#pragma once #include #include "Runtime/rstl.hpp" #include "Runtime/Character/CBoneTracking.hpp" #include "Runtime/Collision/CJointCollisionDescription.hpp" #include "Runtime/Weapon/CProjectileInfo.hpp" #include "Runtime/World/CPathFindSearch.hpp" #include "Runtime/World/CPatterned.hpp" namespace urde { class CCollisionActorManager; class CWeaponDescription; } // namespace urde namespace urde::MP1 { struct CBabygothData { float x0_fireballAttackTime; float x4_fireballAttackTimeVariance; CAssetId x8_fireballWeapon; CDamageInfo xc_fireballDamage; CDamageInfo x28_attackContactDamage; CAssetId x44_fireBreathWeapon; CAssetId x48_fireBreathRes; CDamageInfo x4c_fireBreathDamage; CDamageVulnerability x68_mouthVulnerabilities; CDamageVulnerability xd0_shellVulnerabilities; CAssetId x138_noShellModel; CAssetId x13c_noShellSkin; float x140_shellHitPoints; s16 x144_shellCrackSfx; CAssetId x148_intermediateCrackParticle; CAssetId x14c_crackOneParticle; CAssetId x150_crackTwoParticle; CAssetId x154_destroyShellParticle; s16 x158_crackOneSfx; s16 x15a_crackTwoSfx; s16 x15c_destroyShellSfx; float x160_timeUntilAttack; float x164_attackCooldownTime; float x168_interestTime; CAssetId x16c_flamePlayerSteamTxtr; s16 x170_flamePlayerHitSfx; CAssetId x174_flamePlayerIceTxtr; public: explicit CBabygothData(CInputStream&); const CDamageInfo& GetFireballDamage() const { return xc_fireballDamage; } CAssetId GetFireballResID() const { return x8_fireballWeapon; } float GetFireballAttackVariance() const { return x4_fireballAttackTimeVariance; } float GetFireballAttackTime() const { return x0_fireballAttackTime; } CAssetId GetFireBreathResId() const { return x48_fireBreathRes; } const CDamageInfo& GetFireBreathDamage() const { return x4c_fireBreathDamage; } const CDamageVulnerability& GetShellDamageVulnerability() const { return xd0_shellVulnerabilities; } float GetShellHitPoints() const { return x140_shellHitPoints; } s16 GetShellCrackSfx() const { return x144_shellCrackSfx; } }; class CBabygoth final : public CPatterned { public: enum class EPathFindMode { Normal, Approach }; enum class EShellState { Default, CrackOne, CrackTwo, Destroyed }; private: s32 x568_stateProg = -1; EShellState x56c_shellState = EShellState::Default; CBabygothData x570_babyData; TUniqueId x6e8_teamMgr = kInvalidUniqueId; CPathFindSearch x6ec_pathSearch; CPathFindSearch x7d0_approachPathSearch; EPathFindMode x8b4_pathFindMode; zeus::CVector3f x8b8_backupDestPos; zeus::CVector3f x8c4_initialFaceDir; float x8d0_initialSpeed; float x8d4_stepBackwardDist = 0.f; float x8d8_attackTimeLeft = 0.f; float x8dc_attackTimer = 0.f; float x8e0_attackCooldownTimeLeft = 0.f; float x8e4_fireballAttackTimeLeft = 0.f; float x8e8_interestTimer = 0.f; float x8ec_bodyHP = 0.f; CBoneTracking x8f0_boneTracking; std::unique_ptr x928_colActMgr; CCollidableAABox x930_aabox; CProjectileInfo x958_iceProjectile; TUniqueId x980_flameThrower = kInvalidUniqueId; TToken x984_flameThrowerDesc; CDamageVulnerability x98c_dVuln; CSegId x9f4_mouthLocator; TUniqueId x9f6_mouthCollisionActor = kInvalidUniqueId; rstl::reserved_vector x9f8_shellIds; float xa00_shellHitPoints; u32 xa04_drawMaterialIdx = 0; TLockedToken xa08_noShellModel; TToken xa14_crackOneParticle; TToken xa20_crackTwoParticle; TToken xa2c_destroyShellParticle; TLockedToken xa38_intermediateCrackParticle; // Used to be an optional, not necessary in URDE bool xa48_24_isAlert : 1 = false; bool xa48_25_ : 1 = false; bool xa48_26_inProjectileAttack : 1 = false; bool xa48_27_ : 1 = false; bool xa48_28_pendingAttackContactDamage : 1 = false; bool xa48_29_hasBeenEnraged : 1 = false; bool xa48_30_heardPlayerFire : 1 = false; bool xa48_31_approachNeedsPathSearch : 1 = true; bool xa49_24_gettingUp : 1 = false; bool xa49_25_shouldStepBackwards : 1 = false; bool xa49_26_readyForTeam : 1 = false; bool xa49_27_locomotionValid : 1 = false; bool xa49_28_onApproachPath : 1 = false; bool xa49_29_objectSpaceCollision : 1 = false; void AddSphereCollisionList(const SSphereJointInfo*, size_t, std::vector&); void SetupCollisionManager(CStateManager&); void SetupHealthInfo(CStateManager&); void CreateFlameThrower(CStateManager&); void ApplyContactDamage(TUniqueId, CStateManager&); void RemoveFromTeam(CStateManager&); void ApplySeparationBehavior(CStateManager&); bool IsMouthCollisionActor(TUniqueId uid) const { return x9f6_mouthCollisionActor == uid; } bool IsShell(TUniqueId uid) const { for (TUniqueId shellId : x9f8_shellIds) { if (shellId == uid) return true; } return false; } void ApplyDamage(CStateManager& mgr, TUniqueId uid); void AvoidPlayerCollision(float, CStateManager&); void AddToTeam(CStateManager& mgr); void UpdateTimers(float); void UpdateHealthInfo(CStateManager& mgr); void UpdateParticleEffects(float, CStateManager&); void TryToGetUp(CStateManager& mgr); bool