#include "CPlayer.hpp" #include "CActorParameters.hpp" #include "CMorphBall.hpp" namespace urde { static CModelData MakePlayerAnimRes(ResId resId, const zeus::CVector3f& scale) { return CAnimRes(resId, 0, scale, 0, true); } CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox& aabb, unsigned int resId, const zeus::CVector3f& playerScale, float f1, float f2, float f3, float f4, const CMaterialList& ml) : CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId), xf, MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(f1), CActorParameters::None(), f2, f3) { x768_morphball.reset(new CMorphBall(*this, f4)); } }