#include "CStateManager.hpp" #include "Camera/CCameraShakeData.hpp" #include "CSortedLists.hpp" #include "CWeaponMgr.hpp" #include "CFluidPlaneManager.hpp" #include "World/CEnvFxManager.hpp" #include "World/CActorModelParticles.hpp" #include "World/CTeamAiTypes.hpp" #include "Input/CRumbleManager.hpp" #include "World/CWorld.hpp" #include "Graphics/CLight.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" namespace urde { CStateManager::CStateManager(const std::weak_ptr&, const std::weak_ptr&, const std::weak_ptr&, const std::weak_ptr&) : x80c_allObjs(new CObjectList(EGameObjectList::All)), x814_actorObjs(new CActorList()), x81c_physActorObjs(new CPhysicsActorList()), x824_cameraObjs(new CGameCameraList()), x82c_lightObjs(new CGameLightList()), x834_listenAiObjs(new CListeningAiList()), x83c_aiWaypointObjs(new CAiWaypointList()), x844_platformAndDoorObjs(new CPlatformAndDoorList()), x870_cameraManager(new CCameraManager(kInvalidUniqueId)), x874_sortedListManager(new CSortedListManager()), x878_weaponManager(new CWeaponMgr()), x87c_fluidPlaneManager(new CFluidPlaneManager()), x880_envFxManager(new CEnvFxManager()), x884_actorModelParticles(new CActorModelParticles()), x888_teamAiTypes(new CTeamAiTypes()), x88c_rumbleManager(new CRumbleManager()) { x904_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor; x904_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint; x904_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor; x904_loaderFuncs[int(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger; x904_loaderFuncs[int(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer; x904_loaderFuncs[int(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter; x904_loaderFuncs[int(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect; x904_loaderFuncs[int(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform; x904_loaderFuncs[int(EScriptObjectType::Sound)] = ScriptLoader::LoadSound; x904_loaderFuncs[int(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator; x904_loaderFuncs[int(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera; x904_loaderFuncs[int(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint; x904_loaderFuncs[int(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss; x904_loaderFuncs[int(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint; x904_loaderFuncs[int(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint; x904_loaderFuncs[int(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup; x904_loaderFuncs[int(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay; x904_loaderFuncs[int(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay; x904_loaderFuncs[int(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay; x904_loaderFuncs[int(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle; x904_loaderFuncs[int(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo; x904_loaderFuncs[int(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe; x904_loaderFuncs[int(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe; x904_loaderFuncs[int(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger; x904_loaderFuncs[int(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris; x904_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker; x904_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe; x904_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater; x904_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp; x904_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate; x904_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate; x904_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate; x904_loaderFuncs[int(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta; x904_loaderFuncs[int(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost; x904_loaderFuncs[int(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint; x904_loaderFuncs[int(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint; x904_loaderFuncs[int(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower; x904_loaderFuncs[int(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat; x904_loaderFuncs[int(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera; x904_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint; x904_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore; x904_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint; x904_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] = ScriptLoader::LoadSpiderBallAttractionSurface; x904_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma; x904_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog; x904_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea; x904_loaderFuncs[int(EScriptObjectType::MetareeAlpha)] = ScriptLoader::LoadMetareeAlpha; x904_loaderFuncs[int(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange; x904_loaderFuncs[int(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate; x904_loaderFuncs[int(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction; x904_loaderFuncs[int(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed; x904_loaderFuncs[int(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite; x904_loaderFuncs[int(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint; x904_loaderFuncs[int(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper; x904_loaderFuncs[int(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator; x904_loaderFuncs[int(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe; x904_loaderFuncs[int(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest; x904_loaderFuncs[int(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone; x904_loaderFuncs[int(EScriptObjectType::MetroidAlpha)] = ScriptLoader::LoadMetroidAlpha; x904_loaderFuncs[int(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended; x904_loaderFuncs[int(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam; x904_loaderFuncs[int(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple; x904_loaderFuncs[int(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger; x904_loaderFuncs[int(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint; x904_loaderFuncs[int(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse; x904_loaderFuncs[int(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth; x904_loaderFuncs[int(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor; x904_loaderFuncs[int(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra; x904_loaderFuncs[int(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes; x904_loaderFuncs[int(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud; x904_loaderFuncs[int(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier; x904_loaderFuncs[int(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare; x904_loaderFuncs[int(EScriptObjectType::WorldTeleporterx52)] = ScriptLoader::LoadWorldTeleporter; x904_loaderFuncs[int(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo; x904_loaderFuncs[int(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap; x904_loaderFuncs[int(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction; x904_loaderFuncs[int(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch; x904_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange; x904_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus; x904_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm; x904_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAIJumpPoint; x904_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle; x904_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics; x904_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate; x904_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile; x904_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi; x904_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio; x904_loaderFuncs[int(EScriptObjectType::WorldTeleporterx62)] = ScriptLoader::LoadWorldTeleporter; x904_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor; x904_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret; x904_loaderFuncs[int(