#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Character/CharacterCommon.hpp" #include "Runtime/Character/CPASAnimParm.hpp" namespace urde { class CPASAnimParmData { pas::EAnimationState x0_stateId; rstl::reserved_vector x4_parms; public: CPASAnimParmData() = default; explicit CPASAnimParmData(pas::EAnimationState stateId, const CPASAnimParm& parm1 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm2 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm3 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm4 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm5 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm6 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm7 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm8 = CPASAnimParm::NoParameter()); pas::EAnimationState GetStateId() const { return x0_stateId; } const rstl::reserved_vector& GetAnimParmData() const { return x4_parms; } static auto NoParameters(pas::EAnimationState stateId) { return CPASAnimParmData(stateId); } }; } // namespace urde