#include "CPlasmaBeam.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "World/CPlayer.hpp" #include "World/CWorld.hpp" namespace urde { CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const zeus::CVector3f& scale) : CGunWeapon(characterId, type, playerId, playerMaterial, scale) { x21c_plasma2nd1 = g_SimplePool->GetObj("Plasma2nd_1"); x22c_24_loaded = false; x22c_25_worldLighingDim = false; } void CPlasmaBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { if (msg == EScriptObjectMessage::Deleted) DeleteBeam(mgr); } void CPlasmaBeam::SetWorldLighting(CStateManager& mgr, TAreaId aid, float speed, float target) { if (x22c_25_worldLighingDim && x23c_stateArea != aid && x23c_stateArea != kInvalidAreaId) { CGameArea* area = mgr.WorldNC()->GetArea(x23c_stateArea); if (area->IsPostConstructed()) area->SetWeaponWorldLighting(2.f, 1.f); } x23c_stateArea = aid; x22c_25_worldLighingDim = target != 1.f; if (x23c_stateArea != kInvalidAreaId) { CGameArea* area = mgr.WorldNC()->GetArea(x23c_stateArea); if (area->IsPostConstructed()) area->SetWeaponWorldLighting(speed, target); } } void CPlasmaBeam::DeleteBeam(CStateManager& mgr) { if (x22c_25_worldLighingDim) SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 2.f, 1.f); } void CPlasmaBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) { if (x228_chargeFx && x1cc_enabledSecondaryEffect != ESecondaryFxType::None) x228_chargeFx->Render(); CGunWeapon::PostRenderGunFx(mgr, xf); } void CPlasmaBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) { if (x228_chargeFx && x1cc_enabledSecondaryEffect != ESecondaryFxType::None) { if (x228_chargeFx->IsSystemDeletable()) x1cc_enabledSecondaryEffect = ESecondaryFxType::None; x228_chargeFx->SetTranslation(xf.origin); x228_chargeFx->SetOrientation(xf.getRotation()); x228_chargeFx->Update(dt); } CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf); } static const CCameraShakeData CameraShaker = { 0.125f, 0.25f }; static const u16 kSoundId[] = { SFXwpn_fire_plasma_normal, SFXwpn_fire_plasma_charged }; void CPlasmaBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) { bool fired = false; if (chargeState == EChargeState::Normal) { if (x230_fireShotDelayTimer < 0.01f) { ActivateCharge(false, true); CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2); x230_fireShotDelayTimer += 0.33f; x234_fireShotDelay = 0.33f; fired = true; } } else { CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, 1.f); mgr.GetCameraManager()->AddCameraShaker(CameraShaker, false); x238_lightingResetDelayTimer = 0.65f; SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 8.f, 0.7f); fired = true; } if (fired) NWeaponTypes::play_sfx(kSoundId[int(chargeState)], underwater, false, 0.165f); } void CPlasmaBeam::EnableSecondaryFx(ESecondaryFxType type) { switch (type) { case ESecondaryFxType::CancelCharge: if (x1cc_enabledSecondaryEffect == ESecondaryFxType::None || !x228_chargeFx) return; x228_chargeFx->SetParticleEmission(false); break; case ESecondaryFxType::Charge: x228_chargeFx = std::make_unique(x21c_plasma2nd1); x228_chargeFx->SetGlobalScale(x4_scale); default: break; } x1cc_enabledSecondaryEffect = type; } void CPlasmaBeam::Update(float dt, CStateManager& mgr) { CGunWeapon::Update(dt, mgr); x230_fireShotDelayTimer = std::max(0.f, x230_fireShotDelayTimer - dt); x238_lightingResetDelayTimer -= dt; if ((mgr.GetPlayer().GetPlayerGun()->IsCharging() ? mgr.GetPlayer().GetPlayerGun()->GetChargeBeamFactor() : 0.f) > 0.5f) SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 0.2f, 0.8f); else if (x238_lightingResetDelayTimer < 0.f && x22c_25_worldLighingDim) SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 2.f, 1.f); if (IsLoaded()) return; if (CGunWeapon::IsLoaded() && !x22c_24_loaded) { x22c_24_loaded = x21c_plasma2nd1.IsLoaded(); if (x22c_24_loaded) CreateBeam(mgr); } } void CPlasmaBeam::Load(CStateManager& mgr, bool subtypeBasePose) { CGunWeapon::Load(mgr, subtypeBasePose); x21c_plasma2nd1.Lock(); } void CPlasmaBeam::ReInitVariables() { x228_chargeFx.reset(); x22c_24_loaded = false; x1cc_enabledSecondaryEffect = ESecondaryFxType::None; } void CPlasmaBeam::Unload(CStateManager& mgr) { CGunWeapon::Unload(mgr); x21c_plasma2nd1.Unlock(); DeleteBeam(mgr); ReInitVariables(); } bool CPlasmaBeam::IsLoaded() const { return CGunWeapon::IsLoaded() && x22c_24_loaded; } }