CheckShouldWakeUp(CStateManager&, float); void SetProjectilePasshtrough(CStateManager&); void UpdateTouchBounds(); void UpdateAttackPosition(CStateManager&, zeus::CVector3f&); void UpdateShellHealth(CStateManager&); bool IsDestinationObstructed(const CStateManager& mgr) const; void DestroyShell(CStateManager& mgr); void CrackShell(CStateManager&, const TLockedToken&, const zeus::CTransform&, u16, bool); void UpdateHealth(CStateManager&); float CalculateShellCrackHP(EShellState state) const; void UpdateAttackTimeLeft(CStateManager& mgr); void ExtendCollisionActorTouchBounds(CStateManager& mgr, const zeus::CVector3f& extents); void UpdateAttack(CStateManager& mgr, float dt); public: DEFINE_PATTERNED(Babygoth) CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, const CBabygothData&); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override { CPatterned::PreRender(mgr, frustum); xb4_drawFlags.x1_matSetIdx = u8(xa04_drawMaterialIdx); } void Think(float, CStateManager&) override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; float GetGravityConstant() const override { return 10.f * CPhysicsActor::GravityConstant(); } void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; } const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x930_aabox; } EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, const CWeaponMode& wMode, EProjectileAttrib attrib) const override { if (wMode.GetType() == EWeaponType::Ice) return EWeaponCollisionResponseTypes::None; if (x56c_shellState != EShellState::Destroyed) return EWeaponCollisionResponseTypes::Unknown66; return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib); } const CDamageVulnerability* GetDamageVulnerability() const override { return &CDamageVulnerability::ReflectVulnerabilty(); } const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const override { return &CDamageVulnerability::ReflectVulnerabilty(); } zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override; zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, const zeus::CVector3f& aimPos) const override; void TakeDamage(const zeus::CVector3f&, float) override { if (x400_25_alive) x428_damageCooldownTimer = 0.33f; } bool IsListening() const override { return true; } void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) override; void Shock(CStateManager&, float, float) override; void TurnAround(CStateManager&, EStateMsg, float) override; void GetUp(CStateManager&, EStateMsg, float) override; void Enraged(CStateManager&, EStateMsg, float) override; void FollowPattern(CStateManager&, EStateMsg, float) override; void Taunt(CStateManager&, EStateMsg, float) override; void Crouch(CStateManager&, EStateMsg, float) override; void Deactivate(CStateManager&, EStateMsg, float) override; void Generate(CStateManager&, EStateMsg, float) override; void TargetPatrol(CStateManager&, EStateMsg, float) override; void Patrol(CStateManager&, EStateMsg, float) override; void Approach(CStateManager&, EStateMsg, float) override; void PathFind(CStateManager&, EStateMsg, float) override; void SpecialAttack(CStateManager&, EStateMsg, float) override; void Attack(CStateManager&, EStateMsg, float) override; void ProjectileAttack(CStateManager&, EStateMsg, float) override; bool Leash(CStateManager&, float) override; bool AnimOver(CStateManager&, float) override { return x568_stateProg == 4; } bool SpotPlayer(CStateManager& mgr, float arg) override { if (xa48_24_isAlert) return true; return CPatterned::SpotPlayer(mgr, arg); } bool InPosition(CStateManager&, float) override { return (x8b8_backupDestPos - GetTranslation()).magSquared() < 9.f; } bool InMaxRange(CStateManager&, float) override; bool InDetectionRange(CStateManager&, float) override; bool ShotAt(CStateManager&, float) override { return x400_24_hitByPlayerProjectile; } bool OffLine(CStateManager& mgr, float arg) override { SetPathFindMode(EPathFindMode::Normal); return PathShagged(mgr, arg); } bool ShouldTurn(CStateManager& mgr, float arg) override; bool ShouldAttack(CStateManager& mgr, float arg) override; bool ShouldSpecialAttack(CStateManager& mgr, float arg) override; bool ShouldFire(CStateManager& mgr, float arg) override; bool TooClose(CStateManager& mgr, float arg) override; bool LineOfSight(CStateManager& mgr, float arg) override; bool AggressionCheck(CStateManager& mgr, float arg) override { return x400_25_alive && !xa48_29_hasBeenEnraged && x56c_shellState == EShellState::Destroyed; } bool LostInterest(CStateManager& mgr, float arg) override; bool Listen(const zeus::CVector3f&, EListenNoiseType) override; CPathFindSearch* GetSearchPath() override { return x8b4_pathFindMode == EPathFindMode::Normal ? &x6ec_pathSearch : &x7d0_approachPathSearch; } CProjectileInfo* GetProjectileInfo() override { return &x958_iceProjectile; } }; } // namespace urde::MP1