#pragma once #include #include "ITweak.hpp" #include "Runtime/IFactory.hpp" #include "Runtime/CPlayerState.hpp" namespace DataSpec { struct ITweakPlayerRes : ITweak { using ResId = urde::CAssetId; using EBeamId = urde::CPlayerState::EBeamId; ResId x4_saveStationIcon; ResId x8_missileStationIcon; ResId xc_elevatorIcon; ResId x10_minesBreakFirstTopIcon; ResId x14_minesBreakFirstBottomIcon; ResId x18_minesBreakSecondTopIcon; ResId x1c_minesBreakSecondBottomIcon; ResId rs5_mapArrowUp; ResId rs5_mapArrowDown; /* N, U, UL, L, DL, D, DR, R, UR */ std::array x24_lStick; std::array x4c_cStick; /* Out, In */ std::array x74_lTrigger; std::array x80_rTrigger; std::array x8c_startButton; std::array x98_aButton; std::array xa4_bButton; std::array xb0_xButton; std::array xbc_yButton; ResId xc4_ballTransitionsANCS; /* Power, Ice, Wave, Plasma, Phazon */ std::array xc8_ballTransitions; std::array xdc_cineGun; float xf0_cinematicMoveOutofIntoPlayerDistance; ResId GetBeamBallTransitionModel(EBeamId beam) const { auto b = size_t(beam); if (b >= xc8_ballTransitions.size()) { b = 0; } switch (EBeamId(b)) { case EBeamId::Power: default: return xc8_ballTransitions[0]; case EBeamId::Ice: return xc8_ballTransitions[1]; case EBeamId::Wave: return xc8_ballTransitions[2]; case EBeamId::Plasma: return xc8_ballTransitions[3]; case EBeamId::Phazon: return xc8_ballTransitions[4]; } } ResId GetBeamCineModel(EBeamId beam) const { auto b = size_t(beam); if (b >= xdc_cineGun.size()) { b = 0; } switch (EBeamId(b)) { case EBeamId::Power: default: return xdc_cineGun[0]; case EBeamId::Ice: return xdc_cineGun[1]; case EBeamId::Wave: return xdc_cineGun[2]; case EBeamId::Plasma: return xdc_cineGun[3]; case EBeamId::Phazon: return xdc_cineGun[4]; } } void ResolveResources(const urde::IFactory& factory) { x4_saveStationIcon = factory.GetResourceIdByName(_GetSaveStationIcon())->id; x8_missileStationIcon = factory.GetResourceIdByName(_GetMissileStationIcon())->id; xc_elevatorIcon = factory.GetResourceIdByName(_GetElevatorIcon())->id; x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon())->id; x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstBottomIcon())->id; x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(_GetMinesBreakSecondTopIcon())->id; x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(_GetMinesBreakSecondBottomIcon())->id; for (size_t i = 0; i < x24_lStick.size(); ++i) { x24_lStick[i] = factory.GetResourceIdByName(_GetLStick(i))->id; } for (size_t i = 0; i < x4c_cStick.size(); ++i) { x4c_cStick[i] = factory.GetResourceIdByName(_GetCStick(i))->id; } for (size_t i = 0; i < x74_lTrigger.size(); ++i) { x74_lTrigger[i] = factory.GetResourceIdByName(_GetLTrigger(i))->id; } for (size_t i = 0; i < x80_rTrigger.size(); ++i) { x80_rTrigger[i] = factory.GetResourceIdByName(_GetRTrigger(i))->id; } for (size_t i = 0; i < x8c_startButton.size(); ++i) { x8c_startButton[i] = factory.GetResourceIdByName(_GetStartButton(i))->id; } for (size_t i = 0; i < x98_aButton.size(); ++i) { x98_aButton[i] = factory.GetResourceIdByName(_GetAButton(i))->id; } for (size_t i = 0; i < xa4_bButton.size(); ++i) { xa4_bButton[i] = factory.GetResourceIdByName(_GetBButton(i))->id; } for (size_t i = 0; i < xb0_xButton.size(); ++i) { xb0_xButton[i] = factory.GetResourceIdByName(_GetXButton(i))->id; } for (size_t i = 0; i < xbc_yButton.size(); ++i) { xbc_yButton[i] = factory.GetResourceIdByName(_GetYButton(i))->id; } xc4_ballTransitionsANCS = factory.GetResourceIdByName(_GetBallTransitionsANCS())->id; for (size_t i = 0; i < xc8_ballTransitions.size(); ++i) { xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i))->id; } for (size_t i = 0; i < xdc_cineGun.size(); ++i) { xdc_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i))->id; } xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance(); } protected: virtual std::string_view _GetSaveStationIcon() const = 0; virtual std::string_view _GetMissileStationIcon() const = 0; virtual std::string_view _GetElevatorIcon() const = 0; virtual std::string_view _GetMinesBreakFirstTopIcon() const = 0; virtual std::string_view _GetMinesBreakFirstBottomIcon() const = 0; virtual std::string_view _GetMinesBreakSecondTopIcon() const = 0; virtual std::string_view _GetMinesBreakSecondBottomIcon() const = 0; virtual std::string_view _GetLStick(size_t idx) const = 0; virtual std::string_view _GetCStick(size_t idx) const = 0; virtual std::string_view _GetLTrigger(size_t idx) const = 0; virtual std::string_view _GetRTrigger(size_t idx) const = 0; virtual std::string_view _GetStartButton(size_t idx) const = 0; virtual std::string_view _GetAButton(size_t idx) const = 0; virtual std::string_view _GetBButton(size_t idx) const = 0; virtual std::string_view _GetXButton(size_t idx) const = 0; virtual std::string_view _GetYButton(size_t idx) const = 0; virtual std::string_view _GetBallTransitionsANCS() const = 0; virtual std::string_view _GetBallTransitionBeamRes(size_t idx) const = 0; virtual std::string_view _GetBeamCineModel(size_t idx) const = 0; virtual float _GetCinematicMoveOutofIntoPlayerDistance() const = 0; }; } // namespace DataSpec