#include "Runtime/MP1/World/CMetroid.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/Camera/CFirstPersonCamera.hpp" #include "Runtime/Character/CPASAnimParmData.hpp" #include "Runtime/Collision/CGameCollision.hpp" #include "Runtime/Weapon/CGameProjectile.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CScriptWater.hpp" #include "Runtime/World/CTeamAiMgr.hpp" #include "Runtime/World/CWorld.hpp" #include "Runtime/World/ScriptLoader.hpp" #include "Runtime/MP1/World/CMetroidBeta.hpp" namespace urde::MP1 { namespace { constexpr CDamageVulnerability skGammaRedDamageVulnerability{ EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Immune, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None, }; constexpr CDamageVulnerability skGammaWhiteDamageVulnerability{ EVulnerability::Deflect, EVulnerability::Immune, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None, }; constexpr CDamageVulnerability skGammaPurpleDamageVulnerability{ EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Immune, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None, }; constexpr CDamageVulnerability skGammaOrangeDamageVulnerability{ EVulnerability::Immune, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None, }; constexpr CDamageVulnerability skNormalDamageVulnerability{ EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None, }; constexpr auto skPirateSuckJoint = "Head_1"sv; constexpr std::array skJointNameList = { "Head_1"sv, "L_ankle"sv, "L_elbow"sv, "L_hip"sv, "L_knee"sv, "L_shoulder"sv, "L_varias2_SDK"sv, "L_wrist"sv, "Pelvis"sv, "R_ankle"sv, "R_elbow"sv, "R_hip"sv, "R_knee"sv, "R_shoulder"sv, "R_varias2_SDK"sv, "Spine_1"sv, "Spine_2"sv, }; } // namespace CMetroidData::CMetroidData(CInputStream& in) : x0_frozenVulnerability(in) , x68_energyDrainVulnerability(in) , xd0_energyDrainPerSec(in.readFloatBig()) , xd4_maxEnergyDrainAllowed(in.readFloatBig()) , xd8_telegraphAttackTime(in.readFloatBig()) , xdc_stage2GrowthScale(in.readFloatBig()) , xe0_stage2GrowthEnergy(in.readFloatBig()) , xe4_explosionGrowthEnergy(in.readFloatBig()) { xe8_animParms1 = ScriptLoader::LoadAnimationParameters(in); xf8_animParms2 = ScriptLoader::LoadAnimationParameters(in); x108_animParms3 = ScriptLoader::LoadAnimationParameters(in); x118_animParms4 = ScriptLoader::LoadAnimationParameters(in); x128_24_startsInWall = in.readBool(); } CMetroid::CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms, const CMetroidData& metroidData, TUniqueId other) : CPatterned(ECharacter::Metroid, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium) , x56c_data(metroidData) , x6a0_collisionPrimitive(zeus::CSphere{zeus::skZero3f, 0.9f * GetModelData()->GetScale().y()}, GetMaterialList()) , x6c0_pathFindSearch(nullptr, 3, pInfo.GetPathfindingIndex(), 1.f, 1.f) , x7cc_gammaType(flavor == EFlavorType::Two ? EGammaType::Red : EGammaType::Normal) , x7d0_scale1(GetModelData()->GetScale()) , x7dc_scale2(GetModelData()->GetScale()) , x7e8_scale3(GetModelData()->GetScale()) , x81c_patternedInfo(pInfo) , x954_actParams(aParms) , x9bc_parent(other) { x808_loopAttackDistance = GetAnimationDistance( CPASAnimParmData{pas::EAnimationState::LoopAttack, CPASAnimParm::FromEnum(2), CPASAnimParm::FromEnum(3)}); UpdateTouchBounds(); SetCoefficientOfRestitutionModifier(0.9f); x460_knockBackController.SetX82_24(false); x460_knockBackController.SetEnableBurn(false); x460_knockBackController.SetEnableBurnDeath(false); x460_knockBackController.SetEnableShock(false); if (flavor == CPatterned::EFlavorType::Two) { x460_knockBackController.SetEnableFreeze(false); } x81c_patternedInfo.SetActive(true); } void CMetroid::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { CPatterned::AcceptScriptMsg(msg, uid, mgr); switch (msg) { case EScriptObjectMessage::Registered: x450_bodyController->Activate(mgr); UpdateVolume(); break; case EScriptObjectMessage::Alert: x9bf_24_alert = true; break; case EScriptObjectMessage::Deactivate: SwarmRemove(mgr); break; case EScriptObjectMessage::Damage: case EScriptObjectMessage::InvulnDamage: if (TCastToConstPtr projectile = mgr.GetObjectById(uid)) { const CDamageInfo& damageInfo = projectile->GetDamageInfo(); if (GetDamageVulnerability()->WeaponHits(damageInfo.GetWeaponMode(), false)) { ApplyGrowth(damageInfo.GetDamage()); } } x9bf_24_alert = true; break; case EScriptObjectMessage::InitializedInArea: if (x698_teamAiMgrId == kInvalidUniqueId) { x698_teamAiMgrId = CTeamAiMgr::GetTeamAiMgr(*this, mgr); } x6c0_pathFindSearch.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea); break; default: break; } } void CMetroid::Think(float dt, CStateManager& mgr) { if (!GetActive()) { return; } if (CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId()) == nullptr) { SwarmAdd(mgr); } UpdateAttackChance(mgr, dt); SuckEnergyFromTarget(mgr, dt); PreventWorldCollisions(mgr, dt); UpdateTouchBounds(); RestoreSolidCollision(mgr); CPatterned::Think(dt, mgr); } void CMetroid::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) { if (eType == EUserEventType::GenerateEnd) { AddMaterial(EMaterialTypes::Solid, mgr); } else { CPatterned::DoUserAnimEvent(mgr, node, eType, dt); } } EWeaponCollisionResponseTypes CMetroid::GetCollisionResponseType(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const CWeaponMode& mode, EProjectileAttrib attribute) const { return !GetDamageVulnerability()->WeaponHurts(mode, false) && x450_bodyController->GetPercentageFrozen() <= 0.f ? EWeaponCollisionResponseTypes::Unknown58 : EWeaponCollisionResponseTypes::Unknown33; } const CDamageVulnerability* CMetroid::GetDamageVulnerability() const { if (IsSuckingEnergy()) { if (x9c0_24_isEnergyDrainVulnerable) { return &x56c_data.GetEnergyDrainVulnerability(); } return &skNormalDamageVulnerability; } if (x9bf_25_growing && !x450_bodyController->IsFrozen()) { return &x56c_data.GetEnergyDrainVulnerability(); } if (x450_bodyController->GetPercentageFrozen() > 0.f) { return &x56c_data.GetFrozenVulnerability(); } if (x3fc_flavor == CPatterned::EFlavorType::Two) { if (x7cc_gammaType == EGammaType::Red) { return &skGammaRedDamageVulnerability; } if (x7cc_gammaType == EGammaType::White) { return &skGammaWhiteDamageVulnerability; } if (x7cc_gammaType == EGammaType::Purple) { return &skGammaPurpleDamageVulnerability; } if (x7cc_gammaType == EGammaType::Orange) { return &skGammaOrangeDamageVulnerability; } } return CAi::GetDamageVulnerability(); } zeus::CVector3f CMetroid::GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, const zeus::CVector3f& aimPos) const { CPlayer& player = mgr.GetPlayer(); float range = 0.5f * (x2fc_minAttackRange + x300_maxAttackRange); const zeus::CVector3f& pos = GetTranslation(); TUniqueId target = x7b0_attackTarget; if (target == player.GetUniqueId()) { const zeus::CVector3f& playerPos = player.GetTranslation(); const zeus::CVector3f& playerFace = player.GetTransform().frontVector(); if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) { zeus::CVector3f face = pos - playerPos; face.z() = 0.f; if (face.canBeNormalized()) { face.normalize(); } else { face = playerFace; } return playerPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f}; } return aimPos + zeus::CVector3f{range * playerFace.x(), range * playerFace.y(), 0.5f}; } if (TCastToConstPtr actor = mgr.GetObjectById(target)) { const zeus::CVector3f& actorPos = actor->GetTranslation(); zeus::CVector3f face = pos - actorPos; face.z() = 0.f; if (face.canBeNormalized()) { face.normalize(); } else { face = actor->GetTransform().frontVector(); } return actorPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f}; } return pos; } void CMetroid::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) { if (msg == EStateMsg::Activate) { x568_state = x9bf_27_ ? EState::Over : EState::One; if (x7b0_attackTarget == kInvalidUniqueId) { CPlayer& player = mgr.GetPlayer(); const zeus::CVector3f& pos = GetTranslation(); float playerDistSq = (player.GetTranslation() - pos).magSquared(); x7b0_attackTarget = player.GetUniqueId(); if (!x450_bodyController->HasBeenFrozen()) { float range = std::max(x3bc_detectionRange, std::sqrt(playerDistSq)); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, zeus::CAABox{pos - range, pos + range}, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr); CSpacePirate* closestPirate = nullptr; for (const auto& id : nearList) { if (auto* pirate = CPatterned::CastTo(mgr.ObjectById(id))) { if (IsPirateValidTarget(pirate, mgr)) { float distSq = (pirate->GetTranslation() - pos).magSquared(); if (distSq < playerDistSq) { closestPirate = pirate; playerDistSq = distSq; } } } } if (closestPirate != nullptr) { x7b0_attackTarget = closestPirate->GetUniqueId(); closestPirate->SetAttackTarget(GetUniqueId()); } } } if (auto* pirate = CPatterned::CastTo(mgr.ObjectById(x7b0_attackTarget))) { mgr.SendScriptMsg(pirate, GetUniqueId(), EScriptObjectMessage::Alert); } } else if (msg == EStateMsg::Update) { if (x568_state == EState::One) { if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) { x568_state = EState::Two; } else { x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Three, zeus::skZero3f)); } } else if (x568_state == EState::Two) { if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) { if (x7b0_attackTarget != kInvalidUniqueId) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { x450_bodyController->GetCommandMgr().DeliverTargetVector(actor->GetTranslation() - GetTranslation()); } } } else { x568_state = EState::Over; } } } } void CMetroid::Touch(CActor& act, CStateManager& mgr) { if (IsAlive()) { if (TCastToPtr proj = act) { if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId() && x3fc_flavor != CPatterned::EFlavorType::Two && proj->HasAttrib(EProjectileAttrib::Ice)) { if (GetDamageVulnerability()->WeaponHits(CWeaponMode{EWeaponType::Ice, false}, false)) { float timeScale = proj->HasAttrib(EProjectileAttrib::Charged) ? 2.f : 1.f; const zeus::CVector3f& projPos = proj->GetTranslation(); Freeze(mgr, projPos - GetTranslation(), x34_transform.transposeRotate(projPos - proj->GetPreviousPos()), timeScale * x4fc_freezeDur); } } x9bf_26_shotAt = true; } CPatterned::Touch(act, mgr); } } bool CMetroid::IsPirateValidTarget(const CSpacePirate* target, CStateManager& mgr) { if (target->GetAttachedActor() == kInvalidUniqueId && target->IsTrooper()) { const CHealthInfo* healthInfo = target->GetHealthInfo(mgr); if (healthInfo != nullptr && healthInfo->GetHP() > 0.f) { return true; } } return false; } void CMetroid::UpdateAttackChance(CStateManager& mgr, float dt) { if (IsAttackInProgress(mgr)) { x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime; } else if (x7b4_attackChance > 0.f) { float delta = dt; if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) { delta = 2.f * dt; } x7b4_attackChance -= delta; } } bool CMetroid::IsAttackInProgress(CStateManager& mgr) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) { const TUniqueId attachedActor = mgr.GetPlayer().GetAttachedActor(); if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) { return true; } } else if (const auto* pirate = CPatterned::CastTo(actor.GetPtr())) { const TUniqueId attachedActor = pirate->GetAttachedActor(); if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) { return true; } } } return false; } void CMetroid::SuckEnergyFromTarget(CStateManager& mgr, float dt) { x9c0_24_isEnergyDrainVulnerable = false; if (x7b0_attackTarget == kInvalidUniqueId) { return; } if (x7c8_attackState == EAttackState::Attached) { InterpolateToPosRot(mgr, 0.4f); CPlayer& player = mgr.GetPlayer(); if (x7b0_attackTarget == player.GetUniqueId()) { x402_28_isMakingBigStrike = true; x504_damageDur = 0.2f; mgr.SendScriptMsg(&player, GetUniqueId(), EScriptObjectMessage::Damage); } x7c0_energyDrainTime = 0.f; } else if (x7c8_attackState == EAttackState::Draining) { CPlayer& player = mgr.GetPlayer(); if (TCastToPtr actor = mgr.ObjectById(x7b0_attackTarget)) { CHealthInfo* healthInfo = actor->HealthInfo(mgr); if (healthInfo != nullptr) { const float damage = dt * x56c_data.GetEnergyDrainPerSec() * GetDamageMultiplier(); x7bc_energyDrained += damage; if (x7b0_attackTarget == player.GetUniqueId()) { player.SetNoDamageLoopSfx(true); constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid}); constexpr CWeaponMode mode{EWeaponType::PoisonWater}; CDamageInfo info{mode, damage, 0.f, 