#pragma once #include #include #include "RetroTypes.hpp" #include "Runtime/World/CActor.hpp" #include "Runtime/World/CEntity.hpp" #include "hecl/CVarCommons.hpp" #include "hecl/CVarManager.hpp" namespace metaforce { void ImGuiStringViewText(std::string_view text); void ImGuiTextCenter(std::string_view text); struct ImGuiEntityEntry { TUniqueId uid = kInvalidUniqueId; CEntity* ent = nullptr; std::string_view type; std::string_view name; bool active = false; bool isActor = false; ImGuiEntityEntry() = default; ImGuiEntityEntry(TUniqueId uid, CEntity* ent, std::string_view type, std::string_view name, bool active) : uid(uid), ent(ent), type(type), name(name), active(active) {} [[nodiscard]] CActor* AsActor() const { if (isActor) { return static_cast(ent); } return nullptr; } }; class ImGuiConsole { public: static std::set inspectingEntities; static std::array entities; ImGuiConsole(hecl::CVarManager& cvarMgr, hecl::CVarCommons& cvarCommons) : m_cvarMgr(cvarMgr), m_cvarCommons(cvarCommons) {} ~ImGuiConsole(); void PreUpdate(); void PostUpdate(); static void BeginEntityRow(const ImGuiEntityEntry& entry); static void EndEntityRow(const ImGuiEntityEntry& entry); private: hecl::CVarManager& m_cvarMgr; hecl::CVarCommons& m_cvarCommons; bool m_showInspectWindow = false; bool m_showDemoWindow = false; bool m_showAboutWindow = false; bool m_paused = false; bool m_stepFrame = false; bool m_inspectActiveOnly = false; std::array m_inspectFilterText{}; // Debug overlays bool m_frameCounter = m_cvarCommons.m_debugOverlayShowFrameCounter->toBoolean(); bool m_frameRate = m_cvarCommons.m_debugOverlayShowFramerate->toBoolean(); bool m_inGameTime = m_cvarCommons.m_debugOverlayShowInGameTime->toBoolean(); bool m_roomTimer = m_cvarCommons.m_debugOverlayShowRoomTimer->toBoolean(); bool m_playerInfo = m_cvarCommons.m_debugOverlayPlayerInfo->toBoolean(); bool m_worldInfo = m_cvarCommons.m_debugOverlayWorldInfo->toBoolean(); bool m_areaInfo = m_cvarCommons.m_debugOverlayAreaInfo->toBoolean(); bool m_randomStats = m_cvarCommons.m_debugOverlayShowRandomStats->toBoolean(); bool m_resourceStats = m_cvarCommons.m_debugOverlayShowResourceStats->toBoolean(); int m_debugOverlayCorner = 2; // bottom-left const void* m_currentRoom = nullptr; double m_lastRoomTime = 0.f; double m_currentRoomStart = 0.f; void ShowAppMainMenuBar(bool canInspect); void ShowMenuGame(); bool ShowEntityInfoWindow(TUniqueId uid); void ShowInspectWindow(bool* isOpen); void LerpDebugColor(CActor* act); void UpdateEntityEntries(); void ShowAboutWindow(); void ShowDebugOverlay(); }; } // namespace metaforce