#ifndef __URDE_CASSETFACTORY_HPP__ #define __URDE_CASSETFACTORY_HPP__ #include "IFactory.hpp" #include "IObj.hpp" #include "CToken.hpp" #include "CSimplePool.hpp" namespace urde { class CCharacterFactory; class CAnimRes; class CCharacterFactoryBuilder { public: class CDummyFactory : public IFactory { public: CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&); void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**); void CancelBuild(const SObjectTag&); bool CanBuild(const SObjectTag&); const SObjectTag* GetResourceIdByName(const char*) const; FourCC GetResourceTypeById(ResId id) const; u32 ResourceSize(const urde::SObjectTag& tag); bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr& target); bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr& target); std::unique_ptr LoadResourceSync(const urde::SObjectTag& tag); std::unique_ptr LoadResourcePartSync(const urde::SObjectTag& tag, u32 size, u32 off); }; private: CDummyFactory x0_dummyFactory; CSimplePool x4_dummyStore; public: CCharacterFactoryBuilder(); TToken GetFactory(const CAnimRes& res); }; } #endif // __URDE_CASSETFACTORY_HPP__