#include "CHudVisorBeamMenu.hpp" #include "GameGlobalObjects.hpp" #include "CGameState.hpp" #include "CGuiFrame.hpp" #include "CGuiModel.hpp" #include "CGuiTextPane.hpp" #include "CStringTable.hpp" #include "Audio/CSfxManager.hpp" namespace urde { static const char* BaseMenuNames[] = { "BaseWidget_VisorMenu", "BaseWidget_BeamMenu" }; static const char* TextNames[] = { "TextPane_VisorMenu", "TextPane_BeamMenu" }; static const char* BaseTitleNames[] = { "basewidget_visormenutitle", "basewidget_beammenutitle" }; static const char* ModelNames[] = { "model_visor", "model_beam" }; static const char MenuItemOrders[2][4] = { {'1', '0', '3', '2'}, {'3', '2', '1', '0'} }; static const int MenuStringIdx[2][4] = { {0, 2, 1, 3}, // Combat, XRay, Scan, Thermal {4, 5, 6, 7} // Power, Ice, Wave, Plasma }; static const u16 SelectionSfxs[] = { SFXui_select_visor, SFXui_select_beam }; CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector& enables) : x0_baseHud(baseHud), x4_type(type) { x14_24_visibleDebug = true; x14_25_visibleGame = true; x14_26_dirty = true; x7c_animDur = g_tweakGui->GetBeamVisorMenuAnimTime(); x80_24_swapBeamControls = g_GameState->GameOptions().GetSwapBeamControls(); EHudVisorBeamMenu swappedType; if (x80_24_swapBeamControls) swappedType = EHudVisorBeamMenu(1 - int(x4_type)); else swappedType = x4_type; x20_textpane_menu = static_cast(x0_baseHud.FindWidget(TextNames[int(swappedType)])); x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[int(swappedType)]); x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[int(swappedType)]); x24_model_ghost = static_cast(x0_baseHud.FindWidget(hecl::Format("%sghost", ModelNames[int(x4_type)]))); for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; item.x0_model_loz = static_cast(x0_baseHud.FindWidget(hecl::Format("%sloz%c", ModelNames[int(x4_type)], MenuItemOrders[int(x4_type)][i]))); item.x4_model_icon = static_cast(x0_baseHud.FindWidget(hecl::Format("%sicon%c", ModelNames[int(x4_type)], MenuItemOrders[int(x4_type)][i]))); item.xc_opacity = enables[i] ? 1.f : 0.f; } if (x4_type == EHudVisorBeamMenu::Visor) { x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetVisorMenuTextFont()); x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetVisorMenuTextOutline()); } else { x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetBeamMenuTextFont()); x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetBeamMenuTextOutline()); } zeus::CColor titleColor = zeus::CColor::skWhite; titleColor.a = 0.f; x1c_basewidget_menutitle->SetColor(titleColor); x20_textpane_menu->TextSupport().SetText(g_MainStringTable->GetString(MenuStringIdx[int(x4_type)][x8_selectedItem])); for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor()); UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f); } Update(0.f, true); } void CHudVisorBeamMenu::UpdateMenuWidgetTransform(int idx, CGuiWidget& w, float t) { float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate(); float scale = t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() + (1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale(); if (x4_type == EHudVisorBeamMenu::Visor) { if (idx == 2) idx = 3; else if (idx == 3) idx = 2; } else { if (idx == 1) idx = 2; else if (idx == 2) idx = 1; } switch (idx) { case 0: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(0.f, 0.f, translate) * zeus::CTransform::Scale(scale)); break; case 1: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(translate, 0.f, 0.f) * zeus::CTransform::Scale(scale)); break; case 2: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(0.f, 0.f, -translate) * zeus::CTransform::Scale(scale)); break; case 3: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(-translate, 0.f, 0.f) * zeus::CTransform::Scale(scale)); break; default: break; } } void CHudVisorBeamMenu::Update(float dt, bool init) { bool curSwapBeamControls = g_GameState->GameOptions().GetSwapBeamControls(); if (x80_24_swapBeamControls != curSwapBeamControls) { x80_24_swapBeamControls = curSwapBeamControls; EHudVisorBeamMenu swappedType; if (x80_24_swapBeamControls) swappedType = EHudVisorBeamMenu(1 - int(x4_type)); else swappedType = x4_type; x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[int(swappedType)]); x20_textpane_menu = static_cast(x0_baseHud.FindWidget(TextNames[int(swappedType)])); x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[int(swappedType)]); for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner); UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f); } UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner); } zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive(); zeus::CColor