0.f}; info.SetNoImmunity(true); mgr.ApplyDamage(GetUniqueId(), x7b0_attackTarget, GetUniqueId(), info, filter, zeus::skZero3f); player.SetNoDamageLoopSfx(false); x9c0_24_isEnergyDrainVulnerable = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed; } else { x9c0_24_isEnergyDrainVulnerable = true; constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid}); constexpr CWeaponMode mode{EWeaponType::Power}; CDamageInfo info{mode, damage, 0.f, 0.f}; info.SetNoImmunity(true); mgr.ApplyDamage(GetUniqueId(), x7b0_attackTarget, GetUniqueId(), info, filter, zeus::skZero3f); } if (GetGrowthStage() >= 2.f) { TakeDamage(zeus::skZero3f, 0.f); } else { ApplyGrowth(damage); } } } float arg = 0.95f; if (x7b0_attackTarget == player.GetUniqueId()) { auto morphBallState = player.GetMorphballTransitionState(); if (morphBallState != CPlayer::EPlayerMorphBallState::Unmorphed && morphBallState != CPlayer::EPlayerMorphBallState::Morphed) { arg = 0.4f; } if (morphBallState == CPlayer::EPlayerMorphBallState::Unmorphed) { const float magnitude = std::clamp(std::abs(std::sin(zeus::degToRad(90.f) * x7c0_energyDrainTime)), 0.f, 1.f); mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), magnitude, 0.2f); if (player.GetStaticTimer() < 0.2f) { player.SetHudDisable(0.2f, 0.5f, 2.5f); } } x402_28_isMakingBigStrike = true; x504_damageDur = 0.2f; } InterpolateToPosRot(mgr, arg); x7c0_energyDrainTime += dt; } else if (x7c8_attackState == EAttackState::Over) { const zeus::CQuaternion zRot = zeus::CQuaternion::fromAxisAngle({0.0f, 0.0f, 1.0f}, GetYaw()); const zeus::CQuaternion rot = zeus::CQuaternion::slerpShort(GetTransform().basis, zRot, 0.95f); SetRotation(rot.normalized()); } } void CMetroid::RestoreSolidCollision(CStateManager& mgr) { constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock}); const zeus::CVector3f& pos = GetTranslation(); if (x9bf_30_restoreSolidCollision && !CGameCollision::DetectStaticCollisionBoolean(mgr, x6a0_collisionPrimitive, GetTransform(), filter)) { bool add = true; if (!x80c_detachPos.isZero()) { const zeus::CVector3f dir = pos - x80c_detachPos; float mag = dir.magnitude(); if (mag > 0.f) { add = mgr.RayStaticIntersection(x80c_detachPos, (1.f / mag) * dir, mag, filter).IsInvalid(); } } if (add) { AddMaterial(EMaterialTypes::Solid, mgr); x9bf_30_restoreSolidCollision = false; } } if (x9bf_31_restoreCharacterCollision) { constexpr auto nearFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::Player, EMaterialTypes::Character}); float radius = x808_loopAttackDistance * GetModelData()->GetScale().y(); const zeus::CAABox box{pos - radius, pos + radius}; rstl::reserved_vector nearList; mgr.BuildNearList(nearList, box, nearFilter, this); if (!CGameCollision::DetectDynamicCollisionBoolean(x6a0_collisionPrimitive, GetTransform(), nearList, mgr)) { x9bf_31_restoreCharacterCollision = false; CMaterialFilter matFilter = GetMaterialFilter(); matFilter.ExcludeList().Remove({EMaterialTypes::Character, EMaterialTypes::Player}); SetMaterialFilter(matFilter); } } } void CMetroid::PreventWorldCollisions(CStateManager& mgr, float dt) { float size = 2.f * x6a0_collisionPrimitive.GetSphere().radius; if (IsSuckingEnergy()) { if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) { if (TCastToPtr actor = mgr.ObjectById(x7b0_attackTarget)) { // why not use mgr.GetPlayer()? :thonking: float mass = 300.f; if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) { float scale = std::min(1.f, 1.33f * x7c0_energyDrainTime); mass = 300.f * (1.f - scale) + 7500.f * scale; } CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *actor, 8, dt, 0.25f, size, mass, 0.5f); } } x7c4_ = 0.f; } else if (!x9bf_30_restoreSolidCollision && !x9bf_31_restoreCharacterCollision) { x7c4_ = 0.f; } else { x7c4_ += dt; if (x7c4_ <= 6.f) { if (x9bf_30_restoreSolidCollision && 0.25f < x7c4_) { RemoveMaterial(EMaterialTypes::Solid, mgr); } } else { MassiveDeath(mgr); } CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *this, 8, dt, 0.25f, size, 15000.f, 0.5f); } } void CMetroid::SwarmRemove(CStateManager& mgr) { if (x698_teamAiMgrId == kInvalidUniqueId) { return; } if (TCastToPtr aiMgr = mgr.ObjectById(x698_teamAiMgrId)) { if (aiMgr->IsPartOfTeam(GetUniqueId())) { aiMgr->RemoveTeamAiRole(GetUniqueId()); } } } void CMetroid::SwarmAdd(CStateManager& mgr) { if (x698_teamAiMgrId == kInvalidUniqueId) { return; } if (TCastToPtr aiMgr = mgr.ObjectById(x698_teamAiMgrId)) { if (!aiMgr->IsPartOfTeam(GetUniqueId())) { aiMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Melee, CTeamAiRole::ETeamAiRole::Invalid, CTeamAiRole::ETeamAiRole::Invalid); } } } void CMetroid::ApplyGrowth(float arg) { x7f8_growthEnergy += arg; const float energy = std::clamp(x7f8_growthEnergy / x56c_data.GetStage2GrowthEnergy(), 0.f, 1.f); const float scale = x56c_data.GetStage2GrowthScale() - x7e8_scale3.y(); x7d0_scale1 = zeus::CVector3f{energy * scale + x7e8_scale3.y()}; TakeDamage(zeus::skZero3f, 0.f); } bool CMetroid::IsSuckingEnergy() const { return x7c8_attackState == EAttackState::Draining && !x450_bodyController->IsFrozen(); } void CMetroid::UpdateVolume() { SetVolume(0.25f * std::clamp(GetGrowthStage() - 1.f, 0.f, 1.f) + 0.75f); } void CMetroid::UpdateTouchBounds() { const zeus::CTransform locXf = GetLocatorTransform("lockon_target_LCTR"sv); x6a0_collisionPrimitive.SetSphereCenter(locXf * GetModelData()->GetScale()); } void CMetroid::Attack(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { if (AttachToTarget(mgr)) { x568_state = EState::One; x7bc_energyDrained = 0.f; x7c8_attackState = EAttackState::Attached; x9bf_29_isAttacking = true; RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr); mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr); DisableSolidCollision(this); AddMaterial(EMaterialTypes::Trigger, mgr); } else { x568_state = EState::Over; } } else if (msg == EStateMsg::Update) { if (x568_state == EState::One) { if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) { x568_state = EState::Two; } else { GetBodyController()->GetCommandMgr().DeliverCmd(CBCLoopAttackCmd(pas::ELoopAttackType::Three)); } } else if (x568_state == EState::Two) { if (GetModelData()->GetAnimationData()->GetIsLoop()) { x7c8_attackState = EAttackState::Draining; } const CPlayer& player = mgr.GetPlayer(); if (x7b0_attackTarget == player.GetUniqueId() && player.GetAttachedActor() == GetUniqueId() && player.GetAreaIdAlways() != GetAreaIdAlways()) { DetachFromTarget(mgr); x401_30_pendingDeath = true; } else if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) { if (ShouldReleaseFromTarget(mgr)) { GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState)); DetachFromTarget(mgr); x7c8_attackState = EAttackState::Over; } } else { x568_state = EState::Over; } } } else if (msg == EStateMsg::Deactivate) { CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Melee, mgr, x698_teamAiMgrId, GetUniqueId(), false); x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime; x7c8_attackState = EAttackState::None; DetachFromTarget(mgr); x9bf_29_isAttacking = false; SetTransform({zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw()), GetTranslation()}); AddMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr); RemoveMaterial(EMaterialTypes::Trigger, mgr); } } bool CMetroid::AttachToTarget(CStateManager& mgr) { CPlayer& player = mgr.GetPlayer(); if (x7b0_attackTarget == player.GetUniqueId()) { if (player.AttachActorToPlayer(GetUniqueId(), false)) { player.GetEnergyDrain().AddEnergyDrainSource(GetUniqueId(), 1.f); return true; } return false; } return PreDamageSpacePirate(mgr); } void CMetroid::DetachFromTarget(CStateManager& mgr) { CPlayer& player = mgr.GetPlayer(); CActor* target = nullptr; zeus::CVector3f vec; zeus::CTransform xf; if (x7b0_attackTarget == player.GetUniqueId()) { if (player.GetAttachedActor() == GetUniqueId()) { player.DetachActorFromPlayer(); if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) { const auto q1 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, M_PIF); const auto q2 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw()); const auto mat = zeus::CMatrix3f{q2 * q1}; vec = mat * zeus::skForward; xf = zeus::CTransform{mat, player.GetTranslation()}; } else { vec = player.GetTransform().frontVector(); xf = player.GetTransform(); } mgr.GetPlayer().GetEnergyDrain().RemoveEnergyDrainSource(GetUniqueId()); x80c_detachPos = player.GetAimPosition(mgr, 0.f); target = &player; } } else if (x7b0_attackTarget != kInvalidUniqueId) { if (auto* pirate = CPatterned::CastTo(mgr.ObjectById(x7b0_attackTarget))) { if (pirate->GetAttachedActor() == GetUniqueId()) { pirate->DetachActorFromPirate(); vec = pirate->GetTransform().frontVector(); xf = pirate->GetTransform(); x80c_detachPos = GetTranslation(); target = pirate; } } } SetupExitFaceHugDirection(target, mgr, vec, xf); x9bf_31_restoreCharacterCollision = true; x9bf_30_restoreSolidCollision = true; } bool CMetroid::ShouldReleaseFromTarget(CStateManager& mgr) { if (x450_bodyController->IsFrozen()) { return true; } CPlayer& player = mgr.GetPlayer(); if (x7b0_attackTarget == player.GetUniqueId()) { if (x7bc_energyDrained >= x56c_data.GetMaxEnergyDrainAllowed() * GetDamageMultiplier() || IsPlayerUnderwater(mgr)) { return true; } if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) { return IsHunterAttacking(mgr); } } else if (x7b0_attackTarget != kInvalidUniqueId) { if (const auto* pirate = CPatterned::CastTo(mgr.GetObjectById(x7b0_attackTarget))) { if (!pirate->AllEnergyDrained() && !pirate->GetBodyController()->GetBodyStateInfo().GetCurrentState()->IsDead()) { return false; } } return true; } return false; } void CMetroid::DisableSolidCollision(CMetroid* target) { CMaterialFilter filter = target->GetMaterialFilter(); filter.ExcludeList().Add({EMaterialTypes::Character, EMaterialTypes::Player}); target->SetMaterialFilter(filter); } void CMetroid::SetupExitFaceHugDirection(CActor* actor, CStateManager& mgr, const zeus::CVector3f& vec, const zeus::CTransform& xf) { if (actor == nullptr || x7c8_attackState == EAttackState::Over) { return; } // TODO } bool CMetroid::PreDamageSpacePirate(CStateManager& mgr) { // TODO return false; } bool CMetroid::IsPlayerUnderwater(CStateManager& mgr) { CPlayer& player = mgr.GetPlayer(); if (player.GetFluidCounter() != 0) { const TUniqueId fluidId = player.GetFluidId(); if (fluidId != kInvalidUniqueId) { const zeus::CVector3f aimPos = player.GetAimPosition(mgr, 0.f); if (TCastToConstPtr water = mgr.GetObjectById(fluidId)) { const zeus::CAABox triggerBounds = water->GetTriggerBoundsWR(); return aimPos.z() < triggerBounds.max.z(); } } return true; } return false; } bool CMetroid::IsHunterAttacking(CStateManager& mgr) { if (TCastToConstPtr aiMgr = mgr.GetObjectById(x698_teamAiMgrId)) { if (!aiMgr->HasRangedAttackers()) { return false; } for (const auto& id : aiMgr->GetRangedAttackers()) { if (CPatterned::CastTo(mgr.GetObjectById(id)) != nullptr) { return true; } } } return false; } float CMetroid::GetGrowthStage() { const float energy = x7f8_growthEnergy; const float stage2GrowthEnergy = x56c_data.GetStage2GrowthEnergy(); if (energy < stage2GrowthEnergy) { return 1.f + energy / stage2GrowthEnergy; } const float explosionGrowthEnergy = x56c_data.GetExplosionGrowthEnergy(); if (energy < explosionGrowthEnergy) { return 2.f + (energy - stage2GrowthEnergy) / (explosionGrowthEnergy - stage2GrowthEnergy); } return 3.f; } bool CMetroid::ShouldAttack(CStateManager& mgr, float arg) { if (!CanAttack(mgr)) { return false; } if (TCastToPtr aiMgr = mgr.ObjectById(x698_teamAiMgrId)) { return aiMgr->AddMeleeAttacker(GetUniqueId()); } return true; } bool CMetroid::CanAttack(CStateManager& mgr) { if (x7b4_attackChance <= 0.f) { CPlayer& player = mgr.GetPlayer(); if (x7b0_attackTarget == player.GetUniqueId()) { if (IsPlayerUnderwater(mgr) || (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed && player.GetMorphBall()->GetSpiderBallState() == CMorphBall::ESpiderBallState::Active)) { return false; } if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && IsHunterAttacking(mgr)) { return false; } } const CEntity* target = mgr.GetObjectById(x7b0_attackTarget); if (target != nullptr && target->GetAreaIdAlways() == GetAreaIdAlways()) { return !IsAttackInProgress(mgr); } } return false; } void CMetroid::PathFind(CStateManager& mgr, EStateMsg msg, float arg) { if (msg == EStateMsg::Activate) { GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk); GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::FullSpeed); GetBodyController()->GetCommandMgr().SetSteeringSpeedRange(1.f, 