#pragma once #include "Runtime/RetroTypes.hpp" #include namespace urde { class CGuiCamera; class CGuiFrame; class CGuiWidget; class CHudHelmetInterface { zeus::CMatrix3f x0_hudLagRotation; zeus::CVector3f x24_pivotPosition; zeus::CVector3f x30_hudLagPosition; bool x3c_24_helmetVisibleDebug : 1 = true; bool x3c_25_helmetVisibleGame : 1 = true; bool x3c_26_glowVisibleDebug : 1 = true; bool x3c_27_glowVisibleGame : 1 = true; bool x3c_28_hudLagDirty : 1 = false; CGuiCamera* x40_camera; CGuiWidget* x44_BaseWidget_Pivot; CGuiWidget* x48_BaseWidget_Helmet; CGuiWidget* x4c_BaseWidget_Glow; CGuiWidget* x50_BaseWidget_HelmetLight; void UpdateVisibility(); public: explicit CHudHelmetInterface(CGuiFrame& helmetFrame); void Update(float dt); void SetHudLagOffset(const zeus::CVector3f& off); void SetHudLagRotation(const zeus::CMatrix3f& rot); void AddHelmetLightValue(float val); void UpdateCameraDebugSettings(float fov, float y, float z); void UpdateHelmetAlpha(); void SetIsVisibleDebug(bool helmet, bool glow); }; } // namespace urde