inactiveColor = g_tweakGuiColors->GetVisorBeamMenuItemInactive(); zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor(); zeus::CColor tmpColors[4]; for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; if (item.xc_opacity > 0.f) item.xc_opacity = std::min(item.xc_opacity + dt, 1.f); tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::CColor::skClear, item.xc_opacity); } switch (x6c_animPhase) { case EAnimPhase::Steady: for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor; zeus::CColor& color1 = (x8_selectedItem == i) ? lozColor : inactiveColor; zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::CColor::skClear : color0 + tmpColors[i]; zeus::CColor lColor = (item.xc_opacity == 0.f) ? lozColor : color1 + tmpColors[i]; item.x4_model_icon->SetColor(iconColor); item.x0_model_loz->SetColor(lColor); item.x8_positioner = (x8_selectedItem == i) ? 0.f : 1.f; } x24_model_ghost->SetColor(activeColor); break; case EAnimPhase::SelectFlash: { zeus::CColor color = zeus::CColor::skWhite; color.a = 0.f; x1c_basewidget_menutitle->SetColor(color); zeus::CColor& color0 = std::fmod(x10_interp, 0.1f) > 0.05f ? activeColor : inactiveColor; SMenuItem& item0 = x28_menuItems[xc_pendingSelection]; color = color0 + tmpColors[xc_pendingSelection]; item0.x4_model_icon->SetColor(color); item0.x0_model_loz->SetColor(color); SMenuItem& item1 = x28_menuItems[x8_selectedItem]; color = zeus::CColor::lerp(inactiveColor, activeColor, x10_interp) + tmpColors[x8_selectedItem]; item1.x4_model_icon->SetColor(color); item1.x0_model_loz->SetColor(lozColor); for (int i=0 ; i<4 ; ++i) x28_menuItems[i].x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f; x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner)); break; } case EAnimPhase::Animate: for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor; zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::CColor::skClear : color0 + tmpColors[i]; item.x4_model_icon->SetColor(iconColor); item.x0_model_loz->SetColor((item.xc_opacity == 0.f || x8_selectedItem == i) ? lozColor : inactiveColor); item.x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f; } x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner)); break; default: break; } if (x78_textFader > 0.f) { x78_textFader = std::max(0.f, x78_textFader - dt); zeus::CColor color = zeus::CColor::skWhite; color.a = x78_textFader / x7c_animDur; x1c_basewidget_menutitle->SetColor(color); } if (x14_26_dirty || init) { x14_26_dirty = false; for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner); } UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner); } if (!x14_24_visibleDebug || !x14_25_visibleGame) return; x1c_basewidget_menutitle->SetVisibility (x1c_basewidget_menutitle->GetGeometryColor().a != 0.f, ETraversalMode::Children); for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a != 0.f); } } void CHudVisorBeamMenu::UpdateHudAlpha(float alpha) { zeus::CColor color = zeus::CColor::skWhite; color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f * alpha; x18_basewidget_menu->SetColor(color); } void CHudVisorBeamMenu::SetIsVisibleGame(bool v) { x14_25_visibleGame = v; bool vis = x14_24_visibleDebug && x14_25_visibleGame; x18_basewidget_menu->SetVisibility(vis, ETraversalMode::Children); if (vis) Update(0.f, true); } void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector& enables) { for (int i=0 ; i<4 ; ++i) { SMenuItem& item = x28_menuItems[i]; if (item.xc_opacity == 0.f && enables[i]) item.xc_opacity = FLT_EPSILON; } } void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) { if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp) return; if (pending != selection) { if (x6c_animPhase != EAnimPhase::SelectFlash) CSfxManager::SfxStart(SelectionSfxs[int(x4_type)], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); x6c_animPhase = EAnimPhase::SelectFlash; } else if (interp < 1.f) { x6c_animPhase = EAnimPhase::Animate; x20_textpane_menu->TextSupport().SetText(g_MainStringTable->GetString(MenuStringIdx[int(x4_type)][x8_selectedItem])); x20_textpane_menu->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, 16.f); } else { if (x6c_animPhase != EAnimPhase::Steady) x78_textFader = x7c_animDur; x6c_animPhase = EAnimPhase::Steady; } x14_26_dirty = true; x8_selectedItem = selection; xc_pendingSelection = pending; x10_interp = interp; } }