#ifndef __CSCRIPTSPAWNPOINT_HPP__ #define __CSCRIPTSPAWNPOINT_HPP__ #include "CEntity.hpp" #include "zeus/CTransform.hpp" namespace urde { class CScriptSpawnPoint : public CEntity { public: CScriptSpawnPoint(TUniqueId, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, const std::vector& itemCounts, bool, bool, bool); }; } #endif // __CSCRIPTSPAWNPOINT_HPP__