#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct PuddleToadGamma : IScriptObject { AT_DECL_DNA_YAMLV String<-1> name; Value<atUint32> flavor; Value<atVec3f> location; Value<atVec3f> orientation; Value<atVec3f> scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value<float> suckForceMultiplier; Value<float> suckAngle; Value<float> playerSuckRange; Value<atVec3f> localShootDir; Value<float> playerShootSpeed; Value<float> shouldAttackWaitTime; Value<float> spotPlayerWaitTime; DamageInfo playerShootDamage; DamageInfo damageInfo2; UniqueID32 dcln; void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const override { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters); } void nameIDs(PAKRouter<PAKBridge>& pakRouter) const override { if (dcln.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(dcln); ent->name = name + "_dcln"; } patternedInfo.nameIDs(pakRouter, name + "_patterned"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const override { g_curSpec->flattenDependencies(dcln, pathsOut); patternedInfo.depIDs(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); } void gatherScans(std::vector<Scan>& scansOut) const override { actorParameters.scanIDs(scansOut); } }; } // namespace DataSpec::DNAMP1