1.f); SetUpPathFindBehavior(mgr); } else if (msg == EStateMsg::Update) { const auto* searchPath = GetSearchPath(); if (searchPath == nullptr || PathShagged(mgr, 0.f) || PathOver(mgr, 0.f)) { const auto* aiRole = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId()); if (aiRole == nullptr) { x7a4_ = GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, GetAttackTargetPos(mgr)); } else { x7a4_ = aiRole->GetTeamPosition(); } ApplyForwardSteering(mgr, x7a4_); } else { CPatterned::PathFind(mgr, msg, arg); } ApplySeparationBehavior(mgr, 9.f); } else if (msg == EStateMsg::Deactivate) { GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::Normal); } } void CMetroid::ApplyForwardSteering(CStateManager& mgr, const zeus::CVector3f& vec) { if ((vec - GetTranslation()).magSquared() <= 4.f) { if (ShouldTurn(mgr, 0.f) && x7b0_attackTarget != kInvalidUniqueId) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation(); if (dir.canBeNormalized()) { GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd{zeus::skZero3f, dir.normalized(), 1.f}); } } } } else { const zeus::CVector3f arrival = x45c_steeringBehaviors.Arrival(*this, GetTranslation().toVec2f(), 0.5f); if (arrival.magSquared() > 0.01f) { GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(arrival, zeus::skZero3f, 3.f)); } if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { const auto move = x45c_steeringBehaviors.Pursuit(*this, vec, actor->GetVelocity()); GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f)); } else { const auto move = x45c_steeringBehaviors.Seek(*this, vec); GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f)); } } } void CMetroid::ApplySeparationBehavior(CStateManager& mgr, float arg) { // TODO } void CMetroid::SetUpPathFindBehavior(CStateManager& mgr) { x9bf_28_ = false; if (GetSearchPath() == nullptr) { return; } if (const auto* role = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId())) { SetDestPos(role->GetTeamPosition()); } else { SetDestPos(GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, mgr.GetPlayer().GetTranslation())); } const zeus::CVector3f targetPos = GetAttackTargetPos(mgr); const zeus::CVector3f dir = GetDestPos() - targetPos; if (dir.canBeNormalized()) { constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock}); const float length = dir.magnitude(); const zeus::CVector3f dirScaled = (1.f / length) * dir; const auto result = mgr.RayStaticIntersection(targetPos, dirScaled, length, filter); if (result.IsValid()) { SetDestPos(targetPos + 0.5f * result.GetT() * dirScaled); x9bf_28_ = true; } } x7a4_ = GetDestPos(); CPatterned::PathFind(mgr, EStateMsg::Activate, 0.f); } zeus::CVector3f CMetroid::GetAttackTargetPos(CStateManager& mgr) { const TUniqueId targetId = x7b0_attackTarget; if (targetId != kInvalidUniqueId) { CPlayer& player = mgr.GetPlayer(); if (targetId == player.GetUniqueId()) { if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) { return player.GetMorphBall()->GetBallToWorld().origin; } return player.GetTranslation() + zeus::CVector3f{0.f, 0.f, -0.6f + player.GetEyeHeight()}; } if (TCastToConstPtr actor = mgr.GetObjectById(targetId)) { const auto locXf = actor->GetLocatorTransform(skPirateSuckJoint); return actor->GetTranslation() + zeus::CVector3f{0.f, 0.f, locXf.origin.z() * actor->GetModelData()->GetScale().z() + 0.4f}; } } return mgr.GetPlayer().GetAimPosition(mgr, 0.f); } bool CMetroid::AggressionCheck(CStateManager& mgr, float arg) { if (x7b0_attackTarget != kInvalidUniqueId) { CEntity* target = mgr.ObjectById(x7b0_attackTarget); if (auto* pirate = CPatterned::CastTo(target)) { if (!IsPirateValidTarget(pirate, mgr)) { x7b0_attackTarget = kInvalidUniqueId; return false; } } if (TCastToPtr actor = target) { const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation(); if (x3bc_detectionRange * x3bc_detectionRange > dir.magSquared()) { if (x3c0_detectionHeightRange > 0.f) { return dir.z() * dir.z() < x3c0_detectionHeightRange * x3c0_detectionHeightRange; } return true; } } else { x7b0_attackTarget = kInvalidUniqueId; } } return false; } void CMetroid::Dodge(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { if (x818_dodgeDirection != pas::EStepDirection::Invalid) { GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(x818_dodgeDirection, pas::EStepType::Dodge)); } } else if (msg == EStateMsg::Update) { if (GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Step) { if (x7b0_attackTarget != kInvalidUniqueId) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { GetBodyController()->GetCommandMgr().DeliverTargetVector(actor->GetTranslation() - GetTranslation()); } } } else { x568_state = EState::Over; } } else if (msg == EStateMsg::Deactivate) { x818_dodgeDirection = pas::EStepDirection::Invalid; } } void CMetroid::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) { CPatterned::Death(mgr, direction, state); x328_25_verticalMovement = false; SetMuted(true); SwarmRemove(mgr); } void CMetroid::Generate(CStateManager& mgr, EStateMsg msg, float arg) { if (msg == EStateMsg::Activate) { if (ShouldSpawnGammaMetroid()) { SpawnGammaMetroid(mgr); } else if (x7f8_growthEnergy >= x56c_data.GetExplosionGrowthEnergy()) { MassiveDeath(mgr); } x568_state = EState::One; x7dc_scale2 = GetModelData()->GetScale(); x9bf_25_growing = true; } else if (msg == EStateMsg::Update) { CBodyController* bodyController = GetBodyController(); if (x568_state == EState::One) { if (bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) { x7f4_growthDuration = bodyController->GetAnimTimeRemaining(); x568_state = x7f4_growthDuration > 0.f ? EState::Two : EState::Over; } else if (Attacked(mgr, 0.f)) { bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Two)); } else { bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Seven)); } } else if (x568_state == EState::Two) { if (bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) { bool inside = false; if (!bodyController->IsFrozen() && ((inside = Inside(mgr, 3.f)) || Attacked(mgr, 0.f))) { float timeRem = bodyController->GetAnimTimeRemaining(); float clamp = std::clamp(1.f - (timeRem / x7f4_growthDuration), 0.f, 