#pragma once #include "Runtime/World/CActor.hpp" #include "Runtime/World/CDamageInfo.hpp" #include "Runtime/Particle/CElementGen.hpp" namespace urde::MP1 { struct SShockWaveData { private: u32 x0_ = 8; CAssetId x4_particleDesc; CDamageInfo x8_damageInfo; float x24_ = 0.f; float x28_ = 0.5f; float x2c_ = 16.5217f; float x30_ = 0.f; CAssetId x34_weaponDesc; u16 x38_electrocuteSfx; public: SShockWaveData(CAssetId part, const CDamageInfo& dInfo, CAssetId weapon, u16 sfx) : x4_particleDesc(part), x8_damageInfo(dInfo), x34_weaponDesc(weapon), x38_electrocuteSfx(sfx) {} [[nodiscard]] CAssetId GetParticleDescId() const { return x4_particleDesc; } [[nodiscard]] const CDamageInfo& GetDamageInfo() const { return x8_damageInfo; } [[nodiscard]] float GetX24() const { return x24_; } [[nodiscard]] float GetX28() const { return x28_; } [[nodiscard]] float GetX2C() const { return x2c_; } [[nodiscard]] float GetX30() const { return x30_; } [[nodiscard]] CAssetId GetWeaponDescId() const { return x34_weaponDesc; } [[nodiscard]] u16 GetElectrocuteSfx() const { return x38_electrocuteSfx; } }; class CShockWave : public CActor { private: TUniqueId xe8_id1; CDamageInfo xec_damageInfo; TToken x108_elementGenDesc; std::unique_ptr x110_elementGen; SShockWaveData x114_data; float x150_; float x154_; float x158_activeTime = 0.f; float x15c_minActiveTime; float x160_knockback; float x164_timeSinceHitPlayerInAir = 0.f; float x168_timeSinceHitPlayer = 0.f; bool x16c_hitPlayerInAir = false; bool x16d_hitPlayer = false; rstl::reserved_vector x170_hitIds; std::optional> x974_electricDesc; TUniqueId x980_id2 = kInvalidUniqueId; public: CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, TUniqueId parent, const SShockWaveData& data, float minActiveTime, float knockback); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; [[nodiscard]] std::optional GetTouchBounds() const override; void Render(CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override; void Touch(CActor& actor, CStateManager& mgr) override; private: [[nodiscard]] bool IsHit(TUniqueId id) const; }; } // namespace urde::MP1