#ifndef SPECTER_PATHBUTTONS_HPP #define SPECTER_PATHBUTTONS_HPP #include "Button.hpp" #include "ScrollView.hpp" namespace Specter { struct IPathButtonsBinding { virtual void pathButtonActivated(size_t idx)=0; }; class PathButtons : public ScrollView { struct ContentView : public View { PathButtons& m_pb; boo::SWindowRect m_scissorRect; void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseMove(const boo::SWindowCoord&); void mouseLeave(const boo::SWindowCoord&); int nominalWidth() const { int ret = 0; for (PathButton& b : m_pb.m_pathButtons) ret += b.m_button.m_view->nominalWidth() + 2; return ret; } int nominalHeight() const { return m_pb.m_pathButtons.size() ? m_pb.m_pathButtons[0].m_button.m_view->nominalHeight() : 0; } void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub, const boo::SWindowRect& scissor); void draw(boo::IGraphicsCommandQueue* gfxQ); ContentView(ViewResources& res, PathButtons& pb) : View(res, pb), m_pb(pb) {} }; ViewChild> m_contentView; int m_pathButtonPending = -1; IPathButtonsBinding& m_binding; struct PathButton : IButtonBinding { PathButtons& m_pb; size_t m_idx; ViewChild> m_button; PathButton(PathButtons& pb, ViewResources& res, size_t idx, const HECL::SystemString& str) : m_pb(pb), m_idx(idx) { m_button.m_view.reset(new Button(res, pb, this, HECL::SystemUTF8View(str).str())); } const char* name(const Control* control) const {return m_button.m_view->getText().c_str();} void activated(const Button* button, const boo::SWindowCoord&) {m_pb.m_pathButtonPending = m_idx;} }; friend struct PathButton; std::vector m_pathButtons; public: PathButtons(ViewResources& res, View& parentView, IPathButtonsBinding& binding); void setButtons(const std::vector& comps); void setMultiplyColor(const Zeus::CColor& color); }; } #endif // SPECTER_PATHBUTTONS_HPP