#pragma once #include #include #include "Runtime/CRandom16.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Graphics/CLineRenderer.hpp" #include namespace urde { class CStateManager; class CRainSplashGenerator { struct SSplashLine { float x0_t = 0.f; float x4_xEnd = 0.f; float x8_yEnd = 0.f; float xc_speed = 4.f; float x10_zParabolaHeight = 0.015625f; u8 x14_ = 3; u8 x15_length = 1; bool x16_active = true; // used to be one-bit bitfield CLineRenderer m_renderer; explicit SSplashLine(boo::IGraphicsDataFactory::Context& ctx); void Update(float dt, CStateManager& mgr); void Draw(float alpha, float dt, const zeus::CVector3f& pos); void SetActive() { x16_active = true; } }; struct SRainSplash { rstl::reserved_vector x0_lines; zeus::CVector3f x64_pos; float x70_ = 0.f; explicit SRainSplash(boo::IGraphicsDataFactory::Context& ctx); SRainSplash(const SRainSplash&) = delete; SRainSplash& operator=(const SRainSplash&) = delete; SRainSplash(SRainSplash&&) = default; SRainSplash& operator=(SRainSplash&&) = default; void Update(float dt, CStateManager& mgr); bool IsActive() const; void Draw(float alpha, float dt, const zeus::CVector3f& pos); void SetPoint(const zeus::CVector3f& pos); }; std::vector x0_rainSplashes; CRandom16 x10_random{99}; zeus::CVector3f x14_scale; float x20_generateTimer = 0.0f; float x24_generateInterval = 0.0f; float x28_dt = 0.0f; float x2c_minZ; float x30_alpha; u32 x34_curPoint = 0; u32 x38_queueTail = 0; u32 x3c_queueHead = 0; u32 x40_queueSize = 0; u32 x44_genRate; bool x48_24 : 1; bool x48_25_raining : 1; void UpdateRainSplashRange(CStateManager& mgr, int start, int end, float dt); void UpdateRainSplashes(CStateManager& mgr, float magnitude, float dt); void DoDraw(const zeus::CTransform& xf); static u32 GetNextBestPt(u32 pt, const std::vector>& vn, CRandom16& rand, float minZ); void AddPoint(const zeus::CVector3f& pos); public: CRainSplashGenerator(const zeus::CVector3f& scale, u32 maxSplashes, u32 genRate, float minZ, float alpha); void Update(float dt, CStateManager& mgr); void GeneratePoints(const std::vector>& vn); void Draw(const zeus::CTransform& xf); bool IsRaining() const { return x48_25_raining; } }; } // namespace urde