#ifndef __DNACOMMON_ITWEAKGAME_HPP__ #define __DNACOMMON_ITWEAKGAME_HPP__ #include "../DNACommon.hpp" namespace DataSpec { struct ITweakGame : BigYAML { virtual const std::string& GetWorldPrefix() const = 0; virtual bool GetSplashScreensDisabled() const = 0; virtual float GetFirstPersonFOV() const = 0; virtual float GetPressStartDelay() const = 0; virtual float GetHardModeDamageMultiplier() const = 0; virtual float GetHardModeWeaponMultiplier() const = 0; }; } #endif