1.f); zeus::CVector3f scale; if (0.25f <= clamp) { float dVar13 = 0.75f * x7f4_growthDuration; const zeus::CVector3f v = 0.5f * x7dc_scale2; scale = v + (dVar13 - timeRem) * (1.f / dVar13) * (x7d0_scale1 - v); } else { scale = std::clamp(1.f - 0.5f * (clamp / 0.25f), 0.f, 1.f) * x7dc_scale2; } if (inside) { ApplySplitGammas(mgr, arg); } GetModelData()->SetScale(scale); UpdateVolume(); } } else { x568_state = EState::Over; } } } else if (msg == EStateMsg::Deactivate) { x7f4_growthDuration = 0.f; x9bf_25_growing = false; if (Attacked(mgr, 0.f)) { x7fc_lastGrowthEnergy = x7f8_growthEnergy; GetModelData()->SetScale(x7d0_scale1); } UpdateVolume(); } } bool CMetroid::ShouldSpawnGammaMetroid() { // TODO return false; } void CMetroid::SpawnGammaMetroid(CStateManager& mgr) { // TODO } void CMetroid::ApplySplitGammas(CStateManager& mgr, float arg) { auto* metroid = CPatterned::CastTo(mgr.ObjectById(x9bc_parent)); if (metroid == nullptr) { return; } // TODO } void CMetroid::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) { if (!IsAlive()) { return; } const CDamageVulnerability* vulnerability = GetDamageVulnerability(); float percentFrozen = GetBodyController()->GetPercentageFrozen(); const CWeaponMode& mode = info.GetWeaponMode(); if (x7c8_attackState == EAttackState::Draining) { if (vulnerability->WeaponHits(mode, false)) { x7bc_energyDrained = x56c_data.GetMaxEnergyDrainAllowed() * GetDamageMultiplier(); } } else if (vulnerability->WeaponHurts(mode, false)) { x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime; if (percentFrozen > 0.f) { GetBodyController()->UnFreeze(); } CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude); } else if (percentFrozen <= 0.f && vulnerability->WeaponHits(mode, false) && (mode.IsCharged() || mode.IsComboed() || mode.GetType() == EWeaponType::Missile) && !ShouldSpawnGammaMetroid()) { CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude); x800_seekTime = x804_maxSeekTime; } } bool CMetroid::Attacked(CStateManager& mgr, float arg) { if (x7f8_growthEnergy - x7fc_lastGrowthEnergy > 0.f) { if (x7fc_lastGrowthEnergy < x56c_data.GetStage2GrowthEnergy()) { return x56c_data.GetStage2GrowthEnergy() <= x7f8_growthEnergy; } if (x56c_data.GetExplosionGrowthEnergy() <= x7f8_growthEnergy) { return true; } } return false; } bool CMetroid::AttackOver(CStateManager& mgr, float arg) { if (x568_state != EState::Two || GetBodyController()->IsFrozen()) { return false; } float posZ = GetTranslation().z(); const zeus::CVector3f targetPos = GetAttackTargetPos(mgr); float scale = 0.8f * GetModelData()->GetScale().y(); if (zeus::close_enough(targetPos.z(), posZ, scale)) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { const zeus::CAABox collisionBox = x6a0_collisionPrimitive.CalculateAABox(x34_transform); const zeus::CAABox scaledBox = zeus::CAABox{collisionBox.min - scale, collisionBox.max + scale}; return scaledBox.intersects(actor->GetBoundingBox()); } } return false; } bool CMetroid::InAttackPosition(CStateManager& mgr, float arg) { if (x7b0_attackTarget == kInvalidUniqueId) { return false; } const auto* actor = static_cast(mgr.GetObjectById(x7b0_attackTarget)); if (actor == nullptr || actor->GetAreaIdAlways() != GetAreaIdAlways()) { return false; } CPlayer& player = mgr.GetPlayer(); const zeus::CVector3f& actorPos = actor->GetTranslation(); const zeus::CVector3f& pos = GetTranslation(); const zeus::CVector3f dir = pos - actorPos; const zeus::CVector2f actorFrontXY = actor->GetTransform().frontVector().toVec2f(); float maxAngle = M_PIF; if (x7b0_attackTarget == player.GetUniqueId()) { if (IsPlayerUnderwater(mgr)) { return false; } if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && !x9bf_29_isAttacking) { maxAngle = zeus::degToRad(45.f); } } if (zeus::CVector2f::getAngleDiff(dir.toVec2f(), actorFrontXY) < maxAngle && dir.dot(GetTransform().frontVector()) < 0.f) { const zeus::CVector3f dir2 = x7a4_ - pos; if (dir2.magSquared() < x300_maxAttackRange * x300_maxAttackRange && actorPos.z() < pos.z() && pos.z() < 0.5f + x7a4_.z()) { zeus::CVector3f attackDir = GetAttackTargetPos(mgr) - pos; if (attackDir.canBeNormalized()) { constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock}); float mag = attackDir.magnitude(); return mgr.RayStaticIntersection(pos, (1.f / mag) * attackDir, mag, filter).IsInvalid(); } } } return false; } bool CMetroid::InDetectionRange(CStateManager& mgr, float arg) { if (x7b0_attackTarget == kInvalidUniqueId) { if ((x9bf_24_alert || CPatterned::InDetectionRange(mgr, arg)) && !IsPlayerUnderwater(mgr) && mgr.GetPlayer().GetAreaIdAlways() == GetAreaIdAlways()) { return true; } // TODO attack pirates } else if (x7b0_attackTarget != mgr.GetPlayer().GetUniqueId() || !(IsPlayerUnderwater(mgr) || mgr.GetPlayer().GetAreaIdAlways() != GetAreaIdAlways())) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation(); if (dir.magSquared() < x3bc_detectionRange * x3bc_detectionRange && x3c0_detectionHeightRange > 0.f) { return x3c0_detectionHeightRange * x3c0_detectionHeightRange > dir.z() * dir.z(); } } } return false; } void CMetroid::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { x568_state = EState::Zero; x7b8_telegraphAttackTime = x56c_data.GetTelegraphAttackTime(); x800_seekTime = 0.f; GetBodyController()->GetCommandMgr().ClearLocomotionCmds(); GetBodyController()->SetLocomotionType(pas::ELocomotionType::Combat); } else if (msg == EStateMsg::Update) { if (x568_state == EState::Zero) { x7b8_telegraphAttackTime -= dt; if (x7b8_telegraphAttackTime >= 0.f) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { const zeus::CVector3f face = actor->GetTranslation() - GetTranslation(); if (face.canBeNormalized()) { GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f)); } } } else { x568_state = EState::Two; const float distance = 1.25f * (GetAttackTargetPos(mgr) - GetTranslation()).magnitude(); const float speed = x3b4_speed > 0.f ? 1.15f / x3b4_speed : 0.f; x804_maxSeekTime = speed + (distance / GetBodyController()->GetBodyStateInfo().GetMaxSpeed()); GetBodyController()->SetTurnSpeed(x3b4_speed > 0.f ? 20.f / x3b4_speed : 20.f); } } else if (x568_state == EState::Two) { x800_seekTime += dt; const zeus::CVector3f move = x45c_steeringBehaviors.Seek(*this, GetAttackTargetPos(mgr)); GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f)); } } else if (msg == EStateMsg::Deactivate) { GetBodyController()->SetTurnSpeed(x3b8_turnSpeed); if (Attacked(mgr, 0.f) || PatternShagged(mgr, 0.f)) { CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Melee, mgr, x698_teamAiMgrId, GetUniqueId(), false); } } } void CMetroid::InterpolateToPosRot(CStateManager& mgr, float dt) { zeus::CVector3f pos; zeus::CQuaternion rot; ComputeSuckTargetPosRot(mgr, pos, rot); const float oneMinusDt = 1.f - dt; const auto posInterp = GetTranslation() * oneMinusDt + pos * dt; const auto quatInterp = zeus::CQuaternion::slerpShort(GetTransform().basis, rot, dt); SetTransform(quatInterp.toTransform(posInterp)); } void CMetroid::ComputeSuckTargetPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) { const auto& xf = GetTransform(); outPos = xf.origin; outRot = xf.basis; if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) { ComputeSuckPlayerPosRot(mgr, outPos, outRot); } else { ComputeSuckPiratePosRot(mgr, outPos, outRot); } } void CMetroid::ComputeSuckPlayerPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) { CPlayer& player = mgr.GetPlayer(); const auto& playerXf = player.GetTransform(); outPos = playerXf.origin; const auto& scale = GetModelData()->GetScale(); const auto morphBallState = player.GetMorphballTransitionState(); if (morphBallState == CPlayer::EPlayerMorphBallState::Morphing) { outPos += zeus::CVector3f{0.f, 0.f, 0.4f + ComputeMorphingPlayerSuckZPos(player)}; outPos += 0.5f * playerXf.frontVector() - player.GetMorphBall()->GetBallRadius() * GetTransform().upVector(); const auto xRot = zeus::CQuaternion::fromAxisAngle(zeus::skRight, zeus::degToRad(-90.f)); const auto yRot = zeus::CQuaternion::fromAxisAngle(zeus::skForward, 0.f); const auto zRot = zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF); outRot = zeus::CQuaternion{playerXf.basis} * (zRot * xRot * yRot); } else if (morphBallState == CPlayer::EPlayerMorphBallState::Unmorphed) { const zeus::CQuaternion camRot = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().basis; outRot = camRot * zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF); const zeus::CMatrix3f camMtx = camRot.toTransform().basis; const zeus::CVector3f forward = camMtx * zeus::skForward; const zeus::CVector3f up = (-0.6f * scale.y()) * (camMtx * zeus::skUp); outPos += zeus::CVector3f{0.f, 0.f, player.GetEyeHeight()} + up + forward; } else if (morphBallState == CPlayer::EPlayerMorphBallState::Morphed) { const float ballRadius = player.GetMorphBall()->GetBallRadius(); outPos += (2.f * ballRadius + 0.25f) * zeus::skUp; outPos -= ballRadius * (scale.y() * GetTransform().upVector()); const auto xRot = zeus::CQuaternion::fromAxisAngle(zeus::skRight, zeus::degToRad(-90.f)); const auto yRot = zeus::CQuaternion::fromAxisAngle(zeus::skForward, 0.f); const auto zRot = zeus::CQuaternion::fromAxisAngle(zeus::skUp, GetYaw()); outRot = zRot * xRot * yRot; } else if (morphBallState == CPlayer::EPlayerMorphBallState::Unmorphing) { outPos += zeus::CVector3f{0.f, 0.f, 0.4f + ComputeMorphingPlayerSuckZPos(player)}; outPos += 0.5f * playerXf.frontVector() - player.GetMorphBall()->GetBallRadius() * GetTransform().upVector(); const auto xRot = zeus::CQuaternion::fromAxisAngle(zeus::skRight, zeus::degToRad(-90.f)); const auto yRot = zeus::CQuaternion::fromAxisAngle(zeus::skForward, 0.f); const auto zRot = zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF); outRot = zeus::CQuaternion{playerXf.basis} * (zRot * xRot * yRot); float morphT = 0.f; if (player.GetMorphDuration() != 0.f) { morphT = std::clamp(player.GetMorphTime() / player.GetMorphDuration(), 0.f, 1.f); } if (morphT > 0.75f) { const zeus::CQuaternion camRot = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().basis; const zeus::CQuaternion rot = camRot * zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF); const zeus::CMatrix3f camMtx = camRot.toTransform().basis; const zeus::CVector3f forward = camMtx * zeus::skForward; const zeus::CVector3f up = (-0.6f * scale.y()) * (camMtx * zeus::skUp); const zeus::CVector3f pos = playerXf.origin + zeus::CVector3f{0.f, 0.f, player.GetEyeHeight()} + up + forward; const float t = (morphT - 0.75f) / 0.25f; outRot = zeus::CQuaternion::slerpShort(outRot, rot, t); outPos = zeus::CVector3f::lerp(outPos, pos, t); // outPos * (1.f - t) + (pos * t); } } } void CMetroid::ComputeSuckPiratePosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) { // TODO } float CMetroid::ComputeMorphingPlayerSuckZPos(const CPlayer& player) const { float ret = 0.f; const CModelData* modelData = player.GetModelData(); const float scaleZ = modelData->GetScale().z(); if (modelData != nullptr && modelData->GetAnimationData() != nullptr) { // && modelData->GetNormalModel() ? for (const auto& joint : skJointNameList) { const zeus::CTransform xf = player.GetLocatorTransform(joint); const float z = xf.origin.z() * scaleZ; if (z > ret) { ret = z; } } } return ret; } bool CMetroid::InPosition(CStateManager& mgr, float arg) { CPathFindSearch* searchPath = GetSearchPath(); if (searchPath != nullptr) { return searchPath->GetCurrentWaypoint() < searchPath->GetWaypoints().size() - 1; } return (x7a4_ - GetTranslation()).magSquared() < 4.f; } bool CMetroid::InRange(CStateManager& mgr, float arg) { if (x7b0_attackTarget == kInvalidUniqueId) { return false; } if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { if (const auto* pirate = CPatterned::CastTo(actor.GetPtr())) { if (!IsPirateValidTarget(pirate, mgr)) { return false; } } return (actor->GetTranslation() - GetTranslation()).magSquared() < x300_maxAttackRange * x300_maxAttackRange; } return false; } bool CMetroid::Inside(CStateManager& mgr, float arg) { if (x9bc_parent == kInvalidUniqueId) { return false; } if (const auto* other = CPatterned::CastTo(mgr.GetObjectById(x9bc_parent))) { float radius = x6a0_collisionPrimitive.GetSphere().radius; if (arg > 0.f) { radius *= arg; } return (other->GetTranslation() - GetTranslation()).magSquared() < radius * radius; } return false; } bool CMetroid::Leash(CStateManager& mgr, float arg) { if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId() && IsPlayerUnderwater(mgr)) { return true; } if ((x3a0_latestLeashPosition - GetTranslation()).magSquared() <= x3c8_leashRadius * x3c8_leashRadius) { return false; } if (x7b0_attackTarget != kInvalidUniqueId) { if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { if ((actor->GetTranslation() - GetTranslation()).magSquared() <= x3cc_playerLeashRadius * x3cc_playerLeashRadius) { return false; } if (x3d4_curPlayerLeashTime <= x3d0_playerLeashTime) { return false; } } } return true; } bool CMetroid::LostInterest(CStateManager& mgr, float arg) { if (x7b0_attackTarget == kInvalidUniqueId) { return true; } if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { if (const auto* pirate = CPatterned::CastTo(actor.GetPtr())) { return pirate->GetAttachedActor() != kInvalidUniqueId || GetBodyController()->HasBeenFrozen(); } return x7b0_attackTarget == mgr.GetPlayer().GetUniqueId() && (IsPlayerUnderwater(mgr) || mgr.GetPlayer().GetAreaIdAlways() != GetAreaIdAlways()); } return true; } bool CMetroid::PatternShagged(CStateManager& mgr, float arg) { if (x7b0_attackTarget == kInvalidUniqueId) { return true; } if (const auto* pirate = CPatterned::CastTo(mgr.GetObjectById(x7b0_attackTarget))) { if (!pirate->IsAlive()) { return true; } } if (!CanAttack(mgr)) { return true; } if (x568_state == EState::Two) { return x800_seekTime >= x804_maxSeekTime; } return false; } bool CMetroid::ShouldDodge(CStateManager& mgr, float arg) { CPlayer& player = mgr.GetPlayer(); if (x3fc_flavor == CPatterned::EFlavorType::Two || x7b0_attackTarget != player.GetUniqueId() || GetAreaIdAlways() != player.GetAreaIdAlways()) { return false; } const CTeamAiRole* const aiRole = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId()); if (aiRole == nullptr || aiRole->GetTeamAiRole() != CTeamAiRole::ETeamAiRole::Melee) { return false; } const auto& xf = GetTransform(); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, zeus::CAABox{xf.origin - 9.f, xf.origin + 9.f}, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr); if (nearList.empty()) { return false; } const auto front = xf.frontVector(); for (const auto& id : nearList) { if (TCastToConstPtr projectile = mgr.GetObjectById(id)) { if (!projectile->HasAttrib(EProjectileAttrib::Ice)) { continue; } const auto dir = projectile->GetTranslation() - xf.origin; if (zeus::CVector3f::getAngleDiff(front, dir) >= zeus::degToRad(10.f)) { continue; } pas::EStepDirection dodgeDirection = pas::EStepDirection::Right; if (xf.rightVector().dot(dir) <= 0.f) { dodgeDirection = pas::EStepDirection::Left; } x818_dodgeDirection = dodgeDirection; return true; } } return false; } bool CMetroid::ShouldTurn(CStateManager& mgr, float arg) { if (x7b0_attackTarget == kInvalidUniqueId) { return false; } if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { const zeus::CTransform& xf = GetTransform(); const zeus::CVector2f dir = (actor->GetTranslation() - xf.origin).toVec2f(); const float diff = zeus::CVector2f::getAngleDiff(xf.frontVector().toVec2f(), dir); return diff > zeus::degToRad(15.f); } return false; } bool CMetroid::SpotPlayer(CStateManager& mgr, float arg) { CPlayer& player = mgr.GetPlayer(); if (IsPlayerUnderwater(mgr) || player.GetAreaIdAlways() != GetAreaIdAlways()) { return false; } const TUniqueId playerUid = player.GetUniqueId(); if (x7b0_attackTarget != kInvalidUniqueId) { return x7b0_attackTarget == playerUid; } if (TCastToPtr aiMgr = mgr.ObjectById(x698_teamAiMgrId)) { const float range = x3bc_detectionRange * x3bc_detectionRange; for (const auto& role : aiMgr->GetRoles()) { const TUniqueId uid = role.GetOwnerId(); if (uid != GetUniqueId()) { if (const auto* other = CPatterned::CastTo(mgr.GetObjectById(uid))) { if (other->x7b0_attackTarget == playerUid && (other->GetTranslation() - GetTranslation()).magSquared() < range) { return true; } } } } } return false; } void CMetroid::Patrol(CStateManager& mgr, EStateMsg msg, float arg) { if (msg == EStateMsg::Activate) { GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk); x7b0_attackTarget = kInvalidUniqueId; x9bf_26_shotAt = false; } CPatterned::Patrol(mgr, msg, arg); } void CMetroid::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed); x7b0_attackTarget = kInvalidUniqueId; x9bf_26_shotAt = false; if (HasPatrolPath(mgr, 0.f)) { CPatterned::Patrol(mgr, msg, dt); CPatterned::UpdateDest(mgr); } else { CPatterned::SetDestPos(x3a0_latestLeashPosition); } x7a4_ = GetDestPos(); if (GetSearchPath() != nullptr) { CPatterned::PathFind(mgr, msg, dt); } } else if (msg == EStateMsg::Update) { if (GetSearchPath() == nullptr || PathShagged(mgr, 0.f)) { CPatterned::Patrol(mgr, msg, dt); } else { CPatterned::PathFind(mgr, msg, dt); } ApplySeparationBehavior(mgr, 9.f); } } void CMetroid::TurnAround(CStateManager& mgr, EStateMsg msg, float dt) { if (msg != EStateMsg::Update || x7b0_attackTarget == kInvalidUniqueId) { return; } if (TCastToConstPtr actor = mgr.GetObjectById(x7b0_attackTarget)) { const zeus::CVector3f face = actor->GetTranslation() - GetTranslation(); if (ShouldTurn(mgr, 0.f) && face.canBeNormalized()) { GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd{zeus::skZero3f, face.normalized(), 1.f}); } } } void CMetroid::WallHang(CStateManager& mgr, EStateMsg msg, float dt) { if (msg == EStateMsg::Activate) { GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch); x568_state = EState::Zero; RemoveMaterial(EMaterialTypes::Solid, mgr); x9bf_30_restoreSolidCollision = false; } else if (msg == EStateMsg::Update) { if (x568_state == EState::Zero) { if (x9bf_24_alert) { x568_state = EState::One; x9bf_30_restoreSolidCollision = true; x80c_detachPos.zeroOut(); } } else if (x568_state == EState::One) { if (GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Generate) { x568_state = EState::Two; } else { GetBodyController()->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Zero, zeus::skZero3f)); } } else if (x568_state == EState::Two) { if (GetBodyController()->GetCurrentStateId() != pas::EAnimationState::Generate) { x568_state = EState::Over; } } } else if (msg == EStateMsg::Deactivate) { GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed); x9bf_27_ = true; } } } // namespace urde::MP1