#include "CAuxWeapon.hpp" namespace urde { CAuxWeapon::CAuxWeapon(TUniqueId id) { } void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) { } bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const { return false; } void CAuxWeapon::Load(CPlayerState::EBeamId curBeam, CStateManager& mgr) { } void CAuxWeapon::StopComboFx(CStateManager& mgr, bool b1) { } bool CAuxWeapon::UpdateComboFx(float dt, const zeus::CVector3f& scale, const zeus::CVector3f& pos, const zeus::CTransform& xf, CStateManager& mgr) { return false; } void CAuxWeapon::Fire(bool underwater, CPlayerState::EBeamId currentBeam, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr, EWeaponType type, TUniqueId homingId) { } void CAuxWeapon::LoadIdle() { } void CAuxWeapon::RenderMuzzleFx() const { } TUniqueId CAuxWeapon::HasTarget(const CStateManager& mgr) const { return {}; } void CAuxWeapon::SetNewTarget(TUniqueId targetId, CStateManager& mgr) { } }