#include "CFluidPlane.hpp" namespace urde { CFluidPlane::CFluidPlane(u32, u32, u32, EFluidType, float, const urde::CFluidUVMotion&, float) { } void CFluidPlane::Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos, CScriptWater& water, CStateManager& mgr) { } void CFluidPlane::Update() { } }