#include "CGameCamera.hpp" #include "CStateManager.hpp" #include "Camera/CCameraManager.hpp" #include "World/CActorParameters.hpp" namespace urde { CGameCamera::CGameCamera(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId watchedId, bool disableInput, u32 controllerIdx) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId) , xe8_watchedObject(watchedId) , x12c_(xf) , x15c_currentFov(fovy) , x160_znear(znear) , x164_zfar(zfar) , x168_aspect(aspect) , x16c_controllerIdx(controllerIdx) , x170_24_perspDirty(true) , x170_25_disablesInput(disableInput) , x180_(fovy) , x184_fov(fovy) { xe7_29_actorActive = false; } void CGameCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::UpdateSplashInhabitant) { mgr.GetCameraManager()->SetInsideFluid(true, uid); return; } else if (msg == EScriptObjectMessage::RemoveSplashInhabitant) { mgr.GetCameraManager()->SetInsideFluid(false, kInvalidUniqueId); return; } CActor::AcceptScriptMsg(msg, uid, mgr); } void CGameCamera::SetActive(bool active) { CActor::SetActive(active); xe7_29_actorActive = false; } zeus::CMatrix4f CGameCamera::GetPerspectiveMatrix() const { if (x170_24_perspDirty) { const_cast(this)->xec_perspectiveMatrix = CGraphics::CalculatePerspectiveMatrix(x15c_currentFov, x168_aspect, x160_znear, x164_zfar, false); const_cast(this)->x170_24_perspDirty = false; } return xec_perspectiveMatrix; } zeus::CVector3f CGameCamera::ConvertToScreenSpace(const zeus::CVector3f& v) const { zeus::CVector3f rVec = x34_transform.transposeRotate(v - x34_transform.origin); if (rVec.isZero()) return {-1.f, -1.f, 1.f}; rVec = zeus::CVector3f(rVec.x, rVec.z, -rVec.y); zeus::CMatrix4f mtx = GetPerspectiveMatrix(); return mtx.multiplyOneOverW(rVec); } zeus::CTransform CGameCamera::ValidateCameraTransform(const zeus::CTransform& newXf, const zeus::CTransform& oldXf) { zeus::CTransform xfCpy(newXf); if (!zeus::close_enough(newXf.rightVector().magnitude(), 1.f) || !zeus::close_enough(newXf.frontVector().magnitude(), 1.f) || !zeus::close_enough(newXf.upVector().magnitude(), 1.f)) xfCpy.orthonormalize(); float f2 = zeus::clamp(-1.f, newXf.frontVector().dot(zeus::CVector3f::skUp), 1.f); if (std::fabs(f2) > 0.999f) xfCpy = oldXf; if (xfCpy.upVector().z < -0.2f) xfCpy = zeus::CQuaternion::fromAxisAngle(xfCpy.frontVector(), M_PIF).toTransform() * xfCpy; if (!zeus::close_enough(xfCpy.rightVector().z, 0.f) && !zeus::close_enough(xfCpy.upVector().z, 0.f)) { if (xfCpy.frontVector().canBeNormalized()) xfCpy = zeus::lookAt(zeus::CVector3f::skZero, xfCpy.frontVector()); else xfCpy = oldXf; } xfCpy.origin = newXf.origin; return xfCpy; } void CGameCamera::UpdatePerspective(float dt) { if (x174_delayTime > 0.f) { x174_delayTime -= dt; return; } if (x178_ <= 0.f) return; x178_ -= dt; if (x178_ > 0.f) { x15c_currentFov = x184_fov; x170_24_perspDirty = true; } else { x15c_currentFov = zeus::clamp(0.f, (dt / x17c_), 1.f) + ((x180_ - x184_fov) * x184_fov); x170_24_perspDirty = true; } } void CGameCamera::SetFovInterpolation(float start, float fov, float time, float delayTime) { if (time < 0.f) { x15c_currentFov = fov; x170_24_perspDirty = true; x184_fov = fov; x178_ = x174_delayTime = 0.f; } else { x174_delayTime = std::max(0.f, delayTime); x17c_ = time; x178_ = time; x180_ = start; x184_fov = fov; x15c_currentFov = start; x170_24_perspDirty = true; } } void CGameCamera::SkipFovInterpolation() { if (x178_ > 0) { x15c_currentFov = x184_fov; x170_24_perspDirty = true; } x178_ = x174_delayTime = 0.f; } }