added to directories and will automatically claim * subdirectories as well. * * Cooked objects in dependency groups will be packaged contiguously * and automatically duplicated if shared with other dependency groups. * This contiguous storage makes for optimal loading from slow block-devices * like optical drives. */ bool addGroup(const ProjectPath& path); /** * @brief Unregister a working sub-directory as a dependency group * @param path directory to unregister as Dependency Group * @return true on success */ bool removeGroup(const ProjectPath& path); /** * @brief Re-reads the data store holding user's spec preferences * * Call periodically in a long-term use of the HECL::Database::Project class. * Install filesystem event-hooks if possible. */ void rescanDataSpecs(); /** * @brief Return map populated with dataspecs targetable by this project interface * @return Platform map with name-string keys and enable-status values */ inline const CompiledSpecs& getDataSpecs() {return m_compiledSpecs;} /** * @brief Enable persistent user preference for particular spec string(s) * @param specs String(s) representing unique spec(s) from listDataSpecs * @return true on success */ bool enableDataSpecs(const std::vector& specs); /** * @brief Disable persistent user preference for particular spec string(s) * @param specs String(s) representing unique spec(s) from listDataSpecs * @return true on success */ bool disableDataSpecs(const std::vector& specs); /** * @brief Begin cook process for specified directory * @param path directory of intermediates to cook * @param feedbackCb a callback to run reporting cook-progress * @param recursive traverse subdirectories to cook as well * @return true on success * * Object cooking is generally an expensive process for large projects. * This method blocks execution during the procedure, with periodic * feedback delivered via feedbackCb. */ bool cookPath(const ProjectPath& path, std::function feedbackCb, bool recursive=false); /** * @brief Interrupts a cook in progress (call from SIGINT handler) * * Database corruption is bad! sqlite is pretty robust at avoiding data corruption, * but HECL spreads its data objects through the filesystem; this ensures that * those objects are cleanly finalized or discarded before stopping. * * Note that this method returns immediately; the resumed cookPath() * call will return as quickly as possible. */ void interruptCook(); /** * @brief Delete cooked objects for directory * @param path directory of intermediates to clean * @param recursive traverse subdirectories to clean as well * @return true on success * * Developers understand how useful 'clean' is. While ideally not required, * it's useful for verifying that a rebuild from ground-up is doable. */ bool cleanPath(const ProjectPath& path, bool recursive=false); /** * @brief Constructs a full depsgraph of the project-subpath provided * @param path Subpath of project to root depsgraph at * @return Populated depsgraph ready to traverse */ PackageDepsgraph buildPackageDepsgraph(const ProjectPath& path); }; } } #endif // HECLDATABASE_HPP