#include "CFluidPlaneManager.hpp" #include "CScriptWater.hpp" #include "CExplosion.hpp" #include "CStateManager.hpp" namespace urde { CFluidPlaneManager::CFluidProfile CFluidPlaneManager::sProfile = {}; CFluidPlaneManager::CFluidPlaneManager() : x0_rippleManager(20, 0.5f) { sProfile.Clear(); SetupRippleMap(); } void CFluidPlaneManager::CFluidProfile::Clear() { x0_ = 0.f; x4_ = 0.f; x8_ = 0.f; xc_ = 0.f; x10_ = 0.f; } void CFluidPlaneManager::StartFrame(bool b) { x121_ = b; sProfile.Clear(); } void CFluidPlaneManager::Update(float dt) { x11c_uvT += dt; x0_rippleManager.Update(dt); for (CSplashRecord& record : x18_splashes) { record.SetTime(record.GetTime() + dt); if (record.GetTime() > 9999.f) record.SetTime(9999.f); } } float CFluidPlaneManager::GetLastRippleDeltaTime(TUniqueId rippler) const { return x0_rippleManager.GetLastRippleDeltaTime(rippler); } float CFluidPlaneManager::GetLastSplashDeltaTime(TUniqueId splasher) const { float newestTime = 9999.f; for (const CSplashRecord& record : x18_splashes) if (record.GetUniqueId() == splasher && newestTime > record.GetTime()) newestTime = record.GetTime(); return newestTime; } void CFluidPlaneManager::CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water, const zeus::CVector3f& pos, float factor, bool sfx) { if (water.CanRippleAtPoint(pos)) { float oldestTime = 0.f; CSplashRecord* oldestRecord = nullptr; for (CSplashRecord& record : x18_splashes) { if (record.GetTime() > oldestTime) { oldestRecord = &record; oldestTime = record.GetTime(); } } if (oldestRecord) *oldestRecord = CSplashRecord(0.f, splasher); else x18_splashes.emplace_back(0.f, splasher); float splashScale = water.GetSplashEffectScale(factor); if (water.GetSplashEffect(factor)) { CExplosion* expl = new CExplosion(*water.GetSplashEffect(factor), mgr.AllocateUniqueId(), true, CEntityInfo(water.GetAreaIdAlways(), CEntity::NullConnectionList), "Splash", zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, pos), 1, zeus::CVector3f{splashScale}, water.GetSplashColor()); mgr.AddObject(expl); } if (sfx) { CSfxManager::AddEmitter(water.GetSplashSound(factor), pos, zeus::CVector3f::skUp, true, false, 0x7f, kInvalidAreaId); } } } u8 CFluidPlaneManager::RippleValues[64][64] = {}; u8 CFluidPlaneManager::RippleMins[64] = {}; u8 CFluidPlaneManager::RippleMaxs[64] = {}; void CFluidPlaneManager::SetupRippleMap() { float curX = 0.f; for (int i=0 ; i<64 ; ++i) { float curY = 0.f; float minY = 1.f; float maxY = 0.f; for (int j=0 ; j<64 ; ++j) { float rVal = 1.f - curY; float minX = curY; float maxX = 1.25f * (0.25f * rVal + 0.1f) + curY; if (curY < 0.f) minX = 0.f; else if (maxX > 1.f) maxX = 1.f; float val = 0.f; if (curX >= minX && curX <= maxX) { float t = (curX - minX) / (maxX - minX); if (t < 0.4f) val = 2.5f * t; else if (t > 0.75f) val = 4.f * (1.f - t); else val = 1.f; } auto valA = u8(std::max(int(255.f * val * rVal * rVal) - 1, 0)); RippleValues[i][j] = valA; if (valA != 0 && curY < minY) minY = curY; if (valA != 0 && curY > maxY) maxY = curY; curY += (1.f / 63.f); } auto valB = u8(std::max(int(255.f * minY) - 1, 0)); auto valC = u8(std::min(int(255.f * maxY) + 1, 255)); RippleMins[i] = valB; RippleMaxs[i] = valC; curX += (1.f / 63.f); } } }