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume; x904_loaderFuncs[int(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth; x904_loaderFuncs[int(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball; x904_loaderFuncs[int(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage; x904_loaderFuncs[int(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume; x904_loaderFuncs[int(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController; x904_loaderFuncs[int(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite; x904_loaderFuncs[int(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr; x904_loaderFuncs[int(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm; x904_loaderFuncs[int(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption; x904_loaderFuncs[int(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus; x904_loaderFuncs[int(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer; x904_loaderFuncs[int(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera; x904_loaderFuncs[int(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha; x904_loaderFuncs[int(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger; x904_loaderFuncs[int(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect; x904_loaderFuncs[int(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI; x904_loaderFuncs[int(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta; x904_loaderFuncs[int(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer; x904_loaderFuncs[int(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer; x904_loaderFuncs[int(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops; x904_loaderFuncs[int(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley; x904_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling; x904_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader; x904_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower; x904_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadScriptBeam; x904_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader; x904_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2; x904_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1; x904_loaderFuncs[int(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode; x904_loaderFuncs[int(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate; x904_loaderFuncs[int(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool; x904_loaderFuncs[int(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule; x904_loaderFuncs[int(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker; x904_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector; x904_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall; x8ec_shadowTex = g_SimplePool->GetObj("DefaultShadow"); } void CStateManager::RenderLast(TUniqueId) { } void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const { } void CStateManager::SpecialSkipCinematic() { } void CStateManager::GetVisAreaId() const { } void CStateManager::GetWeaponIdCount(TUniqueId, EWeaponType) { } void CStateManager::RemoveWeaponId(TUniqueId, EWeaponType) { } void CStateManager::AddWeaponId(TUniqueId, EWeaponType) { } void CStateManager::UpdateEscapeSequenceTimer(float) { } float CStateManager::GetEscapeSequenceTimer() const { } void CStateManager::ResetEscapeSequenceTimer(float) { } void CStateManager::SetupParticleHook(const CActor& actor) const { } void CStateManager::MurderScriptInstanceNames() { } const std::string* CStateManager::HashInstanceName(CInputStream& in) { } void CStateManager::SetActorAreaId(CActor& actor, TAreaId) { } void CStateManager::TouchSky() const { } void CStateManager::DrawSpaceWarp(const zeus::CVector3f&, float) const { } void CStateManager::DrawReflection(const zeus::CVector3f&) { } void CStateManager::CacheReflection() { } bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const { } const CGameLightList* CStateManager::GetDynamicLightList() const { } void CStateManager::BuildDynamicLightListForWorld(std::vector& listOut) const { } void CStateManager::DrawDebugStuff() const { } void CStateManager::RenderCamerasAndAreaLights() const { } void CStateManager::DrawE3DeathEffect() const { } void CStateManager::DrawAdditionalFilters() const { } void CStateManager::DrawWorld() const { } void CStateManager::SetupFogForArea(const CGameArea& area) const { } void CStateManager::PreRender() { } void CStateManager::GetVisSetForArea(TAreaId, TAreaId) const { } void CStateManager::RecursiveDrawTree(TUniqueId) const { } void CStateManager::SendScriptMsg(TUniqueId uid, TEditorId eid, EScriptObjectMessage msg, EScriptObjectState state) { } void CStateManager::FreeScriptObjects(TAreaId) { } void CStateManager::GetBuildForScript(TEditorId) const { } TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId) const { } TUniqueId CStateManager::GetIdForScript(TEditorId) const { } void CStateManager::GetIdListForScript(TEditorId) const { } void CStateManager::LoadScriptObjects(TAreaId, CInputStream& in, EScriptPersistence) { } void CStateManager::LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in, EScriptPersistence) { } void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType) { } void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability&, const zeus::CVector3f&, float) { } void CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&, const CDamageInfo& info, const CMaterialFilter&) { } void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&, const CDamageInfo& info, const CMaterialFilter&) { } void CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&, const CDamageInfo& info) { } void CStateManager::ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float, const CWeaponMode&) { } void CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&) { } void CStateManager::UpdateAreaSounds() { } void CStateManager::FrameEnd() { } void CStateManager::ProcessPlayerInput() { } void CStateManager::ProcessInput(const CFinalInput& input) { } void CStateManager::Update(float dt) { } void CStateManager::UpdateGameState() { } void CStateManager::FrameBegin() { } void CStateManager::InitializeState(u32, TAreaId, u32) { } void CStateManager::CreateStandardGameObjects() { } CObjectList* CStateManager::ObjectListById(EGameObjectList type) { std::unique_ptr* lists = &x80c_allObjs; return lists[int(type)].get(); } const CObjectList* CStateManager::GetObjectListById(EGameObjectList type) const { const std::unique_ptr* lists = &x80c_allObjs; return lists[int(type)].get(); } void CStateManager::RemoveObject(TUniqueId) { } void CStateManager::UpdateRoomAcoustics(TAreaId) { } void CStateManager::SetCurrentAreaId(TAreaId) { } void CStateManager::ClearGraveyard() { } void CStateManager::DeleteObjectRequest(TUniqueId) { } CEntity* CStateManager::ObjectById(TUniqueId uid) { return x80c_allObjs->GetObjectById(uid); } const CEntity* CStateManager::GetObjectById(TUniqueId uid) const { return x80c_allObjs->GetObjectById(uid); } void CStateManager::AreaUnloaded(TAreaId) { } void CStateManager::PrepareAreaUnload(TAreaId) { } void CStateManager::AreaLoaded(TAreaId) { } void CStateManager::BuildNearList(rstl::reserved_vector& listOut, const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&, const CActor*) const { } void CStateManager::BuildColliderList(rstl::reserved_vector& listOut, const CActor&, const zeus::CAABox&) const { } void CStateManager::BuildNearList(rstl::reserved_vector& listOut, const zeus::CAABox&, const CMaterialFilter&, const CActor*) const { } void CStateManager::UpdateActorInSortedLists(CActor&) { } void CStateManager::UpdateSortedLists() { } zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&) { } void CStateManager::AddObject(CEntity&, EScriptPersistence) { } void CStateManager::AddObject(CEntity*, EScriptPersistence) { } bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&) const { } bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&, const rstl::reserved_vector& list) const { } void CStateManager::UpdateObjectInLists(CEntity&) { } TUniqueId CStateManager::AllocateUniqueId() { } }