#include "CCollidableSphere.hpp" #include "CCollisionInfoList.hpp" #include "CCollidableAABox.hpp" #include "CollisionUtil.hpp" #include "CInternalRayCastStructure.hpp" namespace urde { const CCollisionPrimitive::Type CCollidableSphere::sType(CCollidableSphere::SetStaticTableIndex, "CCollidableSphere"); u32 CCollidableSphere::sTableIndex = -1; namespace Collide { bool Sphere_AABox(const CInternalCollisionStructure& collision, CCollisionInfoList& list) { const CCollidableSphere& p0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableAABox& p1 = static_cast(collision.GetRight().GetPrim()); zeus::CSphere s0 = p0.Transform(collision.GetLeft().GetTransform()); zeus::CAABox b1 = p1.Transform(collision.GetRight().GetTransform()); float distSq = 0.f; int flags = 0; for (int i=0 ; i<3 ; ++i) { if (s0.position[i] < b1.min[i]) { if (s0.position[i] + s0.radius >= b1.min[i]) { float dist = s0.position[i] - b1.min[i]; distSq += dist * dist; flags |= 1 << (2 * i); } else { return false; } } else if (s0.position[i] > b1.max[i]) { if (s0.position[i] - s0.radius <= b1.max[i]) { float dist = s0.position[i] - b1.max[i]; distSq += dist * dist; flags |= 1 << (2 * i + 1); } else { return false; } } } if (!flags) { zeus::CVector3f normal = (s0.position - b1.center()).normalized(); zeus::CVector3f point = s0.position + normal * s0.radius; CCollisionInfo info(point, p0.GetMaterial(), p1.GetMaterial(), normal); list.Add(info, false); return true; } if (distSq > s0.radius * s0.radius) return false; zeus::CVector3f point; switch (flags) { case 0x1a: point = zeus::CVector3f(b1.max.x, b1.max.y, b1.min.z); break; case 0x19: point = zeus::CVector3f(b1.min.x, b1.max.y, b1.min.z); break; case 0x16: point = zeus::CVector3f(b1.max.x, b1.min.y, b1.min.z); break; case 0x15: point = zeus::CVector3f(b1.min.x, b1.min.y, b1.min.z); break; case 0x2a: point = zeus::CVector3f(b1.max.x, b1.max.y, b1.max.z); break; case 0x29: point = zeus::CVector3f(b1.min.x, b1.max.y, b1.max.z); break; case 0x26: point = zeus::CVector3f(b1.max.x, b1.min.y, b1.max.z); break; case 0x25: point = zeus::CVector3f(b1.min.x, b1.min.y, b1.max.z); break; case 0x11: point = zeus::CVector3f(b1.min.x, s0.position.y, b1.min.z); break; case 0x12: point = zeus::CVector3f(b1.max.x, s0.position.y, b1.min.z); break; case 0x14: point = zeus::CVector3f(s0.position.x, b1.min.y, b1.min.z); break; case 0x18: point = zeus::CVector3f(s0.position.x, b1.max.y, b1.min.z); break; case 0x5: point = zeus::CVector3f(b1.min.x, b1.min.y, s0.position.z); break; case 0x6: point = zeus::CVector3f(b1.max.x, b1.min.y, s0.position.z); break; case 0x9: point = zeus::CVector3f(b1.min.x, b1.max.y, s0.position.z); break; case 0xa: point = zeus::CVector3f(b1.max.x, b1.max.y, s0.position.z); break; case 0x21: point = zeus::CVector3f(b1.min.x, s0.position.y, b1.max.z); break; case 0x22: point = zeus::CVector3f(b1.max.x, s0.position.y, b1.max.z); break; case 0x24: point = zeus::CVector3f(s0.position.x, b1.min.y, b1.max.z); break; case 0x28: point = zeus::CVector3f(s0.position.x, b1.max.y, b1.max.z); break; case 0x1: point = zeus::CVector3f(b1.min.x, s0.position.y, s0.position.z); break; case 0x2: point = zeus::CVector3f(b1.max.x, s0.position.y, s0.position.z); break; case 0x4: point = zeus::CVector3f(s0.position.x, b1.min.y, s0.position.z); break; case 0x8: point = zeus::CVector3f(s0.position.x, b1.max.y, s0.position.z); break; case 0x10: point = zeus::CVector3f(s0.position.x, s0.position.y, b1.min.z); break; case 0x20: point = zeus::CVector3f(s0.position.x, s0.position.y, b1.max.z); break; default: break; } CCollisionInfo info(point, p0.GetMaterial(), p1.GetMaterial(), (s0.position - point).normalized()); list.Add(info, false); return true; } bool Sphere_AABox_Bool(const CInternalCollisionStructure& collision) { const CCollidableSphere& p0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableAABox& p1 = static_cast(collision.GetRight().GetPrim()); zeus::CSphere s0 = p0.Transform(collision.GetLeft().GetTransform()); zeus::CAABox b1 = p1.Transform(collision.GetRight().GetTransform()); return CCollidableSphere::Sphere_AABox_Bool(s0, b1); } bool Sphere_Sphere(const CInternalCollisionStructure& collision, CCollisionInfoList& list) { const CCollidableSphere& p0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableSphere& p1 = static_cast(collision.GetRight().GetPrim()); zeus::CSphere s0 = p0.Transform(collision.GetLeft().GetTransform()); zeus::CSphere s1 = p1.Transform(collision.GetRight().GetTransform()); float radiusSum = s0.radius + s1.radius; zeus::CVector3f delta = s0.position - s1.position; float deltaMagSq = delta.magSquared(); if (deltaMagSq <= radiusSum * radiusSum) { zeus::CVector3f deltaNorm = delta.canBeNormalized() ? (1.f / std::sqrt(deltaMagSq)) * delta : zeus::CVector3f::skRight; zeus::CVector3f collisionPoint = deltaNorm * s1.radius + s1.position; CCollisionInfo info(collisionPoint, p0.GetMaterial(), p1.GetMaterial(), deltaNorm); list.Add(info, false); return true; } return false; } bool Sphere_Sphere_Bool(const CInternalCollisionStructure& collision) { const CCollidableSphere& p0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableSphere& p1 = static_cast(collision.GetRight().GetPrim()); zeus::CSphere s0 = p0.Transform(collision.GetLeft().GetTransform()); zeus::CSphere s1 = p1.Transform(collision.GetRight().GetTransform()); float radiusSum = s0.radius + s1.radius; return (s0.position - s1.position).magSquared() <= radiusSum * radiusSum; } } CCollidableSphere::CCollidableSphere(const zeus::CSphere& sphere, const CMaterialList& list) : CCollisionPrimitive(list), x10_sphere(sphere) { } const zeus::CSphere& CCollidableSphere::GetSphere() const { return x10_sphere; } void CCollidableSphere::SetSphereCenter(const zeus::CVector3f&) { /* Remove me? */ } zeus::CSphere CCollidableSphere::Transform(const zeus::CTransform& xf) const { return zeus::CSphere(xf * x10_sphere.position, x10_sphere.radius); } u32 CCollidableSphere::GetTableIndex() const { return sTableIndex; } zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform& xf) const { zeus::CVector3f xfPos = xf * x10_sphere.position; return {xfPos - x10_sphere.radius, xfPos + x10_sphere.radius}; } zeus::CAABox CCollidableSphere::CalculateLocalAABox() const { return {x10_sphere.position - x10_sphere.radius, x10_sphere.position + x10_sphere.radius}; } FourCC CCollidableSphere::GetPrimType() const { return SBIG('SPHR'); } CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure& rayCast) const { if (!rayCast.GetFilter().Passes(GetMaterial())) return {}; zeus::CSphere xfSphere = Transform(rayCast.GetTransform()); float t = 0.f; zeus::CVector3f point; if (CollisionUtil::RaySphereIntersection(xfSphere, rayCast.GetRay().start, rayCast.GetRay().dir, rayCast.GetMaxTime(), t, point)) { zeus::CVector3f delta = point - xfSphere.position; float deltaMag = delta.magnitude(); zeus::CUnitVector3f planeNormal = (deltaMag > 0.01f) ? delta * (1.f / deltaMag) : rayCast.GetRay().dir; float planeD = point.dot(planeNormal); return CRayCastResult(t, point, zeus::CPlane(planeNormal, planeD), GetMaterial()); } return {}; } const CCollisionPrimitive::Type& CCollidableSphere::GetType() { return sType; } void CCollidableSphere::SetStaticTableIndex(u32 index) { sTableIndex = index; } bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir, double& dOut, CCollisionInfo& infoOut) { const CCollidableSphere& p0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableAABox& p1 = static_cast(collision.GetRight().GetPrim()); zeus::CSphere s0 = p0.Transform(collision.GetLeft().GetTransform()); zeus::CAABox b1 = p1.CalculateAABox(collision.GetRight().GetTransform()); double d = dOut; zeus::CVector3f point, normal; if (CollisionUtil::MovingSphereAABox(s0, b1, dir, d, point, normal) && d < dOut) { dOut = d; infoOut = CCollisionInfo(point, p0.GetMaterial(), p1.GetMaterial(), normal); return true; } return false; } bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir, double& dOut, CCollisionInfo& infoOut) { const CCollidableSphere& p0 = static_cast(collision.GetLeft().GetPrim()); const CCollidableSphere& p1 = static_cast(collision.GetRight().GetPrim()); zeus::CSphere s0 = p0.Transform(collision.GetLeft().GetTransform()); zeus::CSphere s1 = p1.Transform(collision.GetRight().GetTransform()); double d = dOut; if (CollisionUtil::RaySphereIntersection_Double(zeus::CSphere(s1.position, s0.radius + s1.radius), s0.position, dir, d) && d >= 0.0 && d < dOut) { dOut = d; zeus::CVector3f normal = (s0.position + float(d) * dir - s1.position).normalized(); infoOut = CCollisionInfo(s1.position + s1.radius * normal, p0.GetMaterial(), p1.GetMaterial(), normal); return true; } return false; } bool CCollidableSphere::Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb) { float mag = 0.f; for (int i=0 ; i<3 ; ++i) { if (sphere.position[i] < aabb.min[i]) { float tmp = sphere.position[i] - aabb.min[i]; mag += tmp * tmp; } else if (sphere.position[i] > aabb.max[i]) { float tmp = sphere.position[i] - aabb.max[i]; mag += tmp * tmp; } } return mag <= sphere.radius * sphere